rpc30 "Petra Artorius' Home"
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04-06-2006, 02:54 AM,
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rpc30 "Petra Artorius' Home"
Claim code (reference):
rpc30 "Petra Artorius' Home" Estimate of size: house Architectural Type: Imperial Cheydinhal (ext.model: CheydinhalHouseUpper03, rotation: 0) Freeform description of this claim: The home of Petra Artorius, who runs the nearby bakery (rpc31). The NPC is already in the mod. 1. To claim this location, please post a reply saying so. It's not granted until Razorwing ok's it, which he/I usually do. 2. To mod a claim, start a new .esp dependant only on oblivion.esm. Mod the location at your discretion and free time, within reason. You don't have to, and can't, hook it up the town exterior - that's done by Razorwing after merging. Please check the RP Discussion board for latest information. Don't forget to add a northmarker and pathgrid.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-25-2006, 04:40 AM,
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I was told that I should claim something, so um, yeah.
How wealthy is she? |
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05-25-2006, 04:49 AM,
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Quote:Originally posted by The Old Ye Bard Kk, granted :check: She's doing well for herself. There's two kinds of Cheydinhal building sets; CheydinhalHouseMiddle and CheydinhalHouseUpper. The latter are more extravagant and lavish, and home to richer people than the ones in ...Middle. There's a few special things about her, as the NPC is already in the mod and for the most part voice worked. She runs her own bakery nearby, which is another claim. Also, she's in love with a guard named Lars Sjovik, and the player can perform a quest (already modded in) to further their relationship. Apart from that, your hands are free =)
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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05-25-2006, 04:55 AM,
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Thnx
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05-27-2006, 04:22 AM,
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here it is
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05-27-2006, 11:03 AM,
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I found some minor things.
The basement. The corn is floating, check the ingredients. Reposition the broom (screenie). Groundfloor. Replace the fire by for example a activatorflamenode04 or add sound. First Floor. The cutlery. Change the rotation slightly. Reposition one of the plates (screenshot). One piece of venison is floating. Reposition the strawberry's. One piece of bread is floating (screenshot). Pathgrid. Don't add red points (th's) on the stairs. General remarks. Add a NPC. Add dialogue (a greeting,a Reich Parkeep topic and one topic or more of your liking). Assign ownership to the cell. Add more clutter / furniture. For the next interior, make the X,Y,Z = 0,0,0. Add a Northmarker (rotation 0) to the house and the basement. Resuming you are a good modder (with experience). Welcome to the team :yes:. EDIT Please add "rpc30" to your uploaded files. TIA.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-27-2006, 10:38 PM,
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Most of the floaters are caused by the crappy havoc system.
I beleive the NPC is already in the main part of the mod. I have no idea which way is north so cannot place a north marker. I didn't realise I had placed anyred points ( as I copied an interior that used the same Arcitecture piece and deleted all of the objects and placed new ones, so I didn't have to do a proper pathgrid) I will place some more furniture. Thnks. |
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05-28-2006, 10:24 AM,
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Quote:Originally posted by The Old Ye Bard I fully agree. About the NPC, you are right . Set the Northmarker at a rotation of 0. That's north.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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