Scc0353[Finished]
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03-17-2008, 12:01 PM,
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Scc0353[Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0353. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by TheImperialDragon. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0353. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. No preference. Use the existing cell (SilgradCity0353) and don't delete the exterior building.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-23-2008, 10:45 PM,
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May I have this interior? It will be in the same ESP as the inn we discussed because it needs patrons.
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06-24-2008, 12:00 AM,
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It's yours .
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