Redoran Buildings Progress Thread (1)
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05-28-2006, 11:46 PM,
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Grayish, brownish - I think it looks awesome either way, great job guys! Go with your gut... if you make it purple, one guy says make it red, if you make it red, another guy says make it purple... it would never end. People just have different tastes. (and time is a bit of a factor in this case)
Oh, and I loved the Bruma shots! I also noted how the texture displayed perfectly in the foggy atmoshphere. As some might recall, this used to be a problem in Reich Parkeep as the textures showed up perfectly colored even when it was foggy, which looked very bizarre. Seems like normal maps solves that problem as well, so in the future I can go ahead and bring back fog in RP's atmosphere. Any chance I could get a collection of NIFs (finished or unfinished), and start setting up the new Kali Gulas Square and possibly other places tomorrow? =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-29-2006, 01:58 AM,
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Here's all SIX POINT SIX MEGABYTES of the barracks. By far the largest part of thes zip are are four texture files... unzipped, they take about 2.6 megabytes a piece!
http://www.zarfstudios.com/ob/silgrad/ba..._final.zip EDITT: Note, this file still doesn't have the doorframe... I forgot about that entirely. I'll get right on it. EDIT again: Sheesh. That was 3 hours of wasted effort. Can you do without the door until we make a generic one? :-D Edit one last time: I figured it out, RW! Your timezone is 6 hours ahead of mine. :-D I'm editing this at 10:50 PM (22:50 for you military time hosers ), and it's currently 4:50 AM at RW's place. It's great, he goes to sleep and discovers all that we have done 'overnight', when really it's all in a day's work.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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05-29-2006, 08:44 PM,
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Zarf: It sure sounded like a heavy bytesize, and for a second there I was worried. But I checked it out and it's not that heavy compared to Bethesda's texture. One of the texture pairs for a Cheydinhal doors for instance weighs in at about two megabytes.
No rush, I was mostly interested in a NIF collection of all the buildings after their geometry is finalized - when you're done with them, that is. That way I could start setting things up and then the NIFs I used could just be overwritten with ones that have finalized mapping.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-31-2006, 03:11 AM,
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Im pretty confidant that the current geometry for all of the buildings are done at this point, unless Zarf has changed things. So, unless Zarf has done anything to change their shape or plans to for the rest of them, you can take the last collection I posted and start using them as temps if you like.
Im sure their on this thread somewhere, let me take a look... EDIT: Reading back , I remembered now that I had last gotten the models back from you after you scaled them. So, unless (like I said) Zarf has done or is intending to do something to the actual shape of the models, the versions you have right now should be the final geometry. :goodjob: |
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05-31-2006, 03:25 AM,
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Oh, okay - cool!
I'll hang back a bit to hear confirmation from him on that, just in case. I'm this |-| close to having converted the remaining models used elsewhere in the mod from baked to unbaked, then I'll model that new Velothi doorjamb, and then if the Redoran models are greenlit I'll get right on setting up the Redoran district
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-31-2006, 03:52 PM,
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Don't greenlight it yet. I always change the geometry, though never visually. I change the smoothing (As apparently it doesn't import from Blender), I add UVW coordinates to border areas, and most importantly I connect and weld each object to save on vertice counts.
If this doesn't present any problems, go for it (I'm not actually changing the shape visibly, but things are changing). Oh, and I'm finalizing both the barracks and the "hole" models. Both will have doors this time around. Rather, black door caps. :-D I'll finalize the stair model when I get the chance. However, I'm this |---| close to having the final final textures available for Barracks and Hole, so sit tight and I'll upload them with some high quality renders to boot. :-D EDIT: Here's the finalized Barracks. I am DONE with it. Pics. Remember, click to get a bigger image. Download it here. Also, I made a desktop. :-P 1600x1200 1200x800 (Widescreen) EDIT: Changed the links of the backgrounds to updated versions that use a very slightly better logo.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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05-31-2006, 07:10 PM,
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Zarf: Nice work, man! Those wallpapers look really cool, and coupled with the strong relevance to developments in the mod, they're going straight to a news item on the front page. :bananarock:
No I meant geometry as in the threedimensional space the models occupy. If that kind of geometry is fixated I can go ahead and place the wip models, mod in windows, doors, gardens, awnings, lamps, streets and what-not while being sure that the finalized models won't mess up the model arrangements in the mod. Which is an important concern for me, as I look forward to placing for instance a couple hundred windows hehe. But that won't be affected by making changes to the meshes (welding, cutting, mapping etc) without editing the geometry, so I'd be much obligued for a NIF collection like that when it's conveniant for you. Well, sans the barracks, since I could go straight to using the finalized model you posted above
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-31-2006, 07:21 PM,
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That went straight to my background
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05-31-2006, 07:50 PM,
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Thanks, guys! RW, I thought that's what you meant, but I wasn't sure. I did not change the shape of the model itself visibly, so it's all good.
Now then. I cannot provide a bunch of .NIFs for you to use. I don't have all the models, but Caligula does. Rather, he has more than I do. Also, you seem to be far, FAR better at scaling models than me. Sure, there's nothing to it, but you seem to have an eye for it. The models you scaled ended up perfect. The models I scaled ended up larger than Solsthiem. And when I rescaled them, you could fit several in your pants pockets. When I rescaled them again, all Oblivion broke loose and told me to cut it out before they cleave my computer in two. Rather, the third time I rescaled the barracks model it crashed the game.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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05-31-2006, 07:51 PM,
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Quote:Originally posted by Zarf Alrighty then. Looking forward to that NIF collection, when you find the time.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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