The Southern Islands! New Thread. |
llamaranger
Baron
Registration Date: 06.05.2007
Posts: 439
Location: York, England
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quote: |
Originally posted by windsurfer
Also found out that oldlivion will work on this onboard graphics so
when I get home in 10 days at least I will be able to play test when
away. Unfortunatly there is no oldCS which is stupid as I will be able
to play the game but not usethe CS. I tried using the Oldlivion shaders
but it still crashes when it loads.
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A program called 3d analyze will run CS for you. you get nice blue
water instead of that horrible pink stuff as well. I had somesaving
issues with mine, but that might just because I'm a noob with CS.
Edd
__________________ An Old Man is sitting on a Bench eating Soup. He is a fool.
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27.03.2008 11:35 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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If it works then you are a genius
It will make me very happy.
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27.03.2008 16:16 |
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chris 07
First Knight
Registration Date: 02.07.2007
Posts: 154
Location: Valenwood
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Raggidman: I suppose so.
Windsurfer: most agreed.
__________________ Proud Valenwood Modder!
3 claimed
2 finished!
(Soon to be changed!)
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27.03.2008 19:50 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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IT WORKS WOOOO.
I can now mod anywhere. Its pretty fast aswell. Added all the coral to
the .esm looks good ingame (had a little play around). Ill continue the
tile set later. But thas amazing news the islands are gonna be complete
much quicker than expected. |
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28.03.2008 00:34 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Windsurfer: Great to hear your CS works, now we have you back on the mod scene with new modeling talents
Just to ask you a question. When you merge ESP's (interiors for
example) to your ESM, do you check that the file is clean and there are
no conflicts etc.? I just realised how important this is to do (always
took it for granted) and was wondering if you were aware that a lot of
ESP's usually have some conflict that needs to be sorted out
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28.03.2008 00:58 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Of course I check
. Well I havn't actually merged anything for good yet. The teaser was
only merged for a teaser. Yer the CS is great news as I thought I had
no cs for the next 6 months. Already added all the models I made. Also
tweaked (added some of the new models) and checked the interiors.
Spider cave is coming along great. Made a downward section and another chamber.
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29.03.2008 02:17 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I was only wondering. It does help me sleep at night knowing that though
And good to hear that things with the CS are working out well.
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29.03.2008 02:19 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Update on the tile set. I have now made and Uv mapped 9 pieces which include:
Small Straight
Large Straight
Left Corner
Right Corner
Large Chamber
Chamber in Straight
Downward Section
Upwards Section
Chamber with hole to the sky.
They have a placehole texture of the soil I made for the pots at the moment. I will make the real texture soon.
Need some ideas for clutter. Spider Eggs? Lots of Webs? Bones (already in vanilla)
Ill post some screens once I've created a texture.
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31.03.2008 01:20 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Spider Eggs:
No ideas for much other clutter, maybe a skeleton/adventurers equiment covered in webs?
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31.03.2008 02:11 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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31.03.2008 04:03 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Placeable webs sound great to me. perhaps even with some sticky fx.
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31.03.2008 17:37 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Ok then. Usual me rushing into things forgot that it all had to be in a
Cubiod with sides 2^x so I've got a lot of tweaking to do of the pices
to make them fit. Luckily I did make all the ends the same. I've done
it for the straight and for the left corner. It shouldn't take to long
and I've got a nice method of doing it now
Just means I have to re-up wrap each piece and re alighn the Uv again but its not a too big deal.
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31.03.2008 23:02 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Cant wait to see this tileset, seriously excited mate!
Clutter ideas:
-The claustrophobia of a spider cave should be apparant so maybe a kind
of 'door jamb' type thing that could be made entirely out of webby
material and could be slotted into the pieces to give the impression of
a shrinking entrance to a chamber. Might look a bit odd without cobwebs
on and around it but could be a cool piece to mark out the queen spider
at the end of a cave or something. (the piece wouldn't have to be
gridlocked into place, just placed over a tunnel).
- Not strictly spider related but some stalegmites/cites (sp?) for variety within caves.
- Web 'clumps' like those hay things found in vanilla caves.
-There are cobwebs already in game which could be used extensively
within the cave to clutter it up but if you can make more, probably
thicker versions it could be interesting.
- those havoked roots could be made web looking as I said earlier, I'm
thinking in particular the ones which hang down in a loop, so the
player can bump into them - may give the impression of stickiness.
- Is it possible to retexture those semi transparent banners which are havoked? They would look (and react) great if cobwebbed.
Shivering isles has quite a few root caves which have doors and stuff
that are reminiscent of spider dwellings, I realise were not using SI
but could be worth a look in for inspiration.
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31.03.2008 23:18 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Looking forward to seeing some pics Windsurfer, I love tilesets
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01.04.2008 22:45 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Another update, I have now edited all the pieces for that they fit in a
tileable box. Should tile at 16. I have created the texture but i'm
gonna make a altered one for the floor and make some unique textures
with cobwebs on etc. Once I do this ill show you the screens. |
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04.04.2008 16:43 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Now done the floor texture and a couple of unique textures (covered in webs). Just going through changing the Uv to match.
Also realised I havn't made a entrance of Exit yet!! So have to do that aswell.
Then its extra webs and clutter.
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05.04.2008 15:45 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Ok guys nice big update I've now completed my spider cave set (- clutter)
Here are some initial ingame screens:
There are a few small issues:
1.
Due to the way I made it (mistake of mine) it seems like you have to
put a stright between each part. This is not so bad as the straight
aren't very long it just is a little bit of a hassel and removes some
of the flexibilty.
2.
The set tiles at 160 I forgot that the blender export scripts times by
ten so I should have had a 51.2 size etc. This is no big problem it
just confused me a first why I wouldn't tile (almost through my laptop
across the room)
3.
The peices require strongs light to illuminate them not sure if this is
due to some matrial setting or the vertex paint of what. Ill compare
the nif to the vanilla ones.
4. Normal map needs tweaking (easy problem).
Obviously the cave is just a quick test by me so the lighting sucks there are no items etc.
I also took this when I was taking screens. A Queen Alexadra Butterfly:
What do you think guys?
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14.04.2008 15:40 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I love it! It looks absolutley fantastic, not sure you even need to
make clutter IMO it looks great the way you have it. Are those small
cobwebs part of the texture because they look great
Love that little flat bit with the bones and ferns, can so imagine crawling through there with my character.
x a million
Well done sir, well done indeed.
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14.04.2008 16:24 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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14.04.2008 16:35 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Nice ideas, sounds really special.
I quite like the darkness, those flats with the shafted light make
perfect sense. The player will definitley need a torch or light spell
and thats just whats needed to create atmos, we could have the locals
warning newcomers to the islands about how pitch the spider burrows
are.
As for the spidies maybe they detest fire, (too LOTR? Or just a slight nod?
) would be easy to have the stats show this weakness right?
You deserve the rest from modding btw! Theres some serious content being created here
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14.04.2008 16:58 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Awesome work modder-god of the islands
I'm all for very very dark caves, let the player carry some torches
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14.04.2008 17:25 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Let me just say that that is awesome
And the darkness is a pretty good touch, I thought OB caves were too
bright. And there should be no natural light in a spider cave besides
the holes right? Keep it up mate.
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14.04.2008 17:33 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Looks very nice
Some of the torch pics are hard to make out. And theres something about
the green pillars that looks out of place, the texture I think. But
otherwise, awesome work as usual wind
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16.04.2008 17:57 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Cheers. You said make it dark!! I think the tileset has a quite strong
vertex paint as its very dark and they dont refelt much light. I think
it looks good though ingame.
Yer they have a glow map and the emissive colour is too strong thats all. Its the first time I've seen them ingame
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16.04.2008 18:02 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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As long as it works in-game it's ok. I'm going off of a pictures point of view
And yeah, the contrast between dark and green is too much.
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16.04.2008 18:05 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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They dont actuay have glow maps its a combernation of quite strong
lighting and HDR looks cool though. Especially when all you can see in
this distance is a glowing spider coming at you
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16.04.2008 19:07 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Ahh it's glowing, I thought it was just a strong texture, never mind then
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16.04.2008 19:09 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Awesome, very very atmospheric!
How many of these caves are you planning to have on the islands windy?
Also, should we start getting something down on the different species
of spider - as Raggidman says theres some real potential surrounding
silk and its uses - I really like that quest idea. I'm not mad on the
'jungle' spider name but thats only a really really slight irk, I'm
sure we could come up with some better species names and varities.
Spidersilk clothes, spidersilk refineries (sounds industrial but shouldnt be) some nice clutter for concepting?
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17.04.2008 00:13 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I like it
indeed the glow is a bit to bright and maybe a bit to poison green?
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17.04.2008 10:05 |
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Ja-Kha'jay
Marquise
Registration Date: 15.08.2006
Posts: 1,078
Location: New Zealand
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A few too many spiders for my liking, but then when it comes to spiders I'm a pussy.
__________________ For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/
What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
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19.04.2008 00:44 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Hah where did all they come from? Its an easy change and I've got a feeling they have already been reduced.
I think its time soon to make another release as we now have a nice supply on interioirs
+ new creatures.
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19.04.2008 11:28 |
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Ja-Kha'jay
Marquise
Registration Date: 15.08.2006
Posts: 1,078
Location: New Zealand
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ah its alright buddy, I just ran across one of the islands and noticed
the battle music then all those come out the jungle. if those had been
real spiders I would have soiled myself.
A new release sounds great, need a hand?
__________________ For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/
What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
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19.04.2008 23:24 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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I was having a look at the maps by ArthModeusD and such, and there
appears to be an extra island in this chain. Although most people would
probably think the extra one is the smallest one at the end, I say that
if you ever feel the need for extra space we add another larger one at
the end of your chain. This might solve some space issues, what are
your thoughts windsurfer?
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20.04.2008 17:40 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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You are right flesh there is a even bigger island on some maps I just
stuck to the elderscrolls offcial one. Its just I want ot get it
complete first maybe we can add the big island later once all the
interior/NPC's are complete for the ones we have. |
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22.04.2008 16:04 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by windsurfer
You are right flesh there is a even bigger island on some maps I just
stuck to the elderscrolls offcial one. Its just I want ot get it
complete first maybe we can add the big island later once all the
interior/NPC's are complete for the ones we have. |
Yes of course, nothing requires us to put that island there, it's just that it might come in useful at a later stage.
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22.04.2008 17:49 |
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