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Thread: Bitter Coast Trees
Post: We just had a talk with SACarrow about this, and l...
We just had a talk with SACarrow about this, and like he said this is only a first cut, this is not at all how the trees will look like. Personally it helped me spot the parts that need fixing and thi... |
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ev1 |
Visual Development
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20 |
7,532 |
05-01-2008, 08:20 PM |
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Thread: Ride's hlaalu textures
Post: Hi.
I don't know if they're appropriate or correc...
Hi.
I don't know if they're appropriate or correct for the given architecture, but from a photoshop view they're good quality :check: |
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ev1 |
Visual Development
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4 |
1,870 |
04-19-2008, 08:32 PM |
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Thread: Bitter Coast Trees
Post: [quote][i]Originally posted by Razorwing[/i]
Nice ...
Quote:
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Originally posted by Razorwing
Nice work :goodjob:
The only thing I could see that was less than great was that I think the normal map is either a bit too strong or has too high contrast.... |
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ev1 |
Visual Development
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20 |
7,532 |
04-04-2008, 05:28 AM |
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Thread: Kwama Warrior
Post: Awesome :goodjob:
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ev1 |
Visual Development
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86 |
34,982 |
03-19-2008, 09:06 AM |
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Thread: Happy birthday sandor!
Post: Happy birthday man :check:
Happy birthday man :check: |
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ev1 |
Tavern TESIV
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22 |
5,416 |
01-07-2008, 01:31 AM |
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Thread: Take it off... mhmf... take it ALL off...
Post: The guard looks really good :goodjob:
Some of the...
The guard looks really good :goodjob:
Some of the other stuff could prove useful too :banana: |
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ev1 |
Tavern TESIV
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19 |
3,493 |
01-01-2008, 01:49 PM |
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Thread: Tobi's Imperial Fort Set Thread
Post: Very nice job there. I liked it shiny though :) Th...
Very nice job there. I liked it shiny though :) The last version is too bland for my liking. |
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ev1 |
Visual Development
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304 |
60,601 |
12-19-2007, 09:48 AM |
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Thread: Note of absence.
Post: Im back :)
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ev1 |
The Raven
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12 |
3,683 |
04-13-2007, 01:09 PM |
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Thread: Hlaaleluja!
Post: Ghogiel dont get me wrong im not trying to be a sm...
Ghogiel dont get me wrong im not trying to be a smartass, rather trying to save you from spending time on trying to make something that is imposibble.
The texture you are showing is not what Razorwing... |
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ev1 |
Visual Development
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63 |
13,629 |
03-31-2007, 12:20 AM |
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Thread: Hlaaleluja!
Post: Well I still stand by what I said, that if the til...
Well I still stand by what I said, that if the tiles aren't squares (at least at the edge of the texture) it isn't possible to make the kind of tiling Razorwing is looking for.
If you can show me a te... |
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ev1 |
Visual Development
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63 |
13,629 |
03-30-2007, 08:07 PM |
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Thread: Shiny Objects?
Post: Put a gray shade in the alpha of the normal map in...
Put a gray shade in the alpha of the normal map in the part of the texture you want to shine.
(The brighter this shade the more it shines) |
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ev1 |
Models and textures
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3 |
1,853 |
03-30-2007, 08:00 PM |
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Thread: Note of absence.
Post: Note of absence.
Starting from tomorrow I will be staying at my parents for the Easter holidays. I'm not sure whether I will or not have a pc there, whether I will or not have internet there and whether or not I will ... |
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ev1 |
The Raven
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12 |
3,683 |
03-30-2007, 05:43 PM |
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Thread: Hlaaleluja!
Post: Ahh ok I got what you mean. Now that you cant do w...
Ahh ok I got what you mean. Now that you cant do with tiles at least tiles that arent squares(at least, again, at the very edges). |
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ev1 |
Visual Development
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63 |
13,629 |
03-30-2007, 10:11 AM |
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Thread: Hlaaleluja!
Post: OK seriously, the texture tiles as much as it goes...
OK seriously, the texture tiles as much as it goes.
If you mean something else, I dont know. But the texture tiles perfectly to all directions.
Yes indeed Razorwing you are right you could make it l... |
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ev1 |
Visual Development
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63 |
13,629 |
03-30-2007, 09:47 AM |
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Thread: Hlaaleluja!
Post: You shouldn't use a specular map (alpha channel of...
You shouldn't use a specular map (alpha channel of normals) for stone, except maybe in order to simulate scratches. Specular map makes it shine more when light drops on it. No spec map at all means a ... |
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ev1 |
Visual Development
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63 |
13,629 |
03-30-2007, 03:19 AM |
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Thread: Saints drawings
Post: [URL]http://img214.imageshack.us/img214/1224/11234...
http://img214.imageshack.us/img214/1224/11234au5.jpg
Here's where I am now, its reddish becoz of the torch, give me some feedbackkk |
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ev1 |
Visual Development
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17 |
2,611 |
03-30-2007, 01:35 AM |
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Thread: Some general questions :)
Post: Its a lot more complicated. But dont take what I s...
Its a lot more complicated. But dont take what I say for granted I might be mistaken.
The problems you are stating arent normal. I dont have them for one. Not one texture missing in Soluthis steadhel... |
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ev1 |
Tavern TESIV
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13 |
2,589 |
03-29-2007, 04:43 PM |
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Thread: Some general questions :)
Post: Same here to be honest :P
Just type
[font=Courie...
Same here to be honest :P
Just type
coc Soluthis0102
in your console and youll be in a city, from there its easy to find the rest :P
Remember our mod has a long way until its finished. |
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ev1 |
Tavern TESIV
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13 |
2,589 |
03-29-2007, 04:07 PM |
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Thread: Some general questions :)
Post: He's saying we have better textures for those mode...
He's saying we have better textures for those models, we're just keeping them for the "final" version.
We've got Golden Saints and Hungers. |
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ev1 |
Tavern TESIV
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13 |
2,589 |
03-29-2007, 02:54 PM |
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Thread: Saints drawings
Post: Yep Ghogiel that was pretty much what I am going t...
Yep Ghogiel that was pretty much what I am going to. This saint image in its original like ive made it IS a black line(or many of em).
Kukulza dont worry all you gotta do is give me directions until ... |
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ev1 |
Visual Development
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17 |
2,611 |
03-29-2007, 02:03 PM |