West Gash and Dumac Rocks
|
03-20-2008, 10:15 PM,
|
|||
|
|||
West Gash and Dumac Rocks
Yes, rocks. exciting aren't they? Well anyways, i was trying to fix the horrendous UV mapping on the Dumac rocks, which i created by changing the texture of the West Gash rocks. and in Nifskope, i noticed that the west gash rocks all have bizarre collision.
Some of them have normal collision, but some are using multiple spheres and other simple havok shapes to attempt to approximate the shape of the object. Some have this freaky convex vertices thing going on. Are there any plans to update collision to make it more normal? Also, they have universally bad UV mapping. It's not THAT noticable on the west gash textures, but the Dumac textures i'm trying to work with get horridly distorted. Just wondering if there are any plans concerning these models Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
|
|||
03-20-2008, 11:35 PM,
|
|||
|
|||
RE: West Gash and Dumac Rocks
Quote:Originally posted by Seniosh When you see a rock that has primitive collision (spheres/capsules/boxes) that means it has been updated and isn't likely to ever change. I put quite a lot of effort into the primitive collision of the west gash rocks and I dare say they fit the geometry of the rocks well enough that no player is going to notice anything out of the ordinary. Convex shapes may look weird in Nifskope, but that has to do with how Nifskope renders the collision. If you check you'll see the CS renders their collision normally. Convex shapes are better on performance than packed NiTriStripsShape's. I mapped the west gash rocks to work with the rock texture I used on them. It works amicably with that texture but they're not set up to be retexturable like Oblivion's rocks are. I don't have any current plans to work on rocks. I don't enjoy doing that particular kind of work and creating the existing rocks* was a chore that needed doing. * Entartet (I think) made a few
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
03-21-2008, 01:38 AM,
|
|||
|
|||
Alright then, i guess i'm just used to seeing polygon-type collision, it looked strange to me. I'd heard the words "primitive collision", but i didn't actually know what it meant. Guess i should probably find some tutorials on giving objects collision. I must say, they do fit the shape remarkably well, i was wondering about efficiency of processing, though i'm guessing that the game renders primitive collision much more easily than other types?
One question though- can primitive collision be imported into 3DS max? because i'm willing to do simple UV mapping for the set of Dumac rocks, but the collision wouldn't import/export from 3DS max. The original west gash texture, as you said, does work fine, but putting on a new texture doesn't work well at all. I'll do any work that needs doing, just need to know if it's possible to import the collision before i start bashing my head against the wall. Thanks for the explanation! I was very confused (especially because as you said, it works very well in game) Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
|
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)