project scope...
|
03-15-2006, 12:50 AM,
|
|||
|
|||
RE: project scope...
Before anything else, Welcome metasyn!
Quote:[...] There will be problems finishing the entirty of the world, lik ein tr.[...] Quote:All i'm saying is that with so much to do it's just not possible to have the entire island be to the same level as oblivion... Take a look at many other great mods of broad scope, many have fallen short, but many have exploded past the long journey to fame and greatness. There definately will be difficulties along the way, but it can be done. Tamriel Rebuilt was extremely broad in scope. Vvardenfell is much smaller in comparison to TR, but larger than Silgrad Tower. That is not to say that is impossible to complete, and complete with greatness. Quote:I just don't see how it can be done witht he years it took the pros to create[...] Bethesda was concerned with many more things besides world building and dialogue/quests. Remember, they also built the engine, graphical effects, and many other things from scratch, which also took up much of their time. We, along with the Vvardenfell team and any other mod based on a new world will not have to worry about anything but things involved in them, thus giving us more focus on it. Quote:don't just assume that because i;m new here I don't know what i'm doing. Quote:I come here to try an draise important issues that I think could lead to snasg and I instaded of beign returned in kind I recieve a sracastic remark... Nobody has assumed that. I'm sorry you feel that way. You will find that this community is one of the most friendly around. I think you should reread their posts, you will notice that neither of them meant anything offensive to you. So far, everybody has tried to offer a warm welcome and a personal explanation of your questions, and all you've done is shoot back at them. |
|||
03-15-2006, 12:51 AM,
|
|||
|
|||
well i may not return at all if bringing up problems is only an invitation for flaming from members... if all you'er goign to do is put wrods in my mouth and tell me waht you think my entent is, well then this place takes no better care of it's memebers than TR (been there, tired of the l337ness of that) i was expecting you guys to explain how the probeml would be solvefd/avoided not tell me that i dno't know waht i'm tlaking about!
just a few more days!!!!
|
|||
03-15-2006, 12:58 AM,
|
|||
|
|||
Alright, at the risk of being reprimanded again, i have to say: no one here meant any disrespect with our comments :yes:
I for one am sorry that I could not have made you feel more welcome, and (despite what has been said) we hope to see you as a part of the Silgrad Affiliate in the future!
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
|||
03-15-2006, 01:13 AM,
|
|||
|
|||
I'm sorry that you took offense at what we said, though I think that it was kind of mutual. Anyway, if you would like answers to "how the problem will be solved," I'll try to give it a shot.
1) The land is too big to get done even with the new terrain editor: As KuKulzA and I said earlier in this thread, it's very true that replicating so vast a land to previous specifications is probably going to be the most tedious and unpleasant part of this mod. It will probably take some time to get it the way we want, but it is also first on the list, so it will benefit from the "new and exciting" factor. Bottom line on this is that we won't know if it's possible until we try it, or how long it might take for that matter either. 2) There won't be enough stuff to fill it with: If you read the other threads in this forum, you will see that if anything we have too many ideas to implement. I mean, there are plans for roughly 20 factions! (It used to be 30!) I personally don't think that they'll all get in there, especially for first release. (We'll probably do a number of releases, not so much adding new areas but adding new quests to existing characters and areas.) 3) It will be just like TR: If you ask me, TR had two major problems. First, it let in too many ideas at once and tried to do them all without focusing on what needed to be done. This can be seen in how many incredible models they produced with nothing to go with them. Second, they did nothing except for a nifty intro video to bring attention to themselves. I will admit that we too have gone off on rabbit trails with non-essentials like extra creatures and such that could easily take up an inordinate amount of time. Granted, most would be really cool to see, but they aren't critical. I do think, however, that a lot of that has arisen from the waiting period before the game comes out, at which point I believe that we will start focusing more intensely on how to do what is needed right away. Regarding the promotion thing that TR failed in, you can look at the thread on Scheduled Releases and see that we plan to issue a series of preview mods, all of which would help us in the long run by pre-releasing mod locations or simply displaying our work. Both types should bring attention to us every few months and hopefully keep the larger community aware of what we're doing and interested in our project. 4) You don't treat your members well: I will admit that we have been harsh at times, though I'm not sure that this is one of them. However, if you look through the threads, you will notice that almost every idea, no matter how far-fetched it is, has been given an ear. You will also notice that members who have proposed rejected ideas have been encouraged to develop others so that they can indeed contribute. As Razorwing said, I think that it is a strength of this mod as a community. I hope that this does something to answer your questions. I really don't know what more we can say. |
|||
03-15-2006, 02:05 AM,
|
|||
|
|||
I hate to repeat what everyone has said, but here is my input....
my teammates and buddies here have already stated all that we can. I understand, this is an ENORMOUS task... but one we are not unwilling to undertake. If we are successful, we will be making one of the largest and most detailed mods for TES so far... if we fail... well the answer to that is, WE WON"T.... sure, perhaps we may not be able to make all of Vvardenfell... but considering it is a mod team (that I must say has great potential) and is unpaid and has a life besides TES, I think we will do VERY well... I realize it is not just you man, plenty of people have come to us / me about this issue, for example (if you don't mind) Vrenir came to us as a guy who really wanted to see us succeed, though well aware of the dangers, and wanted there to be a huge community to help fellow mods.... that did not happen... but as you will see, the coming of Vvardenfel and the cross-pollinization of ideas has evolved a Silgrad mod to a large community of potentially great mods and modders. so in closing, I would like to say, we mean you no disrespect, but many doubtfuls have come to actually be an active part of the group, and no idea is ignored, whether it is well thought out or not, whether it is with or not with lore... etc.etc. As long as an idea can be supported well, it can be considered.... |
|||
03-15-2006, 03:13 AM,
|
|||
|
|||
:cheers: Very well said Ku!
|
|||
03-15-2006, 09:01 AM,
|
|||
|
|||
Quote:Originally posted by metasyn You said above that you didn't think Vvardenfell would succeed. To quote you, "I just don't see how it can be done witht he years it took the pros to create, I mean that island is huge, theres no way that it can be done." In light of that I found it puzzling that you went to the trouble of registering and posting if it was just to tell them that all the work they've put into their project was a waste of time. I wasn't being sarcastic, I was genuinly curious what you thought the result would be of your "highlighting the important issue", as you put it, that you think their project would fail. Quote:Originally posted by metasyn There's a difference between flaming you and disagreeing with you. And on a general note not related to anything specific in this thread I find it a bit silly when people use TR as an example of why a completely different mod would fail as well. Might as well take Wizards Islands as an example of a mod that succeeded, it's the same reasoning. There's so many factors that come into play in whether a mod succeeds or not... community atmosphere, attitudes, leadership, scope, individual members who go the extra mile, and so on. I have no doubts whatsoever that TES4: Vvardenfell will become a roaring success with modders and players alike.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)