Thoughts on dungeons/factions/things to fight/kill.
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04-03-2006, 07:00 PM,
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Thoughts on dungeons/factions/things to fight/kill.
Well I had a few thoughts on various dungeons to explore, maybe some factions to join, sorry if some of these are against the lore not read many books on Khajiit. Is there any good books or things to read in the various games that might help? I've read the pocket guides bit on Elsweyr but thats it.
Now some ideas that I had for dungeons were. Tombs: Obviously but are their ancient civilizations/tombs and such hidden in the desert in Elsweyr? I know that MOrrowind had Daedric temples and Dwarven ruins, and Cyrodil has their ancient elven ruins, and SKyrim had their tombs for their dead. Though one idea for Tombs I had, though not sure how it fits the lore is something akin to the ancient pharoh's of egypt tombs for the manes, maybe they get their own special tomb. Possibly not as extravagent as the egyptian ones, but maybe something like some of the african tribal leaders, a tomb full of traps with maybe some rare vaulable items the mane had. Bandit/Marauder caves, these probably be simular to Cyrodil's , but bandit's probably being heavily Khajiit, and Maurders being mostly other races. Slaver dens: I don't know if they still be working with slavery abolished in Morrowind, though I assume there might still be some trafficing to other places, Could even have a whole storyline of trying to run out for good the slavers. Oblivion gates: These would be there of course as the main quest starts up. monster nests: Probably be simular to those in Cyrodil, just different enemies and such. Underground oasis/above ground, places where some times you might find not so nice enemies controlling them. Senche/Pahmer prides/dens: I wonder if some of the Senche/Pahmers and the sort go back to their ancient roots and live out in the desert like the ancestors used too, some times attacking travellers. Tomb Robber dens: If there are tombs, there are probably tomb robbers, these could be considered bad guys since the Khajiit probably frown heavily on those that defile their tombs. Now for faction ideas that I had. Not sure if all of these are doable since not sure if you can play as badguys or not. Tomb Robbers: Start out as a small tomb robber working his way to fame and fortune making money. Tomb Keepers: The oposite, probably a elite group of Khajiit's and maybe rare non KHajiit that patrol near Tombs and work to stop the tomb robbers. Slavers: A chance to be one of the people rounding up the Khajiit for the slavers. Probably other ideas I will think of, but figured I would post them here, and see what other ideas people had. |
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04-04-2006, 04:20 AM,
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RE: Thoughts on dungeons/factions/things to fight/kill.
They say a thousand civilizations are buried beneath the sands of Elsweyr...
Anyway, I could definitely see tombs, but entirely hidden from view. No pyramids, methinks. But I suspect that within the tomb itself, it could be just as extravagant as Egyptian tombs. The rest seems reasonable as well, other than the slavers. I don't think slavers are very likely. Might we see some special Daedra designed for the desert/dungeon? That could be cool. Might see more Spider Daedra in the desert (*shudder* I hate those things)...
"change the world..."
"Blinding light, bind my foes unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm Quisque casus ab oraculo antecedetur. Sed sine heroe, non est casus. |
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04-04-2006, 05:15 AM,
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Welll for the Mane tombs I was thinking of something akin to the valley of the kings, but probably more spread out kind of thing.
And slavers were just a idea. One thing that I would like to see, but not sure if possible is...certain quests gaered for Khajiit only, or harder for non Khajiit to do. Sort of things that have to do with customs and such, like the tomb keepers. Also is it possible to setup mobs to he hostile to any but one species? Like the Senche/Pahmer prides might attack Non Khajiit, but would be less hostile to Khajiit. |
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04-04-2006, 07:38 AM,
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i wonder is there way to add like small local fog and strong wind, that just always exist there? (sandstorm)
would be fun way to hid some small places. |
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04-05-2006, 11:11 PM,
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No other thoughts, or other types of factions/dungeons to do?
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04-12-2006, 05:57 PM,
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Burried ruins of the lost races. Before Humans came along tamreal was filled with a veriaty of beast races. But by the time humans got there the khajiit and aragoneans where the domenent Speces. As you explore you could come acrost the ruing of some aquatic race along the coast and rivers. Reptilean ruins in the jungles covered in overgroth. and the remains of a bird race civilisation burried in the sands. Lost anchent khajiit cities and citedels. Old egyptian stile is what i'm thinking, but with its own uniqunequness that makes it khajiit. the elves wouldin't have any ruins in this provence. I don't know what the dwemer's relashinshp was with the khajiit. but it is a possibility they had a outpost or two there.
My thoughts... might have more |
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04-12-2006, 07:13 PM,
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Stros M'Kai is the only place in Tamriel outside of Morrowind where Dwemer can be found. So no Dwemer ruins in Elsweyr.
"change the world..."
"Blinding light, bind my foes unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm Quisque casus ab oraculo antecedetur. Sed sine heroe, non est casus. |
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04-12-2006, 07:34 PM,
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I like always haveing certain relationship to some stage affecting to other for example creating then bad relations to another.
I mean like you join or do quests to certain faction, you end up almost "war" with some else faction. So you cant just go joining anything without it having affect to certain other relations. Then the factions should have their own places/caves or forts. Which you could go for some adventuring/killing against the faction that hates you. Sorry not best english, but i hope you get the point. |
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04-13-2006, 01:19 AM,
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Consequences and interactions between groups are definitely things I'd like to look into.
"change the world..."
"Blinding light, bind my foes unbreakable chains... Disperse the shadows! Ray of Paralysis!" ~Saradin Carm Quisque casus ab oraculo antecedetur. Sed sine heroe, non est casus. |
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03-04-2010, 04:40 PM,
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Obsolete lore.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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