St 2.0 - 3.0
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05-13-2009, 06:33 PM,
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Quote:Originally posted by sandorI tried it, and everything was just fine (other than starting inside a wall, but I don't think the cell will ever be accessible. I left it in case I needed to use it in the future when I make the destroyed version of the Silgrad Fighters Guild). Quote:Originally posted by RazorwingI usually check twice because crashes seem to happen fairly often, at least when I'm working with the CS (and it usually works fine the second time). |
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05-13-2009, 06:46 PM,
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Quote:Originally posted by sandor It crashed for me in-game. edit: twice. |
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05-13-2009, 06:49 PM,
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@TID and Zurke
Thanks. It's strange because if I use the bsa prior to the current version everything is fine. I tested it over 5 times and every time my game crashed.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-13-2009, 06:58 PM,
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Quote:Originally posted by sandorI have the 2.5 BSA, and the 2.7 BSA update. hrug: Maybe the game is using the data files directly from my data folder instead? It wouldn't be the first time that's happened, but I don't know how to control that. hrug: I'll take a closer look. SilgradCity0404Full is basically the cells SilgradCity0404, SilgradCity0404Lower, and SilgradCity0404Upper combined. If you tried loading those three, you might be able to pinpoint more accurately what the cause of the crashing is. |
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05-13-2009, 07:39 PM,
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Quote:Originally posted by TheImperialDragonJust rename the meshes folder (disable it). Quote:Originally posted by TheImperialDragonThanks for the info.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-14-2009, 01:53 PM,
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On another note, I noticed that the tree objects SilgradBushDe01, SilgradBushDe02 and SilgradBushDe03 use a missing leaf texture. If the bushes are meant to be used I can change their leaf texture to the blank one.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-14-2009, 01:55 PM,
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Quote:Originally posted by RazorwingThose were used as placeholders in the Forgotten Forest preset. I don't believe they're used for anything anymore, so they can be removed. |
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05-14-2009, 02:01 PM,
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Quote:Originally posted by TheImperialDragon Okidoki, I'll do that then
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-20-2009, 12:45 PM,
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Regarding Silgrad_Tower.esm v 3.26:
I'm sorry, I must have forgotten to delete my test cell from a plugin I sent in. I don't understand how I could have missed it. Could I ask that the cell "aa" be deleted from the main esm?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-20-2009, 04:28 PM,
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I deleted the cell. :check:
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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