Silgrad Tower from the Ashes

Full Version: Road Claim: Deepen Meadows [Finished]
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Sounds great. I'd love to see a few screenshots when someone happens to be looking at it in-game. :yes:
Quote:Originally posted by Ibsen's Ghost
Sounds great. I'd love to see a few screenshots when someone happens to be looking at it in-game. :yes:
I would have taken some, but I'm still getting things back together from my reinstall of Oblivion Smile (I had some problems a few days ago, I still need to download a few files).
@ TheImperialDragon: Thanks, I'm glad you liked it =), now, as for these problems you encountered;

Quote:Originally posted by TheImperialDragon
There are several floating objects around roads and ponds. In cell (9, -19), for example, I saw a few floating bushes and mushrooms surrounding the pond. Make sure that the stems always go into the ground.
[*]In the same cell, I saw that a few of the lilypads were a little bit high. Could you lower them a little bit so they're closer to the water surface?
Well, I could see these lilypads that are higher than they should, I'm fixing them right now, but I can't find any floating objects around the ponds, although I did found a flying mushroom on the road nearby, I don't think that one was all you were refering to, so if you can post me a screenshot of these objects, I would really apreciate it. This is about the place surrounding the ponds, but also, I haven't been able to find flying objects on later parts of the roads, though there I may, I'm still looking.

Quote:Originally posted by TheImperialDragon
[*]A lot of the landscape modifications you made need to be much smoother (in terms of land shape). You can see the sharp geometry of the land, which is generally not a good thing.
Now that you mention it, it doesn't look natural, I'll see to this, thank you for pointing it out.

Quote:Originally posted by TheImperialDragon
[*]I saw you used a few Deepen Moor objects (like the trees and logs in cell 8, -20). Don't confuse Deepen Meadows with Deepen Moor - don't use Deepen Moor objects since their textures were intended for an unexplored bog. If you would like, however, I can easily create new versions of certain models to use Deepen Meadows textures instead?
That would be great. =)

Quote:Originally posted by TheImperialDragon
[*]There are a few areas where it looks as though almost all objects were removed (cell (10, -17) is an example of this). Could you explain why this is? A lot of it will probably be converted into farmland at some point, but I was just wondering if there was a reason, that's all.
Those places I didn't modified at all, I believe they are random generated places, though they are not noticeable from any point of the road I made, only from that part of the road that was already made in the south but I didn't do anything there because I thought it was somebody else's work, but other than that they are to be found only far behind the landscape I made around the roads, and well, this time I only made the landscape surrounding the roads, but I would revamp these places if I am given the claim to the whole region, something that I would like to, after we are through with this one.

Quote:Originally posted by TheImperialDragon
[*]In the rocky cells around cell (17, -22), and in a few other areas, there are rocks floating above the ground. Make sure that the bottoms of the rocks are in the ground when placing them.
You are totally right, I'll see to them.

Thank you very much for your help. Smile

@ Ibsen's Ghost;

Quote:Originally posted by Ibsen's Ghost
Sounds great. I'd love to see a few screenshots when someone happens to be looking at it in-game.
Right now I'm sauntering all over the place again and again. I'll take some shots for you. =)
Cool! Thanks Anastassia. I'm a sucker for attractive landscapes...
Quote:Originally posted by Anastassia
Well, I could see these lilypads that are higher than they should, I'm fixing them right now, but I can't find any floating objects around the ponds, although I did found a flying mushroom on the road nearby, I don't think that one was all you were refering to, so if you can post me a screenshot of these objects, I would really apreciate it. This is about the place surrounding the ponds, but also, I haven't been able to find flying objects on later parts of the roads, though there I may, I'm still looking.
Well, when I say floating, that can include gaps underneath the models. Most of what I was noticing along the roads were rocks. I took screenshots of three examples. These are in cells (12, -17), (14, -22), and (19, -18), respectively.

I also took screenshots of some floating mushrooms and a floating bush near the pond in cell (9, -19). The heather should also be moved more to the shore of the pond, so it can be sunk properly into the ground.

Quote:Originally posted by Anastassia (regarding the retextured meshes)
That would be great. =)
I'll send you a PM. Smile

Quote:Originally posted by Anastassia
Those places I didn't modified at all, I believe they are random generated places, though they are not noticeable from any point of the road I made, only from that part of the road that was already made in the south but I didn't do anything there because I thought it was somebody else's work, but other than that they are to be found only far behind the landscape I made around the roads, and well, this time I only made the landscape surrounding the roads, but I would revamp these places if I am given the claim to the whole region, something that I would like to, after we are through with this one.
Are you sure you didn't accidentally select the objects in this area and delete them? I attached screenshots of the same area around cell (10, -17) from before activating this ESP, and from after. You can see a noticeable difference. It *might* be possible to undo this change and restore those objects, if it was an accident.

Quote:Originally posted by Anastassia
Right now I'm sauntering all over the place again and again. I'll take some shots for you. =)
That would be great. Smile
Quote:Are you sure you didn't accidentally select the objects in this area and delete them? I attached screenshots of the same area around cell (10, -17) from before activating this ESP, and from after. You can see a noticeable difference. It *might* be possible to undo this change and restore those objects, if it was an accident.


Hi TID. Did you look under the landscape? It looks like that area has been raised quite a bit between the two photos.
@Ibsen's Ghost;

Ok, here are some screenshots;

This one is the usual look of the roads.

This one is from a huge oak standing alone on a plain, I really like this spot.

This is a shot from the "rocky cell" TheImperialDragon was talking about, for a lack of a better description.

This one shows one of the bridges that go over the river that goes around.

This one shows an slightly elevated part of the road.

This is form a part of the road that has no stone road.

This is supposed to be a tree struck by a lightning bolt, blocking the way.

This one is from a stream of water.

This one shows a pond by the road.

This is form the crossroads in the region.

This is a random shot.

@TheImperialDragon; yes, it is evident the were changes in (10, -17), I must have deleted or moved those things without noticing :S, I'll delete the edit flag for that cell on the esp, anyway, seeing those shots you posted, makes me think there must be plenty of objects misplaced in that way, like you said. I guess I'll have to look more carefully, all this time I've been searching for objects flying from horseback so I don't really see the lower part of objects and missed that sort of details. Thank you so much for your help. =)

Edit: Ohh, let me apologize for the misunderstanding, (10, -17) is not the place I thought it was all this time, I've been confusing the place for another one to the south, (10, -17) is the place of the second screenshot I made, around the big oak, I understand now why you said before that I did this in many places, and now I can answer, yes I did that many times, that's how I made those meadow plains you can see all around over the roads... and well, it does certainly looks much better than it was before, so, I think it's ok.
I can see you've done sterling work and that you have a keen sense of aesthetics, both in your work and your screenshots of it :goodjob:

Seeing your screenshots, especially the one showing a tree blocking the way, made me wonder about pathgrids. Did you happen to add a pathgrid to your road? Because my thinking is that perhaps there'll be guards patrolling the road eventually, or perhaps NPCs in future quests will travel along it, and then a pathgrid is essential. The fallen tree is a nice touch and if you haven't added the pathgrid yet I'm sure the pathgrid could go around it without any problems.

Unrelated to your work I noticed the normal map of the cobblestone texture in this image looked strange. I went ahead and made an alternative suggestion for the normal map, which can be downloaded here for those who wish to check it out.
Absolutely beautiful! =) I agree with RW about the fallen tree. It's also very varied from the looks of it....it must have taken ages to do the fencing but it's a really nice touch! Thanks for the trip along the road. :goodjob:
The sceenies look great. Smile
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