Sorrow's Morrowind Sytle Spells [WIP]
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03-05-2007, 09:44 AM,
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Sorrow's Morrowind Sytle Spells [WIP]
Get it Here: Linky
Password: Sorrow What i I aim to do is bring levitation to Oblivion like it was in Morrowind. I got a basic script from my friend and now i am working on it. The objective is to get it working with full collision detection, which it is missing and the animations need to play spot on, which is almost the case. I ahve re-uploaded to a new link that will only be for this mod so the best will only be here., but if you guys want it i will continue just for Vvardenfell. So this all depends on your feedback, if you want it and help i get from the scripters here. It really works as you can see in the screenshot that was uploaded. It requires OBSE v0009a or higher Get it Here: OBSE Edit: Just found out about a mod that does levitation like this and not the crap way like playing the swimming animation over and over. This is different and is the only mod that will attempt collision detection.
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03-06-2007, 09:35 AM,
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I have now included a Slowfall spell, after playing the other mods that had levitate and slowfall i noticed that the slowfall spell did not work as it should of, so i got to work and wrote a new one that actually works, if you guys are interested i am starting a Mark and Recall spell too. Any other Morrowind style spells you would like to see.
Also i have started collision detection on the levitate, i should have a new upload within the next few days. So if you are interested please post.
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03-06-2007, 10:30 PM,
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I certainly wouldn't mind Almsivi/Divine Interventions. But I guess we'd need the land to place the markers etc before we could make them first.
Levitation and Mark/Recall spells were the ones I missed most though. Glad to see you're working on them. |
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03-07-2007, 02:31 AM,
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I hope to play with this a bit this weekend. Exciting stuff. there already is an Oblivion mod with recall (to some kind of "home stone") so you might want to look to see how they handle it.
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03-07-2007, 09:21 AM,
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I have made more spells than just levitate and here they are.
Levitation - As you know it from Morrowind, the animations are not pefect yet though. Slowfall - Not exactly the same, it does not slow you down like Morrowind becuase it is not possible, but it slows you enough to get you from any height to the ground without a scratch. Mark and recall - Exactly as you know it from Morrowind. Blind - When cast it will blind the target Lock - Three levels of lock, 100, 50 and 25. they work on any container The intervention will be made when the land has been done. SInce will need markers at each temple, i think it would be a challenge to make but good fun to use. Fille has been uploaded to my 4shared account, check the link in my first post.It is password protected becuase i want to develop extra spells for TES 4 Vvardebfell.
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03-07-2007, 09:23 PM,
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Good going bringing more spell variety into oblivion! Many were sad that these were excluded. Mark/recall spells will be tremendously useful, and i also think that divine intervention should work on chapels in cyrodiil.
Also, how do you plan to make these balanced? In morrowind you had a % chance of casting, based on fatigue. If you can always cast these 100%, doesn't that unbalance it a bit? as in you will never die, cause you can always tele out of a fight Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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03-08-2007, 01:12 AM,
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hmm.... true...
we should also factor in maybe enemies will use dispel type of spells against you? |
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03-08-2007, 09:17 AM,
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I agree but it will be hard to coed that in without messing the scripts up. Yeah they will work on the chapels, maybe i will try something.
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03-11-2007, 08:42 PM,
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If (getrandompercent * (getbaseactorvalue fatigue + 2 - getactorvalue gatigue) /99 == 2
do all this s___ endif basically you should have, at full fatigue, about a 1/3-1/2 chance. Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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03-12-2007, 02:59 AM,
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Hmm what if chance decreased with distance? or at least magicka cost increased, seeing as it should be harder to cast spells that teleport you halfway across the continent. And for the intervention spells, maybe it should list the chapels and shrines you can teleport to. Might make scripting both easier and more complicated. Easier cause you don't have to figure distance, and harder cause you have to make buttons, and options, and different outcomes.
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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