SHC10 Old Defence Tower [Finished]
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02-27-2007, 11:17 AM,
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SHC10 Old Defence Tower [Finished]
The interior (TowerSmallCastleTower512Ground1way etc.) is already in the Silgrad_Tower esm.
In the CS: Steadhelm10. Claim Difficulty: Easy-Medium. This tower guarded the bridge before the walls were built. It's abandoned and the people in town say it's haunted. The tower should be creepy with a lot of cobwebs, rubbish etc. Perhaps even a ghost. You could add a dungeon or a basement. Use your imagination. Don't forget the pathgrid.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-09-2007, 09:15 PM,
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RE: SHC10 Old Defence Tower [NEW]
Could I claim this one? I like things to do, when you don't have to do NPC's, they are the things that is the hardest to do I think, with the AI and Dialouge, to get it right...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-10-2007, 08:10 AM,
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RE: SHC10 Old Defence Tower [NEW]
Quote:Originally posted by TrankintorGo ahead. You should try to learn the dialogue and the AI, it's not difficult.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-10-2007, 08:12 AM,
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RE: SHC10 Old Defence Tower [NEW]
Will do, to the next claim I will do...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-10-2007, 09:29 AM,
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Here are the basement of the old tower, just the layout, I haven't put any lights or anything in yet...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-10-2007, 02:56 PM,
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Nice layout (basement).
For the falling people. Create a new interior cell (Steadhelm10a). Copy (paste in place (CTRL-Shift-V) everything into the new cell. Remove the door link from the Steadhelm10 cell and link the new cell to the exterior.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-11-2007, 02:57 PM,
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Now I have made a new cell, does it work if I do a dupicate of the old cell? or do I have to make a new one? As it doesn't say anything about new when you right click, I chosed a duplicate instead...
And here are the newest update, would you pleas check the room furthers to the north, according to the north marker, if you could do anything like a small quest of that room? And how is the lighting, is it to little, or to much or anything...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-11-2007, 04:58 PM,
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Quote:Originally posted by TrankintorThe duplicate is fine. The lighting is ok, but you have to add light sources, use fake candles near the "light bulbs". Add a ladder near the exit of the basement. Reposition the door marker, it's upside down and floating. For the quest. You have to do the planning (the quest stages and write the dialogue), I could help you with the implementation.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-11-2007, 07:34 PM,
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I haven't understood how you change the direction of the door marker, that I can need help with.
And I think I have a good quest for that room...here it is: You walk in the street in the city, when a woman approaches you, (can be an allready existing NPC, or we will have to make her a new home and such), and asks you if you have seen her baby. When you say that you haven't, she becomes really uppset, and beggs you to find him/her. You will get this journal entry saying that you should start asking around in the city, the guards, the merchants, in the guild halls... when you ask any guard he will tell you that this isn't the first case of children dissapearing from the city. And that you should talk to the city guard captain, as he is the one that has the most information about the other cases. When you talk to the captain you get some info about the people that have been active in the search for the other chidren. One person have been the most driving of them all in every search, exept the parents to the missing childre. The guard captain suggests that you should go and ask her about what she have found during her searches. When you seek out this woman, you will find her in the Mages Guild hall, there you ask her what she has discoverd during her searches, but she tells you that she have only found very little, that it is pointing to being a beggar that lives in the city. As you go and investigate and questions this beggar, you will see that it can't be the beggar, as he/she tells you that he/she also have lost a child to a kiddnapper when he/she was younger and wouldn't do that to anyone else. This couldn't the woman in the Mages Guild have known, as she is pretty new in town. You ask the beggar when this new mage came to live in this city, and that is some 3 years ago. You also ge tto know that the children begun to dissapear some months after this mage arrived. You get back to the mage and asks if she are really sure that she hasn't found anything else, then she becomes really angry and leaves. You sens that everything isn't right, so you deside to have a look in the mages room, when she is sleeping, and in a looked chest you find a journal. in it there are alot of entries about the missing children, and what she have done to them, and the newset is about you (PC) has been snooping around and she have to kill you. and her plan is to make sure that you see her going down into the abandoned guard tower, and down there she will kill you, as with the rest of the childre, and some unfortunat other strangers that have disscoverd her dark pleasure in necromancy. You can't take this journal, as she will see its missing, so you go to the Captain and tell him what you have found out, and asks for some help to get this crazy mage. But the Captain doesn't belive you and wants real proof, but you tell him that you can't, or she will know. But if you have good speachcraft, or he likes you enough, he will lend you a new recruit of the city guard to follow you when you go after the mage. later that day, you stay outside the Mages Guild, with the guard standing like he is guarding something, so he won't look susspisios (?) and draw attention from the mage. you and the guard follows her down into the basement of the old guard tower, and there, in a small room you find a shrine of necromancy with boddies of childre. When she sees you, she summons one of her creations, a skeleton child warrior (if this can be done, just scale down a normal skeleton? But I can't make new spells, so someone who know how to do, will have to do that), and after that turns the guard into a zombie. Well, you just have to kill her, and the zombie guard, but if you manage to kill the mage first, the spell on the guard do away, and he turns back to normal, and you get a reward from him, for not killing him (don't know what). after that you go to the Captain and tells him what have happend, and if the guard still lives, he can tell its true. You get the reward of Honor Guard of the city of Steadhelm, and with that a city guard armor. When the quest is finished it can be erected some graves in the grave yard, abit from the others, where the children will be burried, and on the stones you can see there names and a thanks to "The hero of the children of Steadhelm", and down in the basement, the boddies will be gone. What do you think about that? It might need some new things made to be able to do this quest, new spells etc. but I think that it can be done, but one thing I'm sure about is that I won't be able to all of this on my own. And for the names, we will have to come up with some of thoes too, 1 beggar, 3-4 children, 1 mother if not allready existing, the female mage and the guard. And I though it would be a bit more suprising if it was a woman to kiddnap the children instead of a man. So, to make this quest happen, we will need help from other people too. (I somewhat feel that I wouldn't have though of taking that light at all, the red one, as that was the color that made all of this begining to spinn in my head)
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-12-2007, 05:23 PM,
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I think I need one more thing, not to the quest.
or if someone could help me with making a book, or a journal. It should be a journal of one of the Prison Guards in the tower, from long ago, explaining why it might have been deserted, for more then when the wall was built. Something that they got this really evil murderer, and he was abit skilled in illusion too, so he made the other Prison Guard crazy so he killed all of the prisoners exept the murderer, and then went to kill his Guard pall. Then explaining some other stuff that he killed the crazy guard and other things about the station begining to get haunted. Or it might be an evil Necromanser that have been caught, and this relates abit to the Quest above, that he infested the entier station with his evil spirit, later on (abit vague from the journal about the guard begining to see/hear things) and the curse/infestment made the first person to come down into the station after some years become infested with his evil spirit, and his discusting taste for child flesh. I don't know if this is anygood, so all critisism would be good, and this is just hastly described, I can more detailed later I can write the text and such if someone else do the book it self, so you can use it in game, or help me with it.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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