St 2.0 - 3.0
|
05-24-2007, 08:04 AM,
|
|||
|
|||
Quote:Originally posted by Trankintor That's a good idea, Trankintor! Would it perhaps be something you yourself would be interested in modding? Else I could write up a claim for Soluthis, no worries
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
05-24-2007, 02:33 PM,
|
|||
|
|||
I could do the interiors and the NPC's, but if someone find a good "tutorial" how to make stables where you can buy horses, I could do them for every city that will have a stable.
Thoes will be Silgrad, Soluthis and Steadhelm I think, as the others ain't that large to have stables...
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
|||
05-24-2007, 02:46 PM,
|
|||
|
|||
Horses are not actually lore-friendly, especially not for Vardenfell. Dunmer like horses to... eat.
When wa have another mount, we should remove or reduce the amount of horses. |
|||
05-24-2007, 02:51 PM,
|
|||
|
|||
Quote:Originally posted by Trankintor Check this tutorial.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
05-24-2007, 08:02 PM,
|
|||
|
|||
Thanks fo that Sandor, but I think that we will have to sort things out with this about horses and stuff first, before we do anything else.
Finished Claims
Scc0304 | Scc0330 | Scc0330A Scc0331 | Scc0338 | Scc0347 Scc0363 | Steadhelm 01 | Steadhelm 02 | Steadhelm 03 Steadhelm 04 | Steadhelm 09 | Steadhelm 10 Steadhelm 11 | Steadhelm 12 | Steadhelm 16 Steadhelm 23A | Steadhelm 23 | Steadhelm 31 Steadhelm 32 | Steadhelm 35 | Steadhelm 36 Steadhelm 42 | Steadhelm 44 | Steadhelm 45 Steadhelm 46 | Steadhelm 47 | Steadhelm 48 Steadhelm 49 | Shrc02 Farm | Shrc01 Hlivam Estate Claims under construction |
|||
05-25-2007, 02:35 AM,
|
|||
|
|||
Quote:Originally posted by blackbird I know, but I don't think it's a secret the devs invented that factoid - and many others - in a jokingly manner to explain their shortcomings. Like the way M'Aiq in Oblivion talks about feet being for walking, not fighting (I'm paraphrasing) because the devs weren't able or didn't have time to get kicks into HtH combat.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
05-25-2007, 05:40 AM,
|
|||
|
|||
The potion values for SACarrow's new liquor models are wacky.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
05-25-2007, 10:28 AM,
|
|||
|
|||
I tried to make the effect values in type correspond to those in MW, while having duration values be a little longer than those for OB due to the larger size of the containers.
As for value in gold, again tried to correspond to OB with a bump for size. Added nominal values for empties for a "recycling" effect. Pretty sure I said all this before. Also pretty sure that I said that Core consensus would and should rule. Any specific citations of wackiness would be appreciated. Later, Steve |
|||
05-26-2007, 12:14 AM,
|
|||
|
|||
Quote:Originally posted by SACarrow Here are the values of some of your liquor bottles according to the CS: StPotionCyrodiilicBrandy: 132 gold StPotionFlin: 132 gold StPotionGreef: 31 gold StPotionSkooma: 150 gold StPotionTelvanniBugMusk: 150 gold
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
06-01-2007, 06:27 PM,
|
|||
|
|||
@blackbird
Link1. Link2. I checked (with the SI installed as well) and couldn't find a problem. Is the DistantLod folder up to date (ST v2.00)? Did you install all of the the meshes including the latest updates? Check the attached screenshots.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)