Shank's work
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10-02-2009, 08:56 PM,
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ok just a bit of an update. I made a simple one handed idle and block anim. just to get things started(still trying to think of how to do the pole arm thing). Afterward I ran into a problem which I have not had any success with getting around. NifSkope keeps saying something like "unassigned parent link" and it wont show up in game -_-. So if you've been wondering, that's what I'm doing.
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10-03-2009, 06:52 PM,
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Thanks for the progress report. I hope that when one of the modeling experts sees your post, he or she may be able to offer some advice about the nifscope parent file issue.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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10-04-2009, 07:16 PM,
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Shank's work
http://cs.elderscrolls.com/constwiki/ind...om_Blender
shank im not sure if this will help but after searching on google this was the top search ^ It said somethink about ignoring the unassigned parent link, Well ill look into it more but i hope that helps. More info- Be aware that you cannot currently (as of 0.94) load a mesh and then load the animations. You can however load the leyframes in stand-alone mode and than manipulate them as easily as you can a NIF file. You should take all the normal precautions before starting work. Be aware there are no undo functions and you get what you ask for. It's worth noting that when saving a keyframe, NifSkope issues a warning "unassigned parent link" but that this can be ignored and is normal for the style of keyframes that FF/FF3R uses. Despite it, your changes have been saved and the keyframe will work. Large keyframes can take some time to display after loading, even on a powerful machine, so be prepared to wait a bit. You should have the 'block list' and the 'block details' views enabled for keyframe work. The keyframe view is not really useful for FF/FF3R keyframes but can be enabled if you wish.
[TITLE]
-Lore_Naga of Beyond Cyrodill Forums- [/TITLE]"B at indeværende er skidt naga blod."
undersøgenaga |
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10-05-2009, 09:01 PM,
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RE: Shank's work
ok thanks Lore_Naga
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10-05-2009, 10:55 PM,
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I saw that before Lore. I couldn't get it to work right, I might go back to it later.
Akavir Chief Modeller.
Modeling is easy. Everything else is hard. |
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10-13-2009, 06:34 PM,
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Shank's work
Shank report?
Im hoping to hear of an animation to swing swack my enemies in akavir in the face =) . Good luck anyway if your not done.
[TITLE]
-Lore_Naga of Beyond Cyrodill Forums- [/TITLE]"B at indeværende er skidt naga blod."
undersøgenaga |
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10-13-2009, 08:57 PM,
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Here you go^^. I intended this one for pole-arm dual wielding, but any assortment of weapons will do I guess. Its not animated yet, but it will be once I figure out what to do with it. I got the other two to work in-game, I just need to take screen shots of them.
http://s702.photobucket.com/albums/ww30/...ank/Akavir /?action=view¤t=idle2.jpg [edit: Here are the rest of the screen-shots----> http://i702.photobucket.com/albums/ww30/...1block.jpg http://i702.photobucket.com/albums/ww30/...dle1-1.jpg ] |
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10-13-2009, 10:31 PM,
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Shank's Work
I like I like, Keep the good work shank.
Did corthian make those clothes your character is wearing they seem "Custom".
[TITLE]
-Lore_Naga of Beyond Cyrodill Forums- [/TITLE]"B at indeværende er skidt naga blod."
undersøgenaga |
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10-13-2009, 11:02 PM,
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Those are looking great. I do like you retexture you got there.
Akavir Chief Modeller.
Modeling is easy. Everything else is hard. |
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10-14-2009, 11:32 AM,
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Looks very nice indeed!
:goodjob:
[TITLE]Akavir co-Leader.[/TITLE]
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