Swamp Water
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11-10-2009, 08:35 PM,
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Swamp Water
I've had the swamp water on hand for quite some time and gave it a trial run with Glok-Chuba. The fact is that the lighting system for OB makes any murky swamp water automatically brighter so the effect is reduced. Also, probably due to the water animations, whenever I apply the swamp water there is a fuzzy, shaky error at times when you move too quickly in the water and send out ripples.
So what I've done is uploaded a selection of the better swamp water shots along with the much worse swamp water shots. You should be able to spot which of these shots features the error.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-10-2009, 10:37 PM,
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IG,
Do you know what texture the glitchy swamp water is using? If so, could you tell me the name of the dds file for that water? Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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11-10-2009, 10:48 PM,
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Hm, it will be amazing!
But give more swamp texture blend for the water, then it will look thicker than normal water, probably. :goodjob: |
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11-11-2009, 08:22 AM,
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Pond water! WooHoo! :lmao:
Yeah, I agree to make it more thicker, maybe with some dirt and weed floating on the surface. Something like the Shivering isles sewers water... |
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11-11-2009, 10:28 AM,
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Quote:Originally posted by DoZeNt Exactly, something like SI waters, but not as puke-like.. Keep up the good work! |
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11-11-2009, 05:24 PM,
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Quote:Originally posted by Koniption Within our bsa archive, you should be able to find the file called 'swampwater' within Data-Textures-landscape. Does it need to be placed elsewhere, do you think? I also have water textures inside the Data-Textures-blackmarsh-Environment folder that I was considering using such as 'muddywater01tpy', 'PaatruSlime', 'rapidswater02tpy', 'riverwater01tpy', 'rushingwater01tpy', 'swampwater01' and 'swampwater02'. The latter of which I use for static ponds. I need to delete the 'landscapehistsap' and 'landscapehistfoam' as it's an experiment that didn't really work. P.S. Thanks to Senten and doz for the feedback!
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-11-2009, 08:35 PM,
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Quote:Originally posted by Ibsen's Ghost @ Ibsen: I sent you a PM. See if that swampwater texture I sent you works. KP
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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12-21-2009, 12:27 PM,
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I'm now thinking that it's my own PC that is causing the water ripple problems as it's doing the same thing with normal water so I added swampwater as the generic water type with my latest esp. When sandor merges the file, could you please check the water to see if it's okay on your own PC?
Here are some screenies to whet your appetite.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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