Azkurs Wips |
Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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loool thx for trying to translate.....
we understand spanish almost as we understand portuguese but the same
doesn't happen with spanish people they dont understand our language.
But you want the armor to be titer then the one I made???
and do you want me to change something in the sleeves????
__________________ I am a proud portuguese
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14.12.2006 13:12 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I want you to add them in the first place
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14.12.2006 17:17 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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now I am worrid how much polys are alowed in models???? beacause I dont
remeber and myabe I made the models with to much polys
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14.12.2006 22:35 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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In the deep debts of my memory I say 5000-6000 but then again there deep cloouded debts
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14.12.2006 23:35 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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yeah I was thinks that armors have about 1000 to 2000 polys and
achitecture around 5000 to 10000 but another thing apeared in my
mind... does oblivion use quads as standard or triangles???? beacause
if my models have 2000 in quads there will be 4000 polys as triangles
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14.12.2006 23:51 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Pretty sure it's triangles
Since Sketch Up works with quads and you need to convert it to triangles to get the model working in OB...
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14.12.2006 23:57 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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15.12.2006 00:24 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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3D max has a polyreducer
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15.12.2006 02:06 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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we could try that...... say what type of file he acepts and I will
export and upload to the internet so you can reduce the polycount
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15.12.2006 09:04 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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15.12.2006 10:56 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by Mormacil
I don't have 3Dmax... |
But one can easily get one.... free of charge, of course.
__________________ The Forgotten Ones have returned.
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15.12.2006 15:03 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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You're right Qaz finished his download like 3 days ago
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15.12.2006 16:03 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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All your models are generally very low poly for Oblivions standards so
I don't think we have to worry about that. The armour looks nice by the
way
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15.12.2006 17:23 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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thx flesh I am happy to see you again!!!!! an thx for the coments....
__________________ I am a proud portuguese
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15.12.2006 22:00 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Hey Azkur I just realised that I never got the .obj version of the
marble Villa, any chance I could get that any time soon?
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05.01.2007 13:08 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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sorry if I could only reply today but I have some personal problems
right noe and I dont have much time... if you can understand I will ask
you to wait plz... keep the good work
Azkur
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06.01.2007 03:15 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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No problem. I hope there is a resolution soon.
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06.01.2007 15:47 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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so people maybe thisis not a great new but I am back to work so start droping work from the sky like cary people
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24.01.2007 19:25 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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Good to have you back although I didn't unstand quite what you were trying to say.
Tom
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24.01.2007 19:44 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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I think the gist is he's back and ready to work
Welcome back Azkur
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25.01.2007 12:50 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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thx just give me some artwork so I model as soon as I can!!!!!
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25.01.2007 14:06 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Check the weapons and Greenheart threats
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25.01.2007 14:24 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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ok mormancil I saw the lower city concept and I will start by it, that will make easier to do the upper part.....
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25.01.2007 21:51 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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here is a pic of the lower city from greenheart. I hope you like it
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25.01.2007 23:05 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I, I don't, I don't remember that sketch
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25.01.2007 23:12 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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that is the lower part of the city well it is only a test but if you want I redo it.... Also dont you like it???
__________________ I am a proud portuguese
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26.01.2007 00:19 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I didn't say the model was bad quality, just it doens't resemble my
sketches. I think you took my topview as a model, which is really an
example of how 3 buildings encircle a tree. If you want to model that
building I'll get you a better sketch after the weekend. (I'm gone for
the weekend, no access to my scanner
)
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26.01.2007 01:26 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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That looks like all the buildings encircling the tree put into one. In
this case I think it would be better to make 4 separate meshes so we
can customize, what do you think morm?
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26.01.2007 11:48 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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They were 3 seperate (and the same) buildings I jsut put them in a circle, I'll upload a better sketch in a few days.
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26.01.2007 12:30 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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I say it looks amazing, if I could model like that I would be so proud
of my self. You guys are so picky be thankful for such a prodective and
skilled moddeler.
I have a request, in the Ndib set:
N'Dib for Oblivion
There is a large building called NdibExGh1.nif the problem is its is
half open meant to be placed next to a hill or cliff. The problem is
that I wont have any clifs on the islands i'm making so I am wondering
whether you can edit it to become a full circle. I'wm afriag I also
can't uv map anything remotly complicated so I also ask
if you could uv map it.
There is also the interior NdibInGh01.nif so you can use this for the size of the remaining section.
This building will be perfect for an inn or a sort of manor for the islands mayor/leader.
Thanks a lot,
Tom
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26.01.2007 14:56 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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I only model.... beacause textures in modo are to heavy for this game
(modo is almost only used for 3d comercials and movies etc...) so plz
give me an image of the model it woul be better for me to say if I can
do it or not.....
so mormancil I have the entire circle but I can do only one... what you
thinq?? and maybe a diferent one with a bigger door or something???
__________________ I am a proud portuguese
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26.01.2007 22:21 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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I started remodeling some shapes and I cuted the 3 pieces that formed the circle and now we have this.
I hope you like it also I can reshape the thigns that come down from
the main structure so they look rounder but they will have more
polys\triangles.
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27.01.2007 00:31 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I'm soorry, but I still got no scanner to show you a better sktech
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27.01.2007 01:19 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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you still dont replyas I want!! what I want youto say if this is what
youwant or you want a model of your sketch?? beacause it totaly
diferent I am trying to make models and you just dont acept any
variables!!!! plz coment the models say what is wrong and what is
good....
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27.01.2007 01:30 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I say put the model away for like 3 days, then I get a scanner and show
you waht I mean. I do accept some changes to my sketches, but your
models isn't compatable with what I want with the model. So give me a
few days please
btw that previous post was post 1000
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27.01.2007 01:33 |
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Killamike718
First Knight
Registration Date: 30.06.2006
Posts: 156
Location: Staten Island, New York City
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That looks soo good, Keep it up. One thing that I would change is that
you might want to add more edge loops to the things holding the
balcony.
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27.01.2007 03:23 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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yeah maybe but that would increase the polygons a lot.
__________________ I am a proud portuguese
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27.01.2007 10:36 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 639
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quote: |
Originally posted by Azkur_pt
I only model.... beacause textures in modo are to heavy for this game
(modo is almost only used for 3d comercials and movies etc...) so plz
give me an image of the model it woul be better for me to say if I can
do it or not.....
so mormancil I have the entire circle but I can do only one... what you
thinq?? and maybe a diferent one with a bigger door or something??? |
The textures are already done, I just hoped you could uvmap it the same
way as the "half building". I have attached an image but it will be
hard for you to see what I mean without downloading the set. All I want
is a buiding which uses the same textures and fits with the interior.
Thanks, Tom
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27.01.2007 10:57 |
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Azkur_pt
First Knight
Registration Date: 27.10.2006
Posts: 175
Location: Portugal
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ok I will try to work on that when I have time
__________________ I am a proud portuguese
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27.01.2007 11:03 |
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