Official Forum Thread
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05-15-2007, 01:34 AM,
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good idea... and good pictures :goodjob:
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05-16-2007, 05:37 AM,
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can't get ald velothi pics because of shacks messing up but thread looks good so far
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05-17-2007, 05:21 PM,
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Some word-smithing suggestions:
Quote: to recreate Vvardenfell, the land we know and love, 6 years since the Nerevarine's arrival, based on old and new concept art as well as new events Delete "the land we know and love" as redundent and too intrusive on the structure of the sentence. Now reads: "to recreate Vvardenfell 6 years after the beginning of TES 3, based on old and new concept art as well as new events" Quote: Storyline involving war between three Great Houses and foreigners, wrapping up the story of the Dagoths and the reformation of the Temple, and finishing Vivec's legacy involving him in his latter days and his age-old enemies Reword and simplify: "A main quest that involves not only war between the three Great Houses, but which wraps up the story of the Dagoths, the Temple, and Viivec's fate." Quote:Recreation of many of the old memorable characters and a continued exploration of their personalities and lives on a local level Delete "on a local level" Quote:Improved and interesting quests on all levels of complexity, TES3's we admittedly often boring adjust to be more positive: "High-quality quests designed for all levels of players and for different degrees of player interest in a quest line. Quote:Special Gameplay including combat while mounted on guar, owning a live realistic business in Vivec City, the management of a Great House holding (improved version of TES3's), active role in politics, and much more Change "including" to "such as," "and much more" to "and so forth." |
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05-18-2007, 09:40 PM,
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Wow, those screenshots look good. Is this project close to a public test yet?
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05-18-2007, 09:52 PM,
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Not even close!
The rider in black is always watching......
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05-20-2007, 10:50 PM,
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Those pics are looking pretty authentic Dave. Btw, is that Bonemold armour an officially available mesh for this project now (in which case I could regenerate all the correct NPCs using them)?
I haven't sorted through many of my pics yet; I was hoping that the LOD situation would have been a lot more straightforward to resolve so I could get some really good shots, but I think I should be able to get a good heightmap LOD effect using placed statics. In any case, if there's any shots from this disorganized page that you'd like to use KuKulzA, you're welcome to use them of course; this should go without saying really. Lightwave |
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05-25-2007, 02:10 PM,
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Thanks.
Quote:is that Bonemold armour an officially available mesh for this project now (in which case I could regenerate all the correct NPCs using them)?Yes, I imagine so. It was released as mod resource (as well as his Dwemer armour) called Ghogiel's Armoury, you need to set them up yourself (although I think I saw on another thread that someone already made an .esp with the armours set up to use for modding). At the moment (from what I recall), there is 1 Bonemold helmet still missing from the full Morrowind collection, so it might be worth waiting to see if there's any mention of it before proceeding with anything yet, but if it won't take long to do, sure that's a good idea. Quote:this disorganized pageThere are some nice screenshots in there too, especially the first ten or so. I didn't even realise that spike-looking piece of terrain on the landmass was the Cavern of the Incarnate, I guess that's where the 'needle' part of the needle points north comes from. Very interesting. |
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05-25-2007, 09:32 PM,
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Can't we put this on the forums now? I know we don't have all the screenshots, but I think the quicker we get this on the forums the better. hrug:
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05-25-2007, 11:10 PM,
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I's personally rather have everything comple, but its up to Kukulza!
The rider in black is always watching......
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05-25-2007, 11:32 PM,
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adding screenshots later is not a good idea i think. people are bound to see it with no screens and perhaps not revisit later. better to have it all together.
Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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