The Official and Definitive Guide to Balmora
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02-07-2006, 03:39 AM,
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The Official and Definitive Guide to Balmora
Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Balmora has five districts: High Town, the Commercial District, Labor Town, East Hills, and Fort Moonmoth. High Town On the hill to the west, has the Tribunal Temple, Hlaalu Council Hall, Morag Tong Guildhall, high-class manors, and better shops. Concept 1 Andala Manor
Morag Tong Guild
Milie Hastien: Fine Clothier
Nalcarya of White Haven: Fine Alchemist
Raddin's Fine Armor and Weaponry
Salvi Manor
Player Purchasable House Note: This is the player purchasable manor in Balmora. It can be bought from Dondos Driler in the Hlaalu Council Manor for a very heafty sum. The purchase price includes a staff.
Temple
Indala Manor
Hlaalu Council Manor
Western Guard Tower North
Duelist Manor
Tyravel Manor
Western Guard Tower South
Just west of the river, is centered on the large plaza north of the South Docks, with the strider port. The Guild of Fighters and Guild of Mages, and most of Balmora's shops and inns, are located along the streets of the Commercial District. Concept 1 The Razor Hole
Dorisa Darvel: Bookseller
Eight Plates
Clagius Clanler: Outfitter
Dan-Za's House
Guild of Fighters
Guild of Mages
Dralasa Nithryon: Pawnbroker
Ra'Virr: Trader
Dro'Ba's Merchant Stall
Lucky Lockup
Council Club
Terman's Apothocary Store
Rianele's Scholar's Shop
Silt Strider
Located on the west bank of the river and east to the foot of the hills, where the commoners and poor live, has several modest corner clubs and a few merchants. A small produce and food-stuff market has sprung up to the north across from the small docks to the north. Concept: West Bank - East Bank 1 Han-Zaw's Market Shack
North Gate Guard Tower
Alvis Teri's House
Arathor's House
Chuna's House
Heddvild's House
Llaalam Serar's House
Vorar Helas' House
Rithleen's House
Todwendy's House
North Harbor Cornerclub
Stargel's House
Tappius Esdrecus's House
Hecerinde's House
Tedryn Brenur's House
South Wall Cornerclub
Llandras Belaal's House
Drarayne Thelas' House
Shargam gro-Shagdulg's House
Located on the hill sides in the far east of town, is a newly built district. It is an expansion off Labor Town, and has houses for commoners and a new club. Beware though, at night this part of town is known to be dangerous to the unwary. Concept 1 East Hills Guard Tower
Ahdanj's House
Folsaes Nerothren's House
The Silver Spoon
Gadave Urns' House
Sedaves Girendal's House
Oreru Assaplit's House
Malpen Varro's House
On-Wan's House
Llaala Ralvani's House
A short walk southeast of town, houses the Legion garrison and the Imperial cult. Concept 1 Prison Towers
Interior
Not considered a district but is listed here for recording purposes. Located just south of Labor Town and East Hills, it is the newly built fortification that houses a barracks for city guards (can hold up to 100 recruits), guard towers for South Gate, and the offices of military officials in the city, all connected to each other through underground pathways. Concept 1 Balmora Military Offices
South Gate Guard Tower North
South Gate Guard Tower South
Barracks Note: Houses the Town Guards and all of their required equipment. Room for up to 75 recruits, but only holding 30, with 10% of those still being trained.
Is, again, not considered a district, but is listed here for recording purposes. With the increase of immigration and trade to the Vvardenfell District of the Imperial Providence of Morrowind, Balmora has become (despite it's distance from a coast) a center of shipping and merchant trade. With great thanks and contributions from the Great House Hlaalu, these docks have been built to help record and house incoming shipments, before they are dispersed to the rest of the populace. Concept 1 South Docks Guard Tower
Shipment Inspection, Recording, Processing and Storage Offices
House Hlaalu services are available at Hlaalu Council Manor in High Town. Temple faithful seek solace and services at the Balmora Temple in the northwest. Outlanders must travel outside the town walls, through South Gate and east along the roads to Fort Moonmoth for Imperial Legion and the Imperial cult services. The guildhalls of the Fighters Guild and Mages Guild are on the street north from the plaza in the Commercial District. Morag Tong services are available at their guildhall in the extreme northwest of High Town. West of the river numerous merchants are in the Commercial District, but better shops are in High Town against the hill in the north, and east of the river are a few traders in Labor Town. Inn's for the weary traver can be found in the Commercial District, as well as in the northern parts of Labor Town and East Hills. Notable Figures None of the Hlaalu counselors live in Balmora. Nileno Dorvayn at the Council Hall is the ranking Hlaalu local. At the Fighters Guild, Eydis Fire-Eye is the steward. Galbedir is the Mages Guild steward. Ethasi Rilvayn is the Morag Tong steward. Feldrelo Sadri is the ranking cleric of the Balmora Tribunal Temple. The colorful 'Sugar-Lips' Habasi, a freelance facilitator, is often rumored to be the local boss of the Thieves Guild. Transportation A good road leads southeast to Pelagiad, Seyda Neen, Ebonheart, and Vivec. There is also a road leading southwest along the Odai River to the fishing village of Hla Oad. Improved roads head north to Caldera and Ald'ruhn. An unimproved trail leads northeast up the ravines of Foyada Mamaea to Ghostgate; the path is easy to follow, but dangerous beasts threaten pilgrims who travel this route to Ghostgate shrine. The silt strider port is on the small island at the south end of town across from the Commercial District and the South Docks. Silt strider service goes to Ald'ruhn, Suran, Vivec, and Seyda Neen. Guild guides at the Mages Guild can teleport you to Ald'ruhn, Vivec, Caldera, and Sadrith Mora for a fee. A boat is usually available at the South Docks to take travelers to the towns in the Bitter Coast and Ascadian Isles regions (Hla Oad, Gnaar Mok, Seyda Neen, Ebonheart and Vivec). Town Maintenance Log's A listing of changes and projects done to the city over the last half-decade.
A listing and some details of jobs/quests/missions to be done for local residents and Factions/Guilds around town. House Hlaalu Quests Briras Tyravel
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02-07-2006, 03:42 AM,
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Ok, I'll save this spot for other updates for Balmora. Right now, nothings changed from the old thread, I just wanted to opena new one since the old one git 200+ posts.
The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
- TES IV: Vvardenfell Bringing Morrowind back to you |
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02-07-2006, 03:46 AM,
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How did those boats get there? :eek:
Edit: Also, I would reccommend getting a new server to host your pictures, such as photobucket or even our own gallery feature here at Silgrad. Reason being is this: Quote:Sorry, this GeoCities site is currently unavailable. |
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02-07-2006, 03:50 AM,
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Very steady manuvering, and imagination. Actually, when I get a new place to host the concept images for each district of town, you'll see I've widened the river and added a gate to the south wall I've made. But remember, this is all concept right now, so nothing really has to fit together perfectly yet.
The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
- TES IV: Vvardenfell Bringing Morrowind back to you |
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02-07-2006, 03:51 AM,
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ummm... back to the future noremorse
Balmora in 6 years will exercise increased sea trade as well as land trade... this way they can export to the mainland more effectively... and having boats in their district capitol can allow them to go down the Odai easily... without traveling by foot to Ebonheart or Hla Oad to ship goods and people I am sure Ixidors Bane would say the same... and might add a few but anyhow... like he said... it is conceptual right now, thanks for your concern |
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02-07-2006, 03:54 AM,
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Quote:Sorry, this GeoCities site is currently unavailable.Working on it as we speak. :yes:
The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
- TES IV: Vvardenfell Bringing Morrowind back to you |
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02-07-2006, 04:35 AM,
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Ok, still not working, give me a bit.
The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
- TES IV: Vvardenfell Bringing Morrowind back to you |
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02-07-2006, 08:45 AM,
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Looking forward to see it fixed.
The Forgotten Ones have returned.
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02-07-2006, 06:34 PM,
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All good! :goodjob:
The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
- TES IV: Vvardenfell Bringing Morrowind back to you |
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02-07-2006, 08:08 PM,
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Looks real good. :goodjob:
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