Traps II
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07-21-2006, 05:44 PM,
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Hey yea that would work, and the leaves are too thick to see through so there should be no problem in that, but how do we randomly spawn these things? Or do we just hand place the collision boxes and put spawn points on them? (if there is such a thing)
To answer your question, yes. But probably no.
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07-21-2006, 06:12 PM,
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We would have to hand place.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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07-21-2006, 06:15 PM,
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Both the enemies and the collision boxes?
To answer your question, yes. But probably no.
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07-21-2006, 06:17 PM,
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As for being able to see them through the foliage, even if it's dense, they can have camoflauge clothing/armor. Which would of course give a bonus to sneaking, and can be looted off their corpses for the PC to wear.
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07-21-2006, 06:18 PM,
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Yeah have a fortify sneak effect or something, but it it possible without the glow?
To answer your question, yes. But probably no.
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07-21-2006, 06:22 PM,
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Well, there are mods that remove the glow effect, but I don't know if you can remove it for particular items. Also, what kind of bothers me, when NPCs sneak, you can still see them. It'd be kinda cool if they were harder to see when they entered sneak mode, btu I don't know if that's possible
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07-21-2006, 06:27 PM,
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Have a global script that gives the npc's 25 % chameleon? Or something like that when they sneak.
-FLESH
To answer your question, yes. But probably no.
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