Silgrad Tower from the Ashes

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hi,

Someone said before that in the new lore for the oblivion handbook it says that vivec and the nerevarine have "dissapeared" perhaps we could work in a quest where you follow their last known traces to find clues on there where-abouts. But, of course, you come up short but earn some good items along the way? Just putting it out there.
I was thinking of something similar too... infact what I was thinking of was this...

you meet up with a Blades member and they ask you to try to track down the Nerevarine (being very blunt and not explanatory here) and you go off... they ask you to start with the Urshilaku who know mos about the Nerevarine
so you start there.... and you learn that the Nerevarine told the wise-woman that s/he was going to leave Morrowind. He leaves her Azura's Ring and the Teeth of the Urshilaku and goes off.... she says it is likely he went to Maar Gan to get some supplies... so you go there and a warrior approaches you as tells you that he has heard of you looking for the Nerevarine and says to come with him, he leads you to the Temple and then you see behind the rock Hopesfire, apparently the Nerevarine has left it for the Redoran to keep....
then he says you may take it if you wish but not until you discover where the Nerevarine is off to.... this seems to give you now clue but he says that the Nerevarine said good-bye to some of the people in Balmora... and so when you go there, Hasphat Antabolis has some info, the Nerevarine is visiting the Telvanni.... and Hasphat also says that he would like it if you take these and he gives you five ebony arrows of slaying which apparently the Nerevarine never used....
You go to Divayth Fyr's tower of Tel Fyr and he talks to you about the Nerevarine, he says he thinks he is off to Akavir but the last people that talked to him were the ashlanders... and so he says you can have the Heart Ring of Dagoth Ur that the Nerevarine gave to him.... he advises you visit the Erabenimsun first....
so you are off to the Erabenimsun and Han-Ammu the Ashkhan has the Siezing of the Erabenimsun and is unhappy... he says it is too bad the Nerevarine left... but he also says that the Erabenimsun gave him/her their best guar to travel north through the Grazelands.... he advises you to go visit the Zainab
the Zainab will tell you that the Nerevarine left awhile ago and that Kaushad the ashkhan said goodbye... the Nerevarine also returned the Thong of Zainab and went to the Ahhemusa....
The Ahemmusa wise-woman tells you that you must go to the Cavern of the Incarnate first..... you find that all the ghosts (false-incarnate's) tokens and weapons are back with them.... obviously the Nerevarine has returned them....when you return the wise-woman will tell you that the Nerevarine returned the Madstone of the Ahemmusa and left in a small boat, he went eastward...



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and of course this is not a final idea... it is only a thought of mine.... perhaps the Nerevarine should keep his tokens as that defines who s/he is.... the Thong of Zainab, the Madstone of Ahemmusa, the Siezing of the Erabenimsun, and the Teeth of the Urshilaku... and also Trueflame, moon-&-star, and Barilzar's Mazed Band...
I think the Nerevarine went to the Akaviri isles. You'll have to think of a backstory about him returning.
Trying to figure out what happened to him/her is a fine idea. Bringing him/her back not so much, because if we bring him/her back, we have to deal with the reprecusions as well as the wonderful issue of how to portray him/her again. Leave the Nereverine's fate to Bethseda; focus on Vivec instead.
What is the Nerevarine, and what is his purpose?


Some shady, undetermined humanoid who, through Azura's blessings, was to kill Dagoth Ur and unite Morrowind.

Kill Dagoth Ur: check
Unite the Morrowind: Hmm... Helseth did it.
Helseth is doing a bang-up job or running the place and bringing it into the folds of the Empire, which is fine for it's long-term stability. At heart, Nerevar is a patriot (presumably), and so if things are good with him out of the picture, out of the picture he goes. If he was still around, he'd only be a divisive symbol -- especially for the Hlaalu. Worst case, he served his purpose and Azura 'ascended' his spirit to Oblivion.


I like to think he's holding Vivec captive for Azura. A way for her to clear the board of gods and persons of incredible, supernatural influence so that events can start playing out without their meddlesome interference. Because at his core, Nerevar wasn't intended to be the triumphant saviour, leading the Dunmer to conquest before unimagined; he was just a way to restore balance to a system that had been broken. With that balance restored, he can rest, or something like it.
Nerevar was a staunch worshipper of Azura and influential....
Azura wanted to get back at the Tribunal and Dagoth Ur for their use of the Heart which could be a threat to the Daedra.... and also proper use of the Heart can strengthen the barriers between Nirn and Oblivion
Someone said to give the Nerevarine a closed helm. That would eliminate portrayal problems. And when you enter Vvardenfell there could be some way to generate which race he was.

I would really want the Nerevarine to return. Maybe later in the game way after that quests he returns for the Great House war.
Quote:Originally posted by KuKulzA
Nerevar was a staunch worshipper of Azura and influential....
Azura wanted to get back at the Tribunal and Dagoth Ur for their use of the Heart which could be a threat to the Daedra.... and also proper use of the Heart can strengthen the barriers between Nirn and Oblivion
I'd argue against the 'threat to the Daedra' part of that -- the "Anticipations", while more or less marginalized in Dunmer society by the Tribunal Temple, were never threatened in any real sense, and seemed happy enough to let the Tribunal's fate play out.

But you make a good point I hadn't thought of, and it's a good excuse to keep Vivec and Nerevar off the stage:
Azura can be assumed to know what's going on in Oblivion moreso that mortals. She likes the Dunmer. She has agents on the ground there, and resources she can direct them to use. Essentially, she's looking at Cyrodiil and Dagon's attacks and going "Like hell that's going to happen in Morrowind!"

Nerevar is basically just a guy, however powerful and skillfull (at least when you played him), and he doesn't know how to use the Heart or the tools. Vivec is still pretty godly, so he'd be well equipped to unearth the Heart after the cave-in, and having witnessed the tools being used many a time he'd be the go-to guy for that as well. But Vivec, as part of the former Tribunal, is untrustworthy to Azura, so the tools are kept out of his hands and he instead plays advisor to Nerevar again.

It's a decent premise, even in the event of House War -- if the Houses are struggling against each other, the Dunmer are going to come through one way or another no matter what. If Dagon got through, Dunmer survival gets dicey. Whether Dagon would even target Morrowind is immaterial; as long as the possibility existed, Azura and her allies Nerevar and Vivec would have to act.

Assuming the player could get inside Red Mountain, he could simply be faced with an unopenable door when he neared the Heart Chamber, and the message "Nerevar cannot be disturbed" as a way to keep the racial problems from being an issue. And if the player can't get inside, it stays kind of murky whether or not Vivec is still alive -- for all we know, Azura might be telling Nerevar how to use the tools instead.
If you read the player's handbook it metions that vivec also disappears. But a bit before that when it talks about Neravarine, he has some right hand men that rose to a godly state and one of them is Vivec. So you could tie this all together when you go find the Neravarine. For example everyone thinks that they have gone away but they could have gone to the Tower the Gods made in the begining. Which if anyone had read the handbook it is somewhere near Hammerfell. Which is all the way on the left side of Tamriel so you could just build the Tower and have the player go out and build a portal to take them there and etc. etc.
We could request to Bethesda for a command to pop up a facegen menu that generates a specific NPC's (the Nerevarine's) face. Would have to wait until an expansion, but we most likely won't get to implementing the Nerevarine before then, and even if we do, we could just generate a temporary face.
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