Vvardenfell Landmass
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12-08-2006, 12:56 PM,
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Vvardenfell Landmass
I am going t have a go at creating the whole landmass. But i won't be using the Height map cause i can't use it, but don't worry it should not take too much time.
If someone else is doing this already please say so otherwise i will get started straight away, someone has to get the landmass moving. |
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12-08-2006, 05:55 PM,
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I think that TheGreyWizard is doing it?
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12-08-2006, 07:05 PM,
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Quote:Originally posted by Reign Unless I misunderstood your post, how exactly are you going to create the thousands of cells needed without a heightmap? |
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12-08-2006, 07:29 PM,
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Quote:Originally posted by Alasdair He is either using that other Height Map program, or he is a NOOB. |
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12-09-2006, 12:30 AM,
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Quote:Originally posted by The Old Ye Bardplease be more respectful... instead of implying someone is either ksilled or a 'noob' you could say... "hopefully you are using the other program because otherwise it would be very very difficult" and yes Grey Wizard is doing it right now. Vvardenfell has had the problem of unreliable folks taking big positions. I hope me and the mod and the team's luck turns good and I have a feeling it will |
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12-11-2006, 09:28 AM,
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I have sat over the weekend for many many hours and have come up with this land, i don't think it's perfect but it's close.
Yes all Thousand or so cells. To get this done i had Morrowind running on my Xbox and developed each bit as i moved in game. I'm not sure if it's at your scale but if it needs changing then i will change it. There is no texture other than the generic texture because i did not have the right textures to make it look like the game, so i sujest retexturing the landmass as you make a new town or place. I got a bit carried a way when i was playing morrowind and wrote down all the names of npc's and i have included a rough version of them. I have also copied and pasted some books(took like 3 hours in all) not sure if it's all though. So i spent like 30 hours making the landmass the way it is, i hope you like, so all the prctice came in handy. I have also started on small parts of Balmora like the walls etc, so far it's not far off and there are some slight differences. I recoloured the textures that came with the Silgrad mod because they were too dark. They now look right, well at least to me. |
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12-11-2006, 04:29 PM,
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If you really did that I am in utter awe and amazement, generate the LOD so we can all see how it looks, I guarantee that without a heightmap it will be completely inaccurate, until I see the landmass I can't even believe that you did this for 1 second.
P.S if you made 1000 cells it will be smaller than Solstheim (made to roughly Morrowind scale). I would suggest it needs to be closer to 10000 cells. |
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12-11-2006, 07:43 PM,
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good effort but like Alasdair said we need a way to judge and see if its good
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12-12-2006, 09:22 AM,
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I am having a problem with uploads, seems to be my internet. But while i sort this out i will take some screens shots as proof.
What places should i take screen shots of?. Oh and don't worry the land is big, not sure how many cells i created. |
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12-12-2006, 12:27 PM,
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Just take pictures from high above the landmass, so we can see what it looks like as a whole.
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