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Azkur_pt
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Registration Date: 27.10.2006
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loool thx for trying to translate..... :lmao:
we understand spanish almost as we understand portuguese but the same doesn't happen with spanish people they dont understand our language. But you want the armor to be titer then the one I made???
and do you want me to change something in the sleeves????

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Mormacil
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I want you to add them in the first place Tongue
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Azkur_pt
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now I am worrid how much polys are alowed in models???? beacause I dont remeber and myabe I made the models with to much polys

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Mormacil
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In the deep debts of my memory I say 5000-6000 but then again there deep cloouded debts Wink
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Azkur_pt
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yeah I was thinks that armors have about 1000 to 2000 polys and achitecture around 5000 to 10000 but another thing apeared in my mind... does oblivion use quads as standard or triangles???? beacause if my models have 2000 in quads there will be 4000 polys as triangles

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Mormacil
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Pretty sure it's triangles Frown Since Sketch Up works with quads and you need to convert it to triangles to get the model working in OB...
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Azkur_pt
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oh so my models have twice the size .... now it is realy time to say this is a -f-.-u-.-c-.-k-.-i.n.-g-. mess Chaos Chaos Chaos Chaos Chaos Chaos Chaos Chaos Chaos Chaos Chaos

man my work is bad now so if one of my models uses 6000 polys it means it realy haves 12000 what a -.f.-.u.-.c.-.k- man I am hangry Mad Mad Mad

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This post has been edited 1 time(s), it was last edited by Azkur_pt: 15.12.2006 00:25.

15.12.2006 00:24 Azkur_pt is offline Send an Email to Azkur_pt Search for Posts by Azkur_pt Add Azkur_pt to your Buddy List
Mormacil
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3D max has a polyreducer Idea 2
15.12.2006 02:06 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Azkur_pt
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we could try that...... say what type of file he acepts and I will export and upload to the internet so you can reduce the polycount

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Mormacil
Herma-Mora the Woodland Man


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I don't have 3Dmax...
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Arbiter
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quote:
Originally posted by Mormacil
I don't have 3Dmax...


But one can easily get one.... free of charge, of course. :D

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Mormacil
Herma-Mora the Woodland Man


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You're right Qaz finished his download like 3 days ago :D
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FLESH
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All your models are generally very low poly for Oblivions standards so I don't think we have to worry about that. The armour looks nice by the way Good job!
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Azkur_pt
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thx flesh I am happy to see you again!!!!! an thx for the coments....

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FLESH
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Hey Azkur I just realised that I never got the .obj version of the marble Villa, any chance I could get that any time soon?
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Azkur_pt
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sorry if I could only reply today but I have some personal problems right noe and I dont have much time... if you can understand I will ask you to wait plz... keep the good work


Azkur

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FLESH
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No problem. I hope there is a resolution soon.

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Azkur_pt
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so people maybe thisis not a great new but I am back to work so start droping work from the sky like cary people

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windsurfer
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Good to have you back although I didn't unstand quite what you were trying to say.
Tom
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FLESH
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I think the gist is he's back and ready to work :D Welcome back Azkur Good job!
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Azkur_pt
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thx just give me some artwork so I model as soon as I can!!!!!

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Mormacil
Herma-Mora the Woodland Man


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Check the weapons and Greenheart threats Tongue
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Azkur_pt
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ok mormancil I saw the lower city concept and I will start by it, that will make easier to do the upper part..... Good job!

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Azkur_pt
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here is a pic of the lower city from greenheart. I hope you like it



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Mormacil
Herma-Mora the Woodland Man


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I, I don't, I don't remember that sketch Confused
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Azkur_pt
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that is the lower part of the city well it is only a test but if you want I redo it.... Also dont you like it???

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Mormacil
Herma-Mora the Woodland Man


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I didn't say the model was bad quality, just it doens't resemble my sketches. I think you took my topview as a model, which is really an example of how 3 buildings encircle a tree. If you want to model that building I'll get you a better sketch after the weekend. (I'm gone for the weekend, no access to my scanner Tongue )
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FLESH
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That looks like all the buildings encircling the tree put into one. In this case I think it would be better to make 4 separate meshes so we can customize, what do you think morm?
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Mormacil
Herma-Mora the Woodland Man


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They were 3 seperate (and the same) buildings I jsut put them in a circle, I'll upload a better sketch in a few days.
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I say it looks amazing, if I could model like that I would be so proud of my self. You guys are so picky be thankful for such a prodective and skilled moddeler.

I have a request, in the Ndib set:
N'Dib for Oblivion
There is a large building called NdibExGh1.nif the problem is its is half open meant to be placed next to a hill or cliff. The problem is that I wont have any clifs on the islands i'm making so I am wondering whether you can edit it to become a full circle. I'wm afriag I also can't uv map anything remotly complicated so I also ask Hug if you could uv map it.

There is also the interior NdibInGh01.nif so you can use this for the size of the remaining section.

This building will be perfect for an inn or a sort of manor for the islands mayor/leader.

Thanks a lot,
Tom
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Azkur_pt
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I only model.... beacause textures in modo are to heavy for this game (modo is almost only used for 3d comercials and movies etc...) so plz give me an image of the model it woul be better for me to say if I can do it or not.....
so mormancil I have the entire circle but I can do only one... what you thinq?? and maybe a diferent one with a bigger door or something???

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Azkur_pt
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I started remodeling some shapes and I cuted the 3 pieces that formed the circle and now we have this.


I hope you like it also I can reshape the thigns that come down from the main structure so they look rounder but they will have more polys\triangles.

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Mormacil
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I'm soorry, but I still got no scanner to show you a better sktech Tongue
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Azkur_pt
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you still dont replyas I want!! what I want youto say if this is what youwant or you want a model of your sketch?? beacause it totaly diferent I am trying to make models and you just dont acept any variables!!!! plz coment the models say what is wrong and what is good....

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Mormacil
Herma-Mora the Woodland Man


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I say put the model away for like 3 days, then I get a scanner and show you waht I mean. I do accept some changes to my sketches, but your models isn't compatable with what I want with the model. So give me a few days please Wink
btw that previous post was post 1000 Wave
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Killamike718
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That looks soo good, Keep it up. One thing that I would change is that you might want to add more edge loops to the things holding the balcony.

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Azkur_pt
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yeah maybe but that would increase the polygons a lot.

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windsurfer
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quote:
Originally posted by Azkur_pt
I only model.... beacause textures in modo are to heavy for this game (modo is almost only used for 3d comercials and movies etc...) so plz give me an image of the model it woul be better for me to say if I can do it or not.....
so mormancil I have the entire circle but I can do only one... what you thinq?? and maybe a diferent one with a bigger door or something???

The textures are already done, I just hoped you could uvmap it the same way as the "half building". I have attached an image but it will be hard for you to see what I mean without downloading the set. All I want is a buiding which uses the same textures and fits with the interior.

Thanks, Tom

Image
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Azkur_pt
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ok I will try to work on that when I have time

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Azkur_pt
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so I worked on the sketch and after seeing it I agreed almsot with evrithing in the arch but not in the style so I made a mor ayled like arch here are some screens I hope you like it and mormancil dont start breaking your pc beacause my model dont look like your sketch.....

Far view
Closeup
Detail from the model

29.01.2007 22:37 Azkur_pt is offline Send an Email to Azkur_pt Search for Posts by Azkur_pt Add Azkur_pt to your Buddy List
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