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Thread: Camlorn Screenshots Thread
Post: It's brilliant. I took a stroll through Camlorn a ...
It's brilliant. I took a stroll through Camlorn a couple of days ago and was already amazed, but seeing it in one piece is even better (for some reason, the cells didn't load correctly in the game, an... |
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Fearabbit |
General Discussion
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12 |
3,518 |
01-29-2011, 03:31 PM |
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Thread: High Rock Internal Alpha 1.0
Post: "For evaluation" - does that mean something like f...
"For evaluation" - does that mean something like feedback? If so, I'd be interested, in case you need some input. |
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Fearabbit |
General Discussion
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5 |
1,449 |
01-17-2011, 11:41 PM |
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Thread: My computer... broke, sort of
Post: Alright! I'm currently in the middle of installing...
Alright! I'm currently in the middle of installing Oblivion again. Hopefully, I'll be able to get some work done during the next week.
I'll be honest, my new computer had been repaired about two weeks... |
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Fearabbit |
General Discussion
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7 |
1,675 |
12-11-2010, 12:46 PM |
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Thread: My computer... broke, sort of
Post: Alright, new computer is on its way and should arr...
Alright, new computer is on its way and should arrive in the next few days.
Very excited about that, actually. Since my laptop can still be used as a laptop, I bought myself a desktop computer, which... |
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Fearabbit |
General Discussion
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7 |
1,675 |
10-23-2010, 10:40 AM |
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Thread: My computer... broke, sort of
Post: Well, thing is it did happen when I was playtestin...
Well, thing is it did happen when I was playtesting Oblivion. And the graphical errors appear already when the computer is booting... the first thing I see is always that fat DELL logo, and there are ... |
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Fearabbit |
General Discussion
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7 |
1,675 |
09-25-2010, 03:51 PM |
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Thread: My computer... broke, sort of
Post: My computer... broke, sort of
Hello everyone,
it finally happened... my computer decided to cause me a lot of trouble. Seems like the graphics card couldn't take it anymore. I can't start Windows anymore, only the Safe Mode is st... |
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Fearabbit |
General Discussion
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7 |
1,675 |
09-25-2010, 03:29 PM |
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Thread: Daggerfall City Meshes
Post: Yes; Deeza could open it just fine. I don't know w...
Yes; Deeza could open it just fine. I don't know why it didn't work for me, tried several programs and downloaded it multiple times... anyway, he updated the resource files, and now I can use the new ... |
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Fearabbit |
Models and Textures
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33 |
6,456 |
09-01-2010, 01:03 AM |
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Thread: Daggerfall Screenshots Thread
Post: Yes, it's the test worldspace TestJyggylag. Quite ...
Yes, it's the test worldspace TestJyggylag. Quite handy.
Glad you like it! |
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Fearabbit |
General Discussion
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7 |
2,882 |
08-31-2010, 07:07 PM |
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Thread: Daggerfall [Claimed by Deeza]
Post: One of 5 worldspaces has its basic design. Clutter...
One of 5 worldspaces has its basic design. Clutter, vertex shading, and height mapping are still missing.
Currently working on the next worldspace. |
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Fearabbit |
Cities
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7 |
1,875 |
08-31-2010, 01:15 PM |
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Thread: Daggerfall Screenshots Thread
Post: In order to get in touch with the tileset and see ...
In order to get in touch with the tileset and see its limitations etc., I thought it'd be a good idea to start with the narrowest street, and see how it works out.
Turns out it's a pain in the ass to ... |
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Fearabbit |
General Discussion
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7 |
2,882 |
08-31-2010, 01:04 PM |
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Thread: Daggerfall [Claimed by Deeza]
Post: Concerning the layout of the city, I'd like to dis...
Concerning the layout of the city, I'd like to discuss a few things. I was thinking about these districts:
- Waterfront (ships, houses of fishers, storehouses)
- Some dark alley (Thieves Guild and oth... |
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Fearabbit |
Cities
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7 |
1,875 |
08-14-2010, 03:25 PM |
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Thread: Daggerfall City Meshes
Post: Not yet, no. It's not a big deal, I'm not yet at t...
Not yet, no. It's not a big deal, I'm not yet at the stage where I actually need those new meshes, and I guess he'll solve the problem soon. |
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Fearabbit |
Models and Textures
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33 |
6,456 |
08-14-2010, 03:11 PM |
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Thread: Daggerfall City Meshes
Post: [quote][i]Originally posted by mr_siika[/i]
New fi...
Quote:
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Originally posted by mr_siika
New files available here (http://www.file-upload.net/download-2664249/daggerfall.7z.html).
pwd: fictional city (same pws as last time)
--
I can't open this ar... |
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Fearabbit |
Models and Textures
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33 |
6,456 |
08-14-2010, 12:04 PM |
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Thread: Daggerfall City Meshes
Post: I'm here!
Like I said in the thread about the Ive...
I'm here!
Like I said in the thread about the Ivellon tileset, I was on vacation. Right when I came back, my internet died, which is why I haven't been online. Now I'm using my neighbor's WLAN.
Othe... |
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Fearabbit |
Models and Textures
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33 |
6,456 |
08-06-2010, 06:49 PM |
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Thread: Concerning Lazarus' Ivellon tileset
Post: Concerning Lazarus' Ivellon tileset
Quick update before I leave for vacation - Lazarus gave his permission to use the Ivellon tileset.
He doesn't recommend it because he believes mr_siika or Phitt could do a far better job, but from wh... |
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Fearabbit |
Models and Textures
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3 |
1,491 |
07-19-2010, 09:24 PM |
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Thread: Daggerfall City Meshes
Post: To be honest, I'm currently having a bit of troubl...
To be honest, I'm currently having a bit of trouble with the meshes - I can't seem to create a row of houses without any clipping.
Your demo layout clearly shows that it's possible, of course, so I'l... |
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Fearabbit |
Models and Textures
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33 |
6,456 |
07-17-2010, 02:33 PM |
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Thread: Daggerfall City Meshes
Post: You mostly see your own stuff? That won't change a...
You mostly see your own stuff? That won't change anytime soon, nearly every architecture style is based on your resources ;)
(The one other style I'm aware of is made by Phitt, if I'm not mistaken.)
... |
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Fearabbit |
Models and Textures
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33 |
6,456 |
06-27-2010, 04:59 PM |
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Thread: Daggerfall [Claimed by Deeza]
Post: *bump* This is a part of the "Daggerfall and envir...
*bump* This is a part of the "Daggerfall and environs" claim that is now in my responsibility. |
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Fearabbit |
Cities
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7 |
1,875 |
06-19-2010, 06:08 PM |
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Thread: Daggerfall Stables
Post: *bump* This is a part of the "Daggerfall and envir...
*bump* This is a part of the "Daggerfall and environs" claim that is now in my responsibility. |
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Fearabbit |
Landmarks
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1 |
1,103 |
06-19-2010, 06:07 PM |
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Thread: Daggerfall Tournament Field
Post: *bump* This is a part of the "Daggerfall and envir...
*bump* This is a part of the "Daggerfall and environs" claim that is now in my responsibility. |
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Fearabbit |
Landmarks
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1 |
776 |
06-19-2010, 06:05 PM |