SHC17 "The Steadhelm Chapel" [Finished]
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05-15-2007, 08:38 AM,
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SHC17 "The Steadhelm Chapel" [Finished]
The interior (Steadhelm17a) cell is in the attached esp.
Claim Difficulty: Medium. NPC('s): 2, race no preference. Name generator. The NPC('s) must have (full) dialogue and AI. Don't forget the pathgrid. Description. The Nine Divines. This chapel is dedicated to Zenithar. You'll have to add one priest and a monk, they can sleep at Steadhelm24 (priory). Use the attached esp to start modding. You'll need the Silgrad_Tower.esm v2.14 or a higher version.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-01-2007, 04:38 PM,
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Claim?
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06-01-2007, 04:43 PM,
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Quote:Originally posted by kingevilHave fun!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-02-2007, 08:45 AM,
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Here it is!
EDIT: forgot attachement |
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06-02-2007, 08:45 AM,
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Quote:Originally posted by kingevilPlease attach the file.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-02-2007, 04:41 PM,
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I'll reply later this evening or tomorrow.
Bye, Sanpicture blue[/HR] EDIT: See below.
You're a prisoner about to set free...
... And away we go. |
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06-03-2007, 07:48 PM,
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Abbrev.
F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust The Chapel UpperClassRugRectangle01 F AI for Smart-Snake Make sure that the packages are chronological (use the left arrow key). He's eating and wandering at the same time. (Both time 16 and duration 2). Add a wander package type: Time and duration any. Specify a radius (near editor location) of 1024 etc. Sleep packages : Check weapons and armor unequipped. Eat pacakges : Check weapons unequipped. You should specify the bed in which he's sleeping. AI for J'Shur Uncheck the 'always run' and 'always sleep' boxes at the 'STKEJSstalk' package. You should add an eat package. You should specify the bed in which he's sleeping. Make sure it's not the same as the one where Smart-Snake is sleeping. (Unless it's a doublebed of course). Dialogue Very nice dialogue! :goodjob: General Remarks Do not use "Default" music, it produces unexpected results with the StreamMusic script function. You forgot to link the interior to the exterior. That also counts for the chapel's tower. It's a nice interior. :yes:
You're a prisoner about to set free...
... And away we go. |
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06-03-2007, 08:12 PM,
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Here it is.
Ow F, forgot the music thing. |
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06-04-2007, 03:12 PM,
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Here's version with music changed, sorry about that.
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06-04-2007, 03:17 PM,
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AI for Smart-Snake
The wander package with time and duration any, should be the last one. AI for J'Shur The package type of the eat package should be changed to 'eat'. I've fixed these things and the file is ready to be merged! :goodjob:
You're a prisoner about to set free...
... And away we go. |
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