Scc0326 [Old discussion olavi]
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06-18-2008, 08:20 AM,
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Can i claim this one?
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06-18-2008, 08:34 AM,
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Quote:Originally posted by olaviHave fun!
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-22-2008, 08:37 AM,
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Finished.
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06-22-2008, 10:36 AM,
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Thanks for posting the file.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-23-2008, 06:55 PM,
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Hi olavi, I reviewed your file and noticed the following things.
F= Floating / B= Bleeding / S= Look at the Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette (chairs etc.) / R = Resize / Re = Reposition / A = Adjust / Disp. = Disposition General info. Please add a version number to the name of your esp files ie. SCC0326v1.0 It seems like you created a new object "stdunfi" and it's not in use? Why is this, there is already rugs and there is no need for new object IDs. stdunfi will be removed before merging to .esm. Fix all the following bleeders so that they won't hit the walls or other objects. The main thing of placing objects is that when someone is playing the mod, he doesn't see minor errors in interiors, like when bed is bleeding into the wall. Press "F" to fall down all the floaters. I know this is dotf***ing , but we want everyone to see our mod without minor bleeders and floaters etc. You should playtest all of your interiors whether you made changes or not to a previous file, see (S) where chair is halfway in floor. The screenies are not in order, but you will find them at the end of post. Second Floor Put more containers(2-3) to the upper floor. Bleeders
Replace the following objects
Rotate following objects
The First Floor The Dinner Room
Side Room.
The Main Room.
NPCs
AI
Dialogue
Doors
Pathgrid There are some floating th's ; position all th's on floor. Fix all the th's to red ones and delete all th's on the stairs see below why. Watch out for th's which are bleeding into objects badly. NPCs might get stuck. Assign the lines between th's so that the lines go about half meter away from ie. pillars. Change (select and press Alt) the blue th's into red th's or create a priority path (connect the blue th's to each other). Make sure the th's touch the door markers and the sh's of the furniture. Don't bleed th's into the wall, the skirting board, furniture or a door. This th is correctly placed. This th is bleeding into the furniture. Don't place a th on the stairs (the NPC will stand still for a long time). Place the NPC('s) on a th. General When altering lights, prefer fake lights and light bulbs to improve FPS. There is not much clutter though it's poor-middle house. Add a bit more clutter like towels, tan candles, bottles and bowls. Add also a bit more containers and chest into the top floor which contains just some gold and clutter stuff as somekind of treasure chest and lock it with new key ID. Now the interior isn't very good place for thieves. Add maybe 1 or 2 windows and remember to check that the exterior and the interior match. Don't take it into yourself because of that list, everyone got long list of things to fix on their first ST interior, and when you've done around 5 of them, you'll start placing objects etc. perfectly because you have learned from your own mistakes. Always remember to playtest your interiors too and see if objects act odd when NPC sits down or goes to sleep. It's always good to test the interior by testing all of NPCs AI and test their dialogues to work. Walk around a few minutes and think that is everything okay, do I see any bottles coming through walls? It's a good start. Good modding, it's a nice interior :goodjob:
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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06-30-2008, 11:16 AM,
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@olavi
Have you worked on it yet? Follow the list and fix the interior. TIA blue[/HR] :alert: @olavi If you want to continue with this claim, please send a PM (when not already claimed). sandor
Programming language knowledge: C#(+XNA), Python, C++, main interest is game programming with so far a few succesfull test projects on the first two platforms.
Anyone interested in chess, challenge me on chess.com! |
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