Scc0102 [Finished]
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04-22-2007, 12:21 PM,
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Scc0102 [Finished]
[blockquote]
District: Upper chambers. Cell name: SilgradCity0102. Claim Difficulty: Medium. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Rich. General info: Check -=this link=-.[/blockquote] Status: Finished by Hegemege. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. Please add a Northmarker, I'll set the rotation and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). Background. This claim will give you a lot of freedom, you have to use at least 72 interior tileset pieces. It's a mansion for a rich and upper class family. The interior has to be modded with the new interior Hlaalu tileset. If you create a new interior position the first piece of the tileset at X, Y, Z = 0, 0, 0. Use snap to grid (32-64) and snap to angle to create a basement etc. from a tileset. You'll have to create the corresponding exterior, as well (in the same cell).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-10-2008, 03:16 PM,
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I'll take it sounds like a real fun!
Do I make new cell because there isn't 0102, only 0101? Can I make also a quest? I think yeah so a little plan for the quest: There is a family of 3 NPC's and one servant. When talking to the head of family, player learns that the house is being robbed multiple times and there are actually no signs of robbery, no broken windows or picked locks anywhere. As player discovers who have been robbed and what they have lost, it appears that everyone else have lost something except the servant, who denies doing nothing. After that conversation player should wait till night and follow the servant into her secret stash located in the basement. Player then approaches the servant, or vice versa, and she tells the player to not tell the whereabouts of her secret stash where all the stolen items are. Player can choose to split all the profit of the stolen items or go to talk to the family about the servants stash. Either way the player gets some gold from the servant or the family. TIA
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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06-10-2008, 03:19 PM,
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Quote:Originally posted by HegemegeTo both your questions, the answer is yes. For the quest. :goodjob:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-16-2008, 07:45 PM,
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Little update:
The facecount is already 300k with only furniture, tapestry etc plus layout. What is the critical level of facecount when it starts to lag? Few screenshots so far, I haven't cluttered it yet, or made the quest/NPCs It's hell lot of a job to place clutter and decorate.
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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06-22-2008, 08:43 PM,
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Another update, I'm currently making this about every second or every night so that's why it haven't been finished as fast as my other claims like :chaos: -speed and that's why I'm "updating" it
I got another idea for the quest when I was walking in the basement. I placed a bathtub there and for the quest player must find a dead body or possibly an amulet which is in the bathtub. And then player gets some gold, simple. =) I know it's still my choise to make the quest I like and I though that this one would be a bit different one than all those "search the murderer" quests. And I'm sure the body is really hard to find from that tub. The facecount is already over 500k and I'm done cluttering, only setting luights and making anything related to NPCs and the quest. I'm getting a bit worried about that facecount and my PCs power... It lags already This one will be finished in a week or less.
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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06-22-2008, 08:55 PM,
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Thanks for the update.
Quote:Originally posted by HegemegeIt's always possible to split the interior. The max face count in OB is around 606k (Castle Leyawiin County hall).
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-22-2008, 09:08 PM,
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Ok, I think that the splitting would be the best idea, new interior name would be SilgradCity0102b right?
BTW I noticed that StSrSilverplate's Name box is empty and it has no valua or weight. Is this fixed in the next internal .esm? The facecount is the number in the bottom bar and not the left one, at least it is like that in this thread Whats the BBcode to make the URL lead to certain post ?( haven't found that anywhere
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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06-23-2008, 08:22 AM,
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Quote:Originally posted by HegemegeThat's fine. Quote:Originally posted by HegemegeYes, these assets (Greek vase etc.) were made by Phitt. Thanks for mentioning it. Quote:Originally posted by HegemegeYes.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-10-2008, 12:18 AM,
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I'm happy to inform you that I have just finished this huge, enormous Drothan Manor! (with the quest, yay!) :chaos:
Which took me a month, check the date, no more or less 10.06 ---> 10.07 (at least in timezone GMT +2) Interiors you should remember:
Happy reviewing Zurke I'm sure you can handle the quest, it's one of the easiest edit: I think I'm a bit better with smaller claims than this, but it's now done!
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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07-10-2008, 07:35 AM,
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Thanks for the update.
Seeing the file size, it's huge indeed .
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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