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Thread: The Amazing Talents of Mr Siika
Post: [quote][i]Originally posted by nick_op[/i]
Regardi...
Quote:
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Originally posted by nick_op
Regarding normal maps; the best way to create really good normal maps is by making a high poly version of your mesh and generating the normal map from that.
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Ayreus |
Visual Development
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73 |
17,233 |
11-27-2008, 07:36 PM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: @InsanitySorrow: Thanks, glad to be of service :)....
@InsanitySorrow: Thanks, glad to be of service :).
You did bring up one thing that I was overlooking...I don't know how well all of this meshes with the fact that we're talking about a summonable cre... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-25-2008, 06:30 PM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: @InsanitySorrow: Sorry about that; I'd started put...
@InsanitySorrow: Sorry about that; I'd started putting all that together and writing the post before you'd left yours. I'm just trying to be the idea guy here and put everything I can think of on the ... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-25-2008, 05:51 PM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: [quote][i]Originally posted by Seniosh[/i]
The mem...
Quote:
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Originally posted by Seniosh
The memory core could then be a requirement in building the Centurion. Each time you wanted to rebuild the centurion, you'd have to go collect the necessary mat... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-25-2008, 05:33 PM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: Just in case there was any confusion, I was discou...
Just in case there was any confusion, I was discouraging the permanent upgrades idea. I don't see any problems with the temporary upgrades that Seniosh mentioned.
The biggest problem with permanent u... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-25-2008, 12:32 AM |
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Thread: The Amazing Talents of Mr Siika
Post: I have to say, your Durzog model is a real beauty ...
I have to say, your Durzog model is a real beauty :). Just out of curiosity, I noticed you mentioned that you painted in the shadows on the model. I've only worked with interior textures, so I've alwa... |
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Ayreus |
Visual Development
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73 |
17,233 |
11-24-2008, 07:47 PM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: Hi, just following up on one of the suggestions I ...
Hi, just following up on one of the suggestions I had before. I've been sitting on this for a few days now. This isn't going to be the usual, though, since I'm going to instead encourage you not to fo... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-24-2008, 07:09 PM |
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Thread: New Dwemer ornamentation
Post: [quote][i]Originally posted nick_op[/i]
...I also ...
Quote:
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Originally posted nick_op
...I also started looking into Aryt Nouveau stuff as well, also due to Oblivion (I'm making some faction icons that should blend fairly well with the vanilla, whic... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-24-2008, 06:52 PM |
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Thread: New Dwemer ornamentation
Post: [b]@core members: I've [i]just[/i] spoken to Phitt...
@core members: I've just spoken to Phitt this morning and he's given his ok; the textures are yours if you want them.
Thanks for the critiques :). That border trim's been bothering me too. The aesthe... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-20-2008, 07:13 PM |
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Thread: New Dwemer ornamentation
Post: Well, hopefully this won't be taken as ruthless te...
Well, hopefully this won't be taken as ruthless teasing, but I have one final shot of a modified version of the rivet clamp texture introduced in the last post I put screenshots in. This one's definit... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-20-2008, 07:26 AM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: Hmm...Well, my plate's full with the Forsaken Isle...
Hmm...Well, my plate's full with the Forsaken Isles, but I'd be game for developing a COBL-type (correction noted) plugin later. My scripting skills in Oblivion are a little rusty atm, but I've been p... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-20-2008, 07:00 AM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: Oops, sorry, literally just re-edited the post wit...
Oops, sorry, literally just re-edited the post with additional suggestions, so please check it again.
The item synthesis process is really interesting...It's basically in the same vein as the Dwemer ... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-20-2008, 03:39 AM |
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Thread: Dwemer Centurion Companion Development/Discussion
Post: I was just reading through this post when I had an...
I was just reading through this post when I had an interesting idea... What about special "upgrade" artifacts that would effectively boost the (summonable, I know) steam centurion's abilities? Somethi... |
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Ayreus |
Dumac City Discussion
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57 |
14,022 |
11-20-2008, 03:09 AM |
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Thread: New Dwemer ornamentation
Post: There is one lingering question, though I take the...
There is one lingering question, though I take the fact that no one has brought up anything about it as a good sign...is this in keeping with the aesthetics that would have appealed most to the Dwemer... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-20-2008, 02:22 AM |
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Thread: New Dwemer ornamentation
Post: Thanks, I appreciate the good reviews :). Well, si...
Thanks, I appreciate the good reviews :). Well, since you already have the base textures I've been using (you did get Phitt's Dwemer tilesets, right?), I don't see any "intellectual copyright" issues ... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-19-2008, 06:18 PM |
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Thread: New Dwemer ornamentation
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
F...
Quote:
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Originally posted by Ibsen's Ghost
Fits with the style you're developing very nicely IMO.
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Thanks, hope that means I'm on the right track :). I decided to throw the new textures onto a f... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-17-2008, 09:40 PM |
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Thread: New Dwemer ornamentation
Post: I have to admit, I'm rather intrigued by the chall...
I have to admit, I'm rather intrigued by the challenge of coming up with some 4D art. And, everything considered, the Dwemer probably would have discovered fractals and other advanced mathematics. The... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-16-2008, 04:27 AM |
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Thread: New Dwemer ornamentation
Post: [quote][i]Originally posted by nick_op[/i]
I'd rec...
Quote:
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Originally posted by nick_op
I'd recommend trying your normal maps at 1 quarter the size of the diffuse (e.g. if diffuse is 512x512, normal will be 256x256) and using the 8.8.8.8 ARGB .dds ... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-14-2008, 01:58 AM |
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Thread: New Dwemer ornamentation
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
I...
Quote:
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Originally posted by Ibsen's Ghost
In that case, it could be explained away as being the work of some isolated freakish individual amongst the Dwemer (a depraved aristocrat, perhaps) who de... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-13-2008, 01:21 AM |
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Thread: New Dwemer ornamentation
Post: [quote][i]Originally posted by Ibsen's Ghost[/i]
S...
Quote:
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Originally posted by Ibsen's Ghost
So it's instrumental in solving the puzzle then...?
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Oh yeah, you better believe it. Glad to see that there's yet another old-school RPG fan who still ... |
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Ayreus |
Dumac City Discussion
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41 |
9,567 |
11-11-2008, 10:19 PM |