Search Results
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Thread: PushActorAway not as Spell
Post: This is the script I came up with. It uses OBSE fu...
This is the script I came up with. It uses OBSE functions. Works fine in game. This is a meta perk, which activates when certain conditions are met. It's like being a juggernaut.
scn MetaPerksMainScr... |
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MarekVelgar |
General ES Modding
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2 |
645 |
09-18-2011, 05:53 PM |
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Thread: PushActorAway not as Spell
Post: PushActorAway not as Spell
Hello, straight to the point. I want to create this "Meta Perk". When PC has Athletics, Endurance and strength at 100, and is running AND is in combat then he wil push enemies away with let's say stre... |
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MarekVelgar |
General ES Modding
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2 |
645 |
09-17-2011, 04:59 AM |
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Thread: Custom texture notshowig properly in inventory
Post: Problem solved. It turned out that textures were c...
Problem solved. It turned out that textures were correct. The problem was that they weren't saving properly as DDS format in The Compressonator when pressing "save compressed". So I reopened them agai... |
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MarekVelgar |
General ES Modding
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4 |
886 |
07-20-2011, 07:45 AM |
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Thread: Custom texture notshowig properly in inventory
Post: I did, I did but something wasn't right with it, s...
I did, I did but something wasn't right with it, so I started all over from the beginning. After I remade textures everything went solid black, even in game. The shield was visible in the inventory, I... |
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MarekVelgar |
General ES Modding
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4 |
886 |
07-17-2011, 05:22 AM |
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Thread: Custom texture notshowig properly in inventory
Post: Custom texture notshowig properly in inventory
Hello there, I have this little problem I can't solve. I created completely new shield model, used new texture (base on Warhammer Online concept art). The shield works in game, texture is visible but ... |
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MarekVelgar |
General ES Modding
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4 |
886 |
07-14-2011, 09:41 PM |
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Thread: Gamedayspassed. What's wrong?
Post: My cousine came by to me and helped me with the sc...
My cousine came by to me and helped me with the script. Now it works properly.:
Scriptname Timer
short Entertained
short BardTimer
short DoOnce
Begin Gamemode
if Entertained == 1 && DoOnce == ... |
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MarekVelgar |
General ES Modding
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6 |
1,110 |
06-14-2011, 10:16 AM |
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Thread: Gamedayspassed. What's wrong?
Post: Thanks for reply. Unfortunately this script doesn'...
Thanks for reply. Unfortunately this script doesn't work for me. Either the timer works and "Entertained" is not set to 0 OR simply timer just refuses to start counting. I thought that maybe I messed... |
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MarekVelgar |
General ES Modding
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6 |
1,110 |
06-13-2011, 06:48 AM |
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Thread: Gamedayspassed. What's wrong?
Post: Gamedayspassed. What's wrong?
Hello. I'm having problem with my timer to work. The idea is to set a variable through dialogue "Entertained to 1" and once one day passes it is set to 0 again by quest script.
scriptname MVTawernaPo... |
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MarekVelgar |
General ES Modding
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6 |
1,110 |
06-12-2011, 09:33 PM |