Some Models (warning: lots of screens)
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05-29-2006, 01:44 PM,
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Quote:Originally posted by gundalfHm... try making the color of it closer to the color of the MVP texture? |
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05-29-2006, 08:04 PM,
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Thanks gundalf, got it and PM:d you :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-31-2006, 02:58 AM,
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Well, alright, there's only two problems with Spankybus's tileset:
- The bottom part of the wall sticks out a tad too much. - Those wooden columns! That, and there's still some missing things, such as temple interiors and tower interiors. |
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05-31-2006, 03:08 AM,
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Quote:Originally posted by Axen I happen to agree with your critisizm but the main problem is that it doesn't work with Oblivion's snap-to-grid system. It might not sound like a big problem, but it is, and making it comply with the snap-to-grid system would in my experience be about as much work as modelling a wholly new tile set from scratch.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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06-04-2006, 10:52 PM,
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Well, judging from Reich Parkeep Alpha 5.7, Gundalf's coloring looks good in game.
Well, if making it snap-to-grid is that much work, then perhaps it'd be a better idea to go ahead and remake it from scratch... |
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