Search Results
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Thread: Open jobs for modellers
Post: Sorry I haven't replied. I could probably do tabl...
Sorry I haven't replied. I could probably do tables, beds, and potions. |
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Pjstaab |
Visual Development
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265 |
86,336 |
01-14-2007, 03:20 AM |
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Thread: Open jobs for modellers
Post: I couldn't really get much out of the first post, ...
I couldn't really get much out of the first post, so what do you still need modelled? |
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Pjstaab |
Visual Development
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265 |
86,336 |
01-09-2007, 11:11 PM |
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Thread: TES4: Vvardenfell - SIGN UP HERE!
Post: [quote][i]Originally posted by KuKulzA[/i]
[B]Pjst...
Quote:
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Originally posted by KuKulzA
Pjstaab, would you like to help out with our Maar Gan? its been slow progress there, if you want to help, your assistance would be greatly appreciated..
:bounce... |
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Pjstaab |
General Discussion
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187 |
52,502 |
01-08-2007, 11:50 PM |
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Thread: TESPort-Discussion
Post: Ok so Cyrodill or however you spell it is about 6....
Ok so Cyrodill or however you spell it is about 6.9 square miles playable right? And Vvardenfell playble is just short of 6 square miles right? Cyrodill is supposed to be 4x larger than Vvardenfell r... |
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Pjstaab |
General Discussion
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152 |
23,299 |
01-08-2007, 11:47 PM |
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Thread: Why such a large Landmass?
Post: RE: Why such a large Landmass?
Quote:
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Originally posted by TheImperialDragon
Quote:
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Originally posted by Pjstaab
Why such a large landmass? What are we going to do with all that space in between cities? It just wouldn't f... |
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Pjstaab |
General Discussion
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19 |
2,865 |
12-18-2006, 05:49 AM |
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Thread: Why such a large Landmass?
Post: Why such a large Landmass?
Why such a large landmass? What are we going to do with all that space in between cities? It just wouldn't feel right having vvardenfell larger than cyrodiil. Isn't cyrodiil 1.4 times the size of v... |
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Pjstaab |
General Discussion
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19 |
2,865 |
12-18-2006, 03:36 AM |
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Thread: How are the models named?
Post: Shucks, I really wanted to try TESPort with static...
Shucks, I really wanted to try TESPort with statics. |
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Pjstaab |
Tavern TESIV
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4 |
1,476 |
12-18-2006, 03:23 AM |
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Thread: TESPort-Discussion
Post: TESPort-Discussion
http://www.elderscrolls.com/forums/index.php?showtopic=599029
TESPort: Utility to help port Morrowind mods to Oblivion., Currently imports cells, landmass, NPCs and books. |
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Pjstaab |
General Discussion
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152 |
23,299 |
12-18-2006, 01:01 AM |
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Thread: TES4: Vvardenfell - SIGN UP HERE!
Post: I can put together interiors and exteriors and I'm...
I can put together interiors and exteriors and I'm working on my modeling skills right now so my models won't be the best but hey at least I can make something. |
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Pjstaab |
General Discussion
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187 |
52,502 |
12-18-2006, 12:57 AM |
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Thread: How are the models named?
Post: I was wondering if the object has a morrowind coun...
I was wondering if the object has a morrowind counterpart if it had the same name as that. I was gonna give TESPort a try with statics to see how it looks. |
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Pjstaab |
Tavern TESIV
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4 |
1,476 |
12-18-2006, 12:01 AM |
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Thread: How are the models named?
Post: How are the models named?
Do they have a ST prefix or what? |
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Pjstaab |
Tavern TESIV
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4 |
1,476 |
12-17-2006, 11:46 PM |
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Thread: Heightmap?
Post: How about using the heightmap and stuff from the M...
How about using the heightmap and stuff from the MGE distant land generator? |
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Pjstaab |
Vvardenfell Towns and cities
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44 |
10,562 |
11-07-2006, 10:14 PM |
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Thread: heightmapper DISCUSSION
Post: Over my head. So the land isn't created in the cs...
Over my head. So the land isn't created in the cs you make it as a heightmap? I've never done anything in the oblivion CS because I use oldblivion and can't get the cs to work with it even though i'... |
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Pjstaab |
Tavern TESIV
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129 |
13,649 |
10-01-2006, 04:05 PM |
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Thread: heightmapper DISCUSSION
Post: So in oblivion you can only make it a little bit b...
So in oblivion you can only make it a little bit bigger then the LOD will cut out? |
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Pjstaab |
Tavern TESIV
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129 |
13,649 |
10-01-2006, 03:59 AM |
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Thread: heightmapper DISCUSSION
Post: So the heightmap is use for LOD right? Why not as...
So the heightmap is use for LOD right? Why not ask timeslip if you could use is Morrowind IVD distant land generator? Well adapt it for oblivion of course. |
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Pjstaab |
Tavern TESIV
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129 |
13,649 |
09-30-2006, 02:32 AM |
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Thread: TES4: Vvardenfell sign up!
Post: I'll help. I've got Max and Photoshop.
I'll help. I've got Max and Photoshop. |
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Pjstaab |
General Discussion
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375 |
49,096 |
12-18-2005, 09:28 PM |