Void's work.
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03-02-2007, 11:26 PM,
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Looks pretty good. I don't care about the higher floors. Others will post if they do.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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03-05-2007, 09:19 AM,
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Wow!
Very nice. When these old temples are open to the public, they usually don't allow visitors on the upper floors, ... unless that happens to be where the shrine is. But it depends on which temple it is, and often they don't allow visitors in at all. But that's looking at it from a modern view -- often parts of certain buildings are not open to the public by custom. So, I guess it depends on whether you'd want to allow players to break into private quarters.
It would give a beautiful view if you did allow them up higher, but how do you do collision on something like this? Do you use Nifskope?
Design Assistant
(Check here for updates. Individual images change often.) My Oblivion Screenshots Collection |
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03-05-2007, 12:19 PM,
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RE: Wow!
I do simple boxes (I'm not a modeller so I cant get the rough shape of the main mesh) over the mesh, using 3dsmax only with niftolls plugin - no Nifskoping.
You can put an eye on this tutorial, made by me if you're insterested - http://www.void-oblivion.co.uk/forum/ind...opic=390.0
Michal Cielecki
Composer for Games and Media http://www.michalcielecki.com ------------------------------------- Akavir's Island Mod Music |
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03-05-2007, 05:07 PM,
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A good view, ninja infiltration missions, tresspassing thieves, players who have joined a temple faction... yeah those are good reasons for collision boxes on the upper floors :yes:
Akavir mod leader.
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03-06-2007, 06:55 AM,
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Tutorial -- thank you! ^_^
I'll definitely give the tutorial a look. Thanks for sharing it. ^_^ Would Blender be able to do something like that, too, maybe? I was just beginning to learn that. (Not able to get much beyond the ginger man tutorial as of yet, but I've been busy with other things.) -_-*
Design Assistant
(Check here for updates. Individual images change often.) My Oblivion Screenshots Collection |
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03-06-2007, 09:06 AM,
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RE: Tutorial -- thank you! ^_^
Quote:Originally posted by KielanaiI have no idea and from what I've heard there are some compatibility problems. The best working plugins are for 3dsmax or I have outdated information.
Michal Cielecki
Composer for Games and Media http://www.michalcielecki.com ------------------------------------- Akavir's Island Mod Music |
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03-07-2007, 06:54 AM,
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RE: Tutorial -- thank you! ^_^
Compatibility problems? Bleh, figures. Oh well, I probably won't get to play around with 3D again until summer, so maybe things will have changed by then and something will be available for Blender. ... course I have to learn how to use Blender first ... -_-*
Design Assistant
(Check here for updates. Individual images change often.) My Oblivion Screenshots Collection |
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03-09-2007, 10:34 PM,
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I've made some basic tileset that still needs lot of work. Basically I did detach the Clourdruler Temple Stable's roof, made some wood, window and walls.
Here is what I came up with using those pieces in CS: http://files.myopera.com/voidoblivion/files/tile1.JPG I have ran in some problems though - some things are rotated in the way that is not applying with the roof correctly or with other parts. What I could do wrong? hrug: EDIT: Oh and when watching on the building from certain angle, parts are vanishing, but when you get your "face" in front of some part it "returns". hrug:
Michal Cielecki
Composer for Games and Media http://www.michalcielecki.com ------------------------------------- Akavir's Island Mod Music |
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03-10-2007, 07:56 AM,
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Ooh! :D
Seeing the buildings makes me want to start filling them with stuff! (Like I don't have enough to keep me busy for now.) Nice work!
Design Assistant
(Check here for updates. Individual images change often.) My Oblivion Screenshots Collection |
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03-10-2007, 05:07 PM,
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It looks nice, it's a bit strange that some things can't be seen from certain angles... ?(
Akavir mod leader.
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