Oblivion Script Extender required?
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02-15-2007, 04:42 PM,
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Oblivion Script Extender required?
Will this mod require Oblivion Script Extender?
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02-22-2007, 12:49 PM,
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I suppose it depends on what is added, but for a better mod this may use it since it helps make the scripting alot better.
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02-23-2007, 03:53 AM,
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Oh man....
that means i need to get obse doesnt it... i got through mw without mwse... i hate opening 3rd parties every time :chaos::chaos::chaos: Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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02-23-2007, 09:07 AM,
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If it is needed and no one said it is, you can get it Here
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02-24-2007, 03:07 AM,
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theres also a nifty launcher that you can download that lets you open oblivion mod mannager, save manager, and incremental save. it lets you launch oblivion with without or even useing the standard launcher, and the Constuction set with or without it. here it is yes
Sincerly
Green Cutlass |
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02-24-2007, 06:37 AM,
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Cool.
I change my mind although, idk if my sister will and thats what really decides for me X(... Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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03-05-2007, 01:02 PM,
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Well OBSE will be needed if the main core decided to use my Levitate Spell that uses a script that needs OBSE
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