SHC40 Witch Island Farmhouse [Finished]
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02-27-2007, 11:45 AM,
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SHC40 Witch Island Farmhouse [Finished]
The interior (farmhouse) is already in the Silgrad_Tower esm.
In the CS: Steadhelm40. Look at the screenshot. Claim Difficulty: Easy - Medium. NPC: 1. Race: Dunmer. Name generator. The NPC('s) must have (full) dialogue and AI. Don't forget the pathgrid. She's an old woman who lived in town but fled from Steadhelm because people accused her of being a witch. In fact she's a mage. You can alter the exterior surroundings of the house, if you like. For example you could create a garden etc.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-08-2007, 10:26 AM,
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RE: SHC40 Witch Island Farmhouse [Claimed]
Hi!
I've already began modding the interior. But before I continue I need to know one thing: is she poor, wealthy or really rich? Bye, Sanpicture
You're a prisoner about to set free...
... And away we go. |
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04-08-2007, 11:02 AM,
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RE: SHC40 Witch Island Farmhouse [Claimed]
Quote:Originally posted by Sanpicture I think middle class to upper class (she's a mage and knows how to make money).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-08-2007, 05:42 PM,
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RE: SHC40 Witch Island Farmhouse [Claimed]
Hi!
I've encountered the same problems I had with the previous interior I modded (player and NPC's falling trough the floor). But this time there's no interior at all. All the objects are there, and at their right position, but the floor, the walls and the ceiling are all gone. You can only see the objects. So it will be very difficult for me to test the pathgrid, the dialogue and the floating and bleeding (for the floors and walls at least). I cannot test the dialogue because when I enter the house (or use coc to transport me there) the NPC falls into a endless black space. So I can't talk with her. I really hope you can find a solution when you have SI. I can mod while I have this problem, but it's just irritating. Bye, Sanpicture
You're a prisoner about to set free...
... And away we go. |
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04-08-2007, 05:47 PM,
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RE: SHC40 Witch Island Farmhouse [Claimed]
Create a new interior cell (Steadhelm40a).
Copy (paste in place) everything into the new cell. Remove the door link from the Steadhelm40 cell and link the new cell to the exterior.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-08-2007, 05:54 PM,
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RE: SHC40 Witch Island Farmhouse [Claimed]
You're right! I'm forgetting things very fast. Sorry.
You told me that when I modded the Steadhelm North Isle Tower. I had the same problem with that interior. Thank you very much!
You're a prisoner about to set free...
... And away we go. |
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04-08-2007, 06:10 PM,
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Don't forget to use Snap-to-grid for the architecture pieces.
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04-09-2007, 10:42 AM,
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Finished Claim
Hi!
I've finished the farmhouse. I made a few changes to the exterior: I've added a garden, some more things on the two other islands and some more flowers around the house. I've attached the esp. Bye, Sanpicture
You're a prisoner about to set free...
... And away we go. |
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04-09-2007, 03:51 PM,
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RE: Finished Claim
I found one floating Ash Yam and check "no rumors" for the NPC (fixed).
Nice dialogue. The interior is finished and will be merged to the esm. :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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