Telvanni tower - discussion
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03-16-2006, 01:07 AM,
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Quote:Originally posted by Nekulor Quote:Originally posted by Vrenir |
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03-16-2006, 10:08 AM,
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Quote:Originally posted by Vrenir Which I think is very good idea as it will be a challenge to be a thief in a telvanni tower
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03-16-2006, 05:21 PM,
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I thought we had already discussed the use of Sigal Stones and "key" amulets as the way to move around Telvanni towers. I still think that that is the best way to go.
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03-16-2006, 07:23 PM,
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I was feeling a slight sense of deja vu as well, though I wasn't sure where that earlier thread was.
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03-20-2006, 08:15 PM,
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this is very important: clicky
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03-20-2006, 08:41 PM,
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Quote:Originally posted by KuKulzA Oh geez, its going to be harder to make Sadrith Mora then I thought |
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03-20-2006, 08:43 PM,
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Quote:Originally posted by Harikariwell, custom making all the 3d models of the Telvanni structures is tough... but the concept isn't... a spore grows and then it all turns into a huge town |
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03-20-2006, 08:47 PM,
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You know, I dont think it would be to hard to fine a thick vine model somewhere that we could use ?(
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03-20-2006, 08:52 PM,
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Quote:Originally posted by Harikarithey are more complex that that.... and also, the walls are more complex that others.... simplest is Hlaalu, then Redoran then Telvanni..... they are woody and fungus and gnarly and organic looking that reminds me... I have some Dres concept art... :lol: |
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03-20-2006, 11:46 PM,
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Maybe we can coerce Cryonaut or Caligula after all the animals and other architectures are done.
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