SHC36/A Steadhelm Castle Gate [Finished]
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02-27-2007, 11:34 AM,
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SHC36/A Steadhelm Castle Gate [Finished]
The interior (TowerSmallCastleTower512Ground1way etc.) is already in the Silgrad_Tower esm.
In the CS: Steadhelm36/36A. Claim Difficulty: Easy-Medium. NPC: Optional. If you decide to create the NPC, it has to be a legionnaire. Race: No preference. Name generator. The NPC('s) must have (full) dialogue and AI. Don't forget the pathgrid. The two towers are used for storage and there are a few beds for the legionnaires.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-14-2007, 08:51 AM,
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Can I claim this?
I have some questions, if I make a NPC shoud he be city guard of Legion? And should it be beds in both towers?
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-14-2007, 01:31 PM,
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I think you should finish SHC04 and SHC10 before claiming another interior.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-14-2007, 04:28 PM,
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Ok, but to know if I'm finished, I need rewievs of my work, and I haven't gotten any... I would like reviews asap, so that I might get working again later tonight...
And I just want to say that this past week, it might look that I'm working really fast, but it is that we have had easter holiday, so I havn't had any school or anything else to do. So from monday now, my work will not get finished as fast as before.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-17-2007, 02:25 PM,
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Well, now it looks like that my other two claims are finished...
Could I claim this one now? And for the questions I asked earlier, could I get an answer to that? And another question, shoud I download the 2.01v of Silgard Tower, as I still only have the public 2.0v... (Edit) And for thoes darn doormarkers again... The link that you gave to me didn't provide any information how you change the possition of them, or any rotation, doulbe-klicking doesn't work, and I don't know how to do it. can anyone explain? (Edit)And one more thing, there are a door that are blocked with a bookshelf, and a tapetsy on it, looks really strange...Is it supposed to look that way?
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-17-2007, 04:28 PM,
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Your questions
The NPC has to be a legionnaire. The beds can be in one tower. The shelf is supposed to be there (the exit isn't used). Download the modding esm here. Moving the doormarkers (from the same link). Quote:From the CS Wiki. Quote:Originally posted by TrankintorIt provides the information (see above).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-17-2007, 04:32 PM,
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Quote:Originally posted by sandor Well, what armour should the legionnaire have? and how many beds? 2-3? I don't think that more then 3 can be squeased in on the top floor.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-17-2007, 04:45 PM,
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Two beds and for the armor check the armor>>Legion.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-17-2007, 09:12 PM,
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Ok, I'm nearly finished... The only think that I can see I have to do, is the AI and Dialouge for the Guard, and tell me if I shouldn't have given him a name, and only called him Imperial Soldier or something.
check the interiors, and tell me what you think about my storage rooms.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
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04-19-2007, 08:40 AM,
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Rotate objects for example if you have 5 barrels, in that way the handles will have a different angle. It looks much better.
It also applies to the grain sacks. The NPC. - Check "No rumors". - Add a fooditem count "-1" to the inventory of the NPC. Add some AI and dialogue. Nice job. blue[/HR] AI. - Packages should start with StXX... etc. (XX = your modding ID) - For the location: Don't use "in cell". It can produce unexpected behavior. - Make sure that the packages are chronological (use the left arrow key). - Add a wander package type: Time and duration any. Specify a radius (near editor location) of 1024 etc. [indent][/indent]This is always the last package in the list. [indent][/indent] You could use a standard package for example aaaDefaultExploreEditorLoc1024.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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