WIP's of Aetherius & Orodromis
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07-02-2007, 12:42 AM,
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That's just... weird! :eek:
I have NEVER experienced something like that... EVER!
Akavir mod leader.
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07-02-2007, 01:31 AM,
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WOOT!! :banana:
I forgot to uninstall the previous version of CS first. I finally got the Gorijang'la into CS! Now I can finish the Jo'mon :dance: Thanks for the help Guys!
Akavir mod texturer and race modder
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07-02-2007, 01:46 AM,
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What help? I was completely useless
Now we will see if the Jo'Mon will look cool or not =)
Akavir mod leader.
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07-02-2007, 02:30 AM,
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Well, DIE 75 was the one who brought to my attention that there was more than one version of the CS, so I owe him a thanks.
Akavir mod texturer and race modder
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07-02-2007, 03:54 AM,
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Quote:Originally posted by Aetherius You see? I was completely useless :]
Akavir mod leader.
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07-02-2007, 05:24 PM,
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Glad I could help! :goodjob:
Just remember, any NPCs that will have voiced dialog will have to get the lip-sync done on the older version of the CS...
Akavir mod BETA tester
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07-02-2007, 10:07 PM,
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Quote:Originally posted by DIE 75 Heh, heh... i installed SI yesterday and the CS would not let me load the Akavir landscape anymore. So i just patched the old CS and now it's fine, i sure hope the lip-sync won't be a problem :eek:
Akavir mod leader.
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07-05-2007, 07:16 PM,
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I've tried everything and no matter what I do it will just NOT work. X(
It used to work, I am following the exact same procedure as I used to and suddenly it will not appear in game. Is there some sort of extra step you have to do in the new CS? Because I noticed ever since I downloaded it my races haven't appeared in game. Here is my procedure, I was wondering if someone could tell me I'm doing something wrong. :goodjob: 1. Downloaded the Lilmothit form the "Elder Scrolls Source" 2. Extracted the feile form the zipped folder into Bethesda Softworks>Oblivion>Data 3. Opened up the Lilmothit in CS by checking it in File>Data. Also checked "Oblivion.esm" and the custom race fix. 4. Reshaped the Lilmothit head to resemble a Doberman 5. Saved it in Bethesda Softworks>Oblivion>Data 6. Opened up the Lilmothit textures in Photoshop 7. Retextured them to resemble a Doberman 8. Applied filter>NVIDIA>normal map filter to the retextures 9. Opened up the normal maps of the original Lilmothit textures 10. Copied and pasted the retextures with normal map filter applied onto the corresponding normal map. Example: Arm retexture gets pasted on to the normal map of the arm. 11. Once all the retextures were pasted onto the corresponding normal maps I set the channel to alpha. 12. Went back to the retextures with normal map filter applied and un-did the normal map filter. 13. Again copied the retextures, this time without normal map filter 14. Pasted them onto the corresponding normal map again. This made the retextures look black and white. 15. Saved the original retextures and the normal maps as DXT3's 16. Went back to the CS and went to "face data". Uploaded the face retexture. Looked fine on the CS. 17. Went to "body data" and uploaded the other retextures such as upper body, leg etc.... 18. Went to "Text Data" and marked the race as playable 19. Hit "OK" and saved the race in Bethesda Softworks>Oblivion>Data 20. Opened up Oblivion and went to "Data Files". 21. Checked the Lhakjar, Oblivion.esm and custom race fix. 22. Started a new game and the race wasn't there. I apologize for the long procedure but I feel it's the only way to find my mistakes, help is greatly appreciated. Thanks a bunch.
Akavir race modder and texturer
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07-05-2007, 07:24 PM,
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It seems like you're doing everything right to me. hrug:
If you would like, you can send me the esp and textures. I can see if it works in my game and if not, maybe I can figure out what's wrong (although doubtful, I'm still very green when it comes to the CS).
Akavir mod BETA tester
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07-05-2007, 07:27 PM,
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Lip-sync doesn't work on the patched CS.
I like forts! You don't like forts? Screw you. This post has been edited 5,453 time(s), it was last edited by Beremat: Today, 53:83
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