Vvardenfell Region Data + Information
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04-22-2007, 11:45 AM,
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New Utility???!!Sounds interesting.are You going to make it available to the public ?
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04-22-2007, 11:52 AM,
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Quote:I'm looking at getting those converted NPCs placed back on to the landscape now, but to place them in the scaled up co-ordinates I'm having to write another TES4 utility in the process ...:goodjob: So if you do convert the NPC's, if my NPC's in Maar Gan that I made have different ID's, should they not be over-written by the NPC conversion? Also, would it help if I was to make a plugin, and add map markers to where the major towns and areas are? EDIT- Here's a quick coloured map I made last night, it looks a little weird in game in some places, but I'll probably make a more clear, better version. |
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04-22-2007, 01:43 PM,
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Okay, I made a better version of the other colour map. It looks much better in game, and has a few labels for the names of thre Vvardenfell Seas.
Download it here. Here's a picture: Note: You may notice the slight grammar error on the map, The Inner Sea is spelled without capitals for 'Inner' and 'Sea', I can't change it because of the mode regulations I used. The only way I know how to change it now, woud be to copy the text from another document and layer it over the top or something. |
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04-22-2007, 03:00 PM,
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Really, really good Dave! Very nice!
The rider in black is always watching......
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04-22-2007, 03:22 PM,
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Nice, well done! :goodjob:
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04-23-2007, 07:42 PM,
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Thanks. I seem to be having a little trouble with map markers working with the map though. It seems when I place a map marker in an area in the Vvardenfell worldspace, make it visible and for use with fast travel, the world map won't appear in game... although the marker works fine, I can see it on the compass at the bottom of the screen.
Any ideas why? |
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04-23-2007, 07:52 PM,
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maybe the way you placed the stuff conflicted with something to do with how TES4 Oblivion had markers? I have no idea but if that is possible, I think its worth looking into... though I don't think we'll have much fast travel but Divine and Almsivi Intervention as well as Mages Guild will be fast travel for sure so it's definitly a concern
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04-23-2007, 08:23 PM,
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It's not really the fast travel that bothers me, it's the fact that if this problem keeps occuring, we might not be able to use markers for the cities and areas... which would be quite a blow.
Quote:maybe the way you placed the stuff conflicted with something to do with how TES4 Oblivion had markers?Yeh, probably something to do with the worldspaces. I'm pretty new with all this stuff... I suppose we'll have to wait for someone more experienced to clarify and maybe sort out what's causing it. :goodjob: |
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05-04-2007, 09:35 PM,
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So, is there anything planned with the landmass, like any newer/better versions? If not, we could start generating some areas. I already tried it out on Ald Daedroth, with distant trees and things. Looks pretty good. :goodjob:
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05-07-2007, 08:21 PM,
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Quote:Originally posted by Dave_91From my perspective, yes, absolutely. I do still want to reproduce the reference heightmap, but in no way should this interfere with any other work, I can preserve all the FormIDs. I've been spending some of my recent time writing out my own NIF generator (for the LODs), but the game is struggling with them and either hanging whilst reading them or CTDing instantly - it's not very flexible with the format of LODs at all and I have to find out why. A full detail LOD quad as a NIF is about 25Mb (1 million vertices), which takes a while to load in NifSkope and, even if it's possible in game, will certainly put a notable load on things. A typical 'high detail' generated by Beth's NIF generator is about 340Kb (and is only about 14,000 vertices - that's over 70 times less detail than the actual heightmap). Once I've reached some sort of conclusion with that, I'll go back to finishing off the NPC placing, the idea of that utility is to reimport a scaled up heightmap (VCLR and texture layers) and place the statics/NPCs back in to the new scaled co-ordinates, effectively scaling a TES4 worldspace. You can just delete (or let me know which ones to delete) any NPCs you've already created and placed yourself. Woe to having a job though - wish I could win the lottery and spend my time modding. Good luck all. Lightwave |
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