Scc0416 [Finished]
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11-27-2010, 08:49 PM,
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Here's the first version for reviewing.
BTW I often add some large side pillars into the corners of the tileset. This is because I can't seem to find a tileset piece that either fits properly with a doorway or where one corner of a tile has a pillar piece.
Trespassers will be shot.
Survivors will be shot again. |
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11-27-2010, 10:17 PM,
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Hi jucklesjenk
I will check it out. Also, please do the AI to and from the Saint Seryn Tavern. The pathgrid should be in place on the exterior so it will be easy to check the AI. Happy Holidays Charles |
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11-27-2010, 11:44 PM,
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Hi jucklesjenk
Just a couple of items. STJKScc0416Wife - check auto calculate. - you didn't need to place a broom in inventory. The animation will produce one. Exterior - give the Xmarker you are using outside for the wander package, a reference ID. Sandor cleans up now and again and you do not want to loose it. General - Please add weapons to the NPC's, it's easier to delete items than to add them to the inventory when rebalancing the district ( for loot, locking doors, NPC strength etc.). If you do not want it visible please select unequipped in the packages. Again, please check the AI to and from the Saint Seryn Tavern. Walking etc. Happy Holidays Charles |
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11-28-2010, 07:52 AM,
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OK Zurke, thanks for the review. I'll get to fixing it ASAP.
Trespassers will be shot.
Survivors will be shot again. |
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11-28-2010, 09:16 PM,
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My house had a power cut this morning, so I haven't been able to use my PC since the above post, so unfortunately I haven't had chance to update the .esp today like I had planned.
Hopefully I'll be able to update it tomorrow but I don't know for sure due to school etc. - just a heads up to let you know
Trespassers will be shot.
Survivors will be shot again. |
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11-30-2010, 11:12 AM,
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I've made the necessary fixes.
There was only one minor issue, which was when the tavern owner is returning home at 10pm, as he reaches the back of his home, instead of walking around the front, he walks into the rear wall. I checked the PG and it's fine, so I'm not sure what the reason for it is. I attached a screenshot.
Trespassers will be shot.
Survivors will be shot again. |
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11-30-2010, 01:19 PM,
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Possibly, there may be a node under the structure that I missed. Doubtful but possible I have notice weird activity from other NPCs.
Merry Christmas Charles |
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12-04-2010, 09:42 PM,
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I'm sorry - there must have been some confusion here. In my previous post the .esp has the necessary fixes, but there is that small issue, however there is nothing wrong with the exterior pathgrid.
What's happening with it now?
Trespassers will be shot.
Survivors will be shot again. |
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12-05-2010, 01:56 AM,
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Hi jucklesjenk
When I play tested the file the owner did not walk into the wall. But he also did not make it to the door of SCC0416. It has to be a pathgrid issue, because that is what the NPC is following. I have made a note and will recheck it after I have cleaned up the pathgrid. Good Job. @Sandor the file is ready for merging. Merry Christmas Charles |
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12-05-2010, 07:00 AM,
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OK, Thanks for clearing that up, Zurke
Trespassers will be shot.
Survivors will be shot again. |
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