Other beta settlements and IMPORTANT Rockguard note
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01-04-2009, 02:13 PM,
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Other beta settlements and IMPORTANT Rockguard note
Settlement claims have been the most popular so far, it would seem. Gideon, Sloughpoint (actually named 'Glenbridge' at the moment), Stonewastes, RockGrove, Chasepoint and most of Stormhold have structurally complete exteriors. Personally, I think Stormhold needs to have its own worldspace...
I would like to open a topic on our remaining beta settlements. It should also be noted that Tlo1048's Moonmarch was a corrupted file. I just hope that it wasn't very developed as it looks like nothing can be salvaged. At least it's not in the beta regions anyway. Recommended locations in the esm are in brackets. Soulrest (Co-ords = -26, -26 to -28 and -27, -26 to -27 and -28, -26 to -27. Claimed and Kothringi models being worked on (and mighty fine they are too). RockGuard (Co-ords = 01, -19 to -20 and 02, -19 to -20) Claimed and being worked on. However, I need the esp for the work done on this so far if it means to be involved in the overall esm that sandor is creating. Otherwise, there may be conflicts with a new merged esm that will make the file unusable. I already (perhaps mistakenly) asked sandor to get this esm to me so it needs to be sent directly to him ASAP. It's also in the Blackwood region which will be generated shortly so it's absolutely vital that this is done promptly. Glenbridge (Co-ords = -02, -14 to -15 and -03, -14 to -15) Just to make it clear again - Glenbridge does not exist! The file that is named Glenbridge is not Glenbridge at all but Sloughpoint. Glenbridge itself will consist of some ruined buildings. The suspected cause of destruction could be either fire, raids or floods. Tenmar Wall (Co-ords = 17, -14 to -15 and 18, -14 to -15) Claimed. Work will begin once assets are received for the wall and the jungle preset is sorted. I need: a wooden platform that fits underneath a Bravil-sized house and matches the Bravil textures, perhaps a couple of smaller Bravil houses that can be stacked on top of each other. Otherwise, Stonewastes resources can be used. Pholmolo (Co-ords = 21, -11 and 22, -11 to -12) I strongly recommend using the Chieftain and Shaman huts here. A jungle background to these buildings would be perfect. They will probably need bridges to bind them all together and that match the textures being used. Existing vanilla bridges that have been re-textured can be used if necessary. A recommended entrance to this settlement could be to use the new rock tunnels (when ready) for an underwater tunnel that provides the only access to Pholmolo, which might well be hemmed in by large rocks on all sides and inaccessible by other means. Once claimed, discussion on this settlement can then take place. Hixinoag (Co-ords = 11, -11 and 12, -10 to -11) It's best to use the swamplands and reed huts here, I think. The black areas of both sets probably need to be sorted out. Some sort of tented doorway that will fill the whole space would be better. And as much as I love the swamplands hut, the dirt on the ground desperately needs to be either re-textured so that it matches some kind of existing texture or erased entirely. Otherwise, it's going to look absolutely weird. The sloppy, muddy look is very cool though. Glok-Chuba (Co-ords = 18, -05 to -06 and 19, -06) Awaits the Paatru tree stump models... Kulu-Hees, Go-Ja-Morgoa & Kungumabog (Co-ords = KH = 02, -07 and 03, -07 to -08, GJM = -04, -04 to -05 and -03, -05, KB = -07, -04 to -06 and -08, -05 to -06) I would strongly recommend the use of Koniption's water top housing which is currently in development for these Everglades settlements. The biggest and more established one might also involve the Chieftain and Shaman huts but these settlements should mainly be making use of the turtleshell and bamboo huts for any dwellings that lie on the ground. This would effectively represent the capital of the Everglades. Personally, I love the name of Go-Ja-Morgoa and feel that the proposed area is perfectly positioned. Finally, we have no settlements in the Parchlands...problem? Or not?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-04-2009, 02:48 PM,
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RE: Other beta settlements and IMPORTANT Rockguard note
Quote:Originally posted by Ibsen's Ghost The huts were all 'supposed' to be used as one set (with possible colour variations sugesting different tribes). It would seem odd to have more than one cheiftain or shaman, just my opinion though. On the subject of the mud on the bottom of swamplands, I actually added that because I wanted to make it more natural lol http://i76.photobucket.com/albums/j18/ll...-final.jpg Hope that gives some ideas of how they are placed. Also, I'm pretty sure that the mud texture used is in the files as a seperate texture (probably called mudbase or something), so you could create an .esp (or add it to the .esm) including those textures as landscape textures (yes i know, I am trying to minimize work for myself ) Edd
An Old Man is sitting on a Bench eating Soup. He is a fool.
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01-04-2009, 03:07 PM,
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Could we then perhaps have some less flashy Chieftain-style huts i.e. without the decorative art...? I think that using predominantly these models work work great as jungle settlements. Of course, we could also throw in a few 'low' huts as well, depending on how the whole thing looked against a jungle backdrop...I'd also like to hold off from doing too many jungle settlements until this region is generated so we get a better impression of how the whole thing holds together.
Personally, I'd like Hixinoag to be a pretty small, lower class sort of a place. A single shaman hut might be good but I was thinking that the 'low' huts would work best here. Your placement of the huts certainly works better than how I had them but I'm still not convinced about the texture itself. I'd like to see your mud texture in-game but my initial instinct is to say it would be better to have a vanilla mud texture used from a set that complements the standard Blackwood textures... In the meantime, I think we really need a few tribal items...weird creatures on sticks...herbs strung up on vines...carved tree trunks...seats that have been clearly carved from logs...reed and log chests...giant pods to keep objects in and, above all, my organic 'lamp' idea i.e. a sort of flora that roots itself into the ground to dig for natural resources and that gives off a radiance or flame where it 'blooms'. This would be the sort of thing that would really make our 'ethnic' settlements work.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-05-2009, 03:39 PM,
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I have send Rockguard out before. Deeza has the newest file of it I assume, considering he is working on he interiors of it.
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TES IV: Black Marsh (Core Member) |
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01-05-2009, 08:39 PM,
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I had a feeling you'd done that. The subject came up earlier, methinks. I'll PM Deeza then. Thanks!
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-11-2009, 08:26 PM,
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As a further note, Stormhold definitely needs to be completed. I think the best course of action would be to get the Jungle region generation done and then to finish this off. It may be the case that Stormhold needs elevating a little higher as the jungle regions, especially near the mountains to the north, are likely to be located in a mountain pass or maybe even dominating one of Black Marsh's highest points.
Whatever happens, this definitely needs some revision as Stormhold in its present state just isn't up to scratch. I can possibly take this on once we're ready to go with the jungle but one thing I will definitely need is a door that makes sense of the bridges in the complex castle that GreyWizard set in his original creation i.e. at the moment the bridges span between towers with no exit or entry points.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-21-2009, 08:57 PM,
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Added a quick note about Pholmolo (see above).
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-16-2009, 01:16 PM,
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I've made the turtleshell and bamboo huts BM-enabled now so I added these to my recommendations for the Everglades settlements. I'll be posting up claims shortly.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-20-2009, 04:26 PM,
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Before I post up further settlement claims, would anybody like to open up a discussion of any of the remaining beta settlements that interest them?
It would help me to have extra information to hand about these settlements for when I post up the claim details. Just go to the claims thread and name your thread something like 'CLAIM: Pholmolo'. This will not be an official claim, just an area where discussion can take place so that people have their say on what to develop and how to go about it. It should get some ideas flowing as well.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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