Scc0361 [Finished]
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03-17-2008, 12:23 PM,
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Scc0361 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity0361. Claim Difficulty: Easy. NPC's: 2. Race: Imperial. Class: Poor-Middle. General info: Check -=this link=-.[/blockquote] Status: Finished by Zurke. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0361. Use the Silgrad_Tower.esm v2.993 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The house of a mercenary. Poor-middle: Mostly poor furniture with some middel class objects. You can't use rich objects. Use the existing cell (SilgradCity0361) and don't delete the exterior building.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-02-2008, 05:02 PM,
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RE: Scc0361
I'll take it.
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06-07-2008, 11:43 PM,
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I just finished it for review. One thing before it is mentioned, Cidius reads 'standing' upstairs. It was intentional.
Cidius and Gratius are mercenaries. They make a good pair I think. |
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06-08-2008, 09:00 AM,
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It's very nice interior!
The file has been merged.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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