Region Editing
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05-04-2007, 08:12 AM,
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Region Editing
Hi guys. With the great work you guys have been doing here, i figure you must be able to help me with my problem. How exactly are you able to get multiple regions to blend together correctly? I've used override and priority, with no effect it seems. Edge falloff also seems to do absolutely nothing. Do you guys have any ideas?
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05-07-2007, 09:56 PM,
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:eek:
lol, i've never seen this functions in the construction set, where is it? it sounds like just what i need PLEASE help. ?( |
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05-07-2007, 10:02 PM,
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the "edge fall off" radius thing should do. the larger the value the sparcer objects will be as they approach the region's end. by overlaping regions and doing a rather high fall off they should blend better.
Mongati HoonDing tiavo; li-mansao einei diang. Cassandra for the memospore era |
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05-07-2007, 11:42 PM,
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Well let me expand. I've spent quite a while messing with the regions and I've come to the conclusion that objects fade as intended. however, textures do not fade at all. It leads to very bad looking scenery. So my problem lies more with the texture end of things than the objects.
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