SHC22 "Home" [Finished]
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06-20-2006, 06:30 AM,
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SHC22 "Home" [Finished]
Size: 2 stories Model:ChorrolHouseMiddle08int
Brief description: A house thst is free to be moded by your own ideas and imagination. Please note: The claim is NOT yours until it is granted. Make the mod dependent only on the Oblivion.esm. Do not connect it to the exterior world, I will handle this once it is sent to me.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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07-07-2006, 02:32 AM,
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*Stands arkwardly in a corner*
If a new member can just waltz in and claim something, I'm game. |
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07-07-2006, 02:43 AM,
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Certainly! New members means new creativity! If you need any asistance, just let me know.
:check:Granted!
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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07-07-2006, 04:13 PM,
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He doesn't mean Ganted, he means Granted, just so you know :yes:.
(DA: You may want to fix that...) |
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07-07-2006, 05:02 PM,
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I don't know what you mean
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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07-07-2006, 06:40 PM,
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Heh...
Done now, the owner that I had in mind while designing it was an older female dunmer with a large interest in alchemy. Tell me if anything needs to be changed. EDIT: The cell ID is SHC22. EDIT: Added pics. |
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07-07-2006, 07:27 PM,
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Abbrev.
F= Floating / B= Bleeding / S= Look at Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = silhouette / R = Resize General info. Please add a version number to your esp files. TIA Furniture is floating because of the silhouette (the CS assumes (after pressing "F") the bench (for example) is already on the floor, it's an error). Press once (sometimes twice) "F". All the furniture with silhouettes have the same problem. If I write change this etc. You should read: Please change this etc. The Groundfloor. No floaters, no bleeders :yes:. ChorrolDoorMiddleAnim01, don't use this for an entrance door. It's used in the same house as adoor, from room to room. You can see that by "anim" in the name of the object. Use for example the ChorrolLoadDoorMiddle01. Add a activatorflamenode 04 etc. for the fire. The First floor. Hourglass01, F, S PotionRestoreHealthW, F, S The bed, F, because of the sh, press F once or twice. Pathgrid. Add a pathgrid. NPC. Add the NPC. General Remarks. Add more decorations. Perhaps a rug, a tapestry, a chair, a pair of shoes, some clothing, a shelf, some containers etc. Pick what you like. Almost no floaters, you did very well. It's a nice interior. If you need help or advise let me know. Reviewing Criteria In the link is a lot of useful info.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-07-2006, 07:50 PM,
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Quote:Originally posted by sandor Doing the rest right now. But why would I need that? Looking through a bunch of houses, bars, and other things, that is not used for homes. |
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07-07-2006, 08:37 PM,
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We use it as a standard flamenode. It gives a nice sound of fire, different from the one you use. Many interiors (houses) in Oblivion use these activators.
For example AnvilGoganshouse, AnvilTheFlowingbowl etc.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-07-2006, 09:15 PM,
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Ah, ok.
Anyone got any links to some good NPC tutorials? I'm a little stuck (too used to Morrowind's system). |
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