Road Claim: Deepen Meadows [Finished]
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06-02-2009, 06:56 PM,
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Sounds great. I'd love to see a few screenshots when someone happens to be looking at it in-game. :yes:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-02-2009, 07:01 PM,
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Quote:Originally posted by Ibsen's GhostI would have taken some, but I'm still getting things back together from my reinstall of Oblivion (I had some problems a few days ago, I still need to download a few files). |
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06-02-2009, 09:38 PM,
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@ TheImperialDragon: Thanks, I'm glad you liked it =), now, as for these problems you encountered;
Quote:Originally posted by TheImperialDragonWell, I could see these lilypads that are higher than they should, I'm fixing them right now, but I can't find any floating objects around the ponds, although I did found a flying mushroom on the road nearby, I don't think that one was all you were refering to, so if you can post me a screenshot of these objects, I would really apreciate it. This is about the place surrounding the ponds, but also, I haven't been able to find flying objects on later parts of the roads, though there I may, I'm still looking. Quote:Originally posted by TheImperialDragonNow that you mention it, it doesn't look natural, I'll see to this, thank you for pointing it out. Quote:Originally posted by TheImperialDragonThat would be great. =) Quote:Originally posted by TheImperialDragonThose places I didn't modified at all, I believe they are random generated places, though they are not noticeable from any point of the road I made, only from that part of the road that was already made in the south but I didn't do anything there because I thought it was somebody else's work, but other than that they are to be found only far behind the landscape I made around the roads, and well, this time I only made the landscape surrounding the roads, but I would revamp these places if I am given the claim to the whole region, something that I would like to, after we are through with this one. Quote:Originally posted by TheImperialDragonYou are totally right, I'll see to them. Thank you very much for your help. @ Ibsen's Ghost; Quote:Originally posted by Ibsen's GhostRight now I'm sauntering all over the place again and again. I'll take some shots for you. =)
Believe then when faith is gone.
Have hope then when there is none. See the stars through the smoke in the sky. And when tears are falling, smile. |
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06-02-2009, 10:33 PM,
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Cool! Thanks Anastassia. I'm a sucker for attractive landscapes...
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-03-2009, 12:25 AM,
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Quote:Originally posted by AnastassiaWell, when I say floating, that can include gaps underneath the models. Most of what I was noticing along the roads were rocks. I took screenshots of three examples. These are in cells (12, -17), (14, -22), and (19, -18), respectively. I also took screenshots of some floating mushrooms and a floating bush near the pond in cell (9, -19). The heather should also be moved more to the shore of the pond, so it can be sunk properly into the ground. Quote:Originally posted by Anastassia (regarding the retextured meshes)I'll send you a PM. Quote:Originally posted by AnastassiaAre you sure you didn't accidentally select the objects in this area and delete them? I attached screenshots of the same area around cell (10, -17) from before activating this ESP, and from after. You can see a noticeable difference. It *might* be possible to undo this change and restore those objects, if it was an accident. Quote:Originally posted by AnastassiaThat would be great. |
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06-03-2009, 12:46 AM,
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Quote:Are you sure you didn't accidentally select the objects in this area and delete them? I attached screenshots of the same area around cell (10, -17) from before activating this ESP, and from after. You can see a noticeable difference. It *might* be possible to undo this change and restore those objects, if it was an accident. Hi TID. Did you look under the landscape? It looks like that area has been raised quite a bit between the two photos. |
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06-03-2009, 12:54 AM,
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@Ibsen's Ghost;
Ok, here are some screenshots; This one is the usual look of the roads. This one is from a huge oak standing alone on a plain, I really like this spot. This is a shot from the "rocky cell" TheImperialDragon was talking about, for a lack of a better description. This one shows one of the bridges that go over the river that goes around. This one shows an slightly elevated part of the road. This is form a part of the road that has no stone road. This is supposed to be a tree struck by a lightning bolt, blocking the way. This one is from a stream of water. This one shows a pond by the road. This is form the crossroads in the region. This is a random shot. @TheImperialDragon; yes, it is evident the were changes in (10, -17), I must have deleted or moved those things without noticing :S, I'll delete the edit flag for that cell on the esp, anyway, seeing those shots you posted, makes me think there must be plenty of objects misplaced in that way, like you said. I guess I'll have to look more carefully, all this time I've been searching for objects flying from horseback so I don't really see the lower part of objects and missed that sort of details. Thank you so much for your help. =) Edit: Ohh, let me apologize for the misunderstanding, (10, -17) is not the place I thought it was all this time, I've been confusing the place for another one to the south, (10, -17) is the place of the second screenshot I made, around the big oak, I understand now why you said before that I did this in many places, and now I can answer, yes I did that many times, that's how I made those meadow plains you can see all around over the roads... and well, it does certainly looks much better than it was before, so, I think it's ok.
Believe then when faith is gone.
Have hope then when there is none. See the stars through the smoke in the sky. And when tears are falling, smile. |
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06-03-2009, 04:20 AM,
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I can see you've done sterling work and that you have a keen sense of aesthetics, both in your work and your screenshots of it :goodjob:
Seeing your screenshots, especially the one showing a tree blocking the way, made me wonder about pathgrids. Did you happen to add a pathgrid to your road? Because my thinking is that perhaps there'll be guards patrolling the road eventually, or perhaps NPCs in future quests will travel along it, and then a pathgrid is essential. The fallen tree is a nice touch and if you haven't added the pathgrid yet I'm sure the pathgrid could go around it without any problems. Unrelated to your work I noticed the normal map of the cobblestone texture in this image looked strange. I went ahead and made an alternative suggestion for the normal map, which can be downloaded here for those who wish to check it out.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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06-03-2009, 09:07 AM,
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Absolutely beautiful! =) I agree with RW about the fallen tree. It's also very varied from the looks of it....it must have taken ages to do the fencing but it's a really nice touch! Thanks for the trip along the road. :goodjob:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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06-03-2009, 02:14 PM,
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The sceenies look great.
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