Textures request
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02-25-2008, 01:25 PM,
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Textures request
I would like to have ground textures based in the textures of rock STExComRockBC17-19. One texture like the stone on the side of that rock and one texture ike the top of the rock. Both similar textures are found in MW. The second texture will replace the current dead leaves texture.
The MW equivalents are Tx_BC_rock4 and Tx_BC_scrub or Tx_BC_dirt. |
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02-25-2008, 09:33 PM,
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Good idea, I hope it gets picked up :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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02-26-2008, 10:51 PM,
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I would also like to have a far texture file (i guess you know what I mean) for the St. delyn statue, so people will that statue from steadhelm (if possible).
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02-26-2008, 11:19 PM,
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I understand what you're referring to. Personally I think _far models are a bad idea in most cases. Bethesda used them very sparingly, and my tries with _far models in Soluthis convinced me that it's better to conceal things through natural means - land height, trees - than by creating _far models. It's also hard to optimize statues enough for a _far model and still have them look good, so if it's at all possible I think concealing it by natural means is the best way to go.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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02-27-2008, 12:30 AM,
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Strikes me though that that statue kinda needs one because of the prominent location, even if it looks like an oddly-shaped spike. Does the limited use of _far models impact FPS that much?
Steve |
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