Something Blended to be merged?
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03-09-2007, 04:20 PM,
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My one remark is that the wall textures are not even. I realize it's a rediculous amount of work to make them all have the same coordinates (I had to do the same with my fort tileset many times), but the end result is totaly worth it.
And have you considered vertex shading? Looks fantastic even without it at the moment.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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03-09-2007, 06:30 PM,
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Quote:Originally posted by Psychotic its too bright. that was one of the updated textures I did a while ago http://download.yousendit.com/32B939DF00FDC802 that should much more closely match the original
AM NOT A TEXTURER
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03-09-2007, 11:08 PM,
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Quote:Originally posted by Psychotic Ghogiel? Quote:Originally posted by Zarf It's still a WiP, remember that. I would have gotten Vertex shading in there, but I'm having troubles exporting it. hrug: I'm not sure what you mean by "same coordinates". A lot of the exported stuff didn't export as planned, and I can't find an explanation for the wall texture normal map being... odd. |
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03-10-2007, 08:08 PM,
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Floor textures need most work, there is also strainge stuff on the walls. Looks good bumping though.
Killing imperial legion ppl since 2002 and still they keep coming.
Community idiot and modder. (Currently learning to model stuff and breathe) I can: - Use TES CS - Walk - Re-Texture - Yell really loud (I mean REALLY Loud!) |
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03-11-2007, 06:22 PM,
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Quote:Originally posted by Donny I'm not sure what's causing the walls to appear the way they do. :confused: Possibly the UV mapping, which I need to redo in full. What about the models themselves? |
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03-15-2007, 01:14 PM,
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AS you can see from the Dumac Progress thread they are working great :yes:
They look great though not perfect and work just like the originals do, so keep up the good work and i cant wait for more, especially exterior stuff.
[color="#9ACD32"]How do you Skyrim? Show Us in TES Alliance's [url="http://tesalliance.org/forums/index.php?/forum/112-official-skyrim-contest/"]Salute to Skyrim Contest[/url]![/color]
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03-16-2007, 07:32 PM,
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Quote:Originally posted by TheImperialDragonThey look good enough :goodjob: Not perfect, but what would be.
Killing imperial legion ppl since 2002 and still they keep coming.
Community idiot and modder. (Currently learning to model stuff and breathe) I can: - Use TES CS - Walk - Re-Texture - Yell really loud (I mean REALLY Loud!) |
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03-19-2007, 08:21 PM,
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The best thing to do is to force someone with 3ds max 8 to fix the UV... It's very easy there... While you're on it you can force on some vertexing too
The Beast Who Sliced To Mexico.... why Mexico?
"Not all questions are supposed to have an answer" - Someone |
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03-20-2007, 12:33 PM,
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Quote:Originally posted by VABG Welcome to Silgrad Tower! :wave: Are you a modeller? We've always got jobs open for modellers, there's a stickied thread here in Visual Dev, if you were interested... I found a shortcut (for Dwemer), and the shortcut looks good too. Doesn't take long at all, fixes the UV to tile perfectly, and looks fairly decent. Although... Who has 3DS Max here? Sorry for the slightly belated reply, btw. |
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03-20-2007, 01:29 PM,
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Well... I'm a texturer, modeller and all that stuff... and I've got 3D Studio Max... And I'm intrested too...
But I'm very busy with another mod that I'm making at the moment so... But I'll see if I can get some time in the future. At the moment all I have time for is commenting (I've added so much things on my "want in my mod"-list that I almost need a team ) Hopefully I will be of some help though
The Beast Who Sliced To Mexico.... why Mexico?
"Not all questions are supposed to have an answer" - Someone |
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