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llamaranger
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quote:
Originally posted by windsurfer
Also found out that oldlivion will work on this onboard graphics so when I get home in 10 days at least I will be able to play test when away. Unfortunatly there is no oldCS which is stupid as I will be able to play the game but not usethe CS. I tried using the Oldlivion shaders but it still crashes when it loads.


A program called 3d analyze will run CS for you. you get nice blue water instead of that horrible pink stuff as well. I had somesaving issues with mine, but that might just because I'm a noob with CS.

Edd

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windsurfer
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If it works then you are a genius :D It will make me very happy.
27.03.2008 16:16 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
chris 07
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Raggidman: I suppose so. :D
Windsurfer: most agreed. Good job!

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windsurfer
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IT WORKS WOOOO. Dancing Banana Dancing Banana Dancing Banana

I can now mod anywhere. Its pretty fast aswell. Added all the coral to the .esm looks good ingame (had a little play around). Ill continue the tile set later. But thas amazing news the islands are gonna be complete much quicker than expected.
28.03.2008 00:34 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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Windsurfer: Great to hear your CS works, now we have you back on the mod scene with new modeling talents :D Just to ask you a question. When you merge ESP's (interiors for example) to your ESM, do you check that the file is clean and there are no conflicts etc.? I just realised how important this is to do (always took it for granted) and was wondering if you were aware that a lot of ESP's usually have some conflict that needs to be sorted out :D
28.03.2008 00:58 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Of course I check Wink . Well I havn't actually merged anything for good yet. The teaser was only merged for a teaser. Yer the CS is great news as I thought I had no cs for the next 6 months. Already added all the models I made. Also tweaked (added some of the new models) and checked the interiors.

Spider cave is coming along great. Made a downward section and another chamber.
29.03.2008 02:17 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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I was only wondering. It does help me sleep at night knowing that though :D And good to hear that things with the CS are working out well.
29.03.2008 02:19 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Update on the tile set. I have now made and Uv mapped 9 pieces which include:
Small Straight
Large Straight
Left Corner
Right Corner
Large Chamber
Chamber in Straight
Downward Section
Upwards Section
Chamber with hole to the sky.

They have a placehole texture of the soil I made for the pots at the moment. I will make the real texture soon.

Need some ideas for clutter. Spider Eggs? Lots of Webs? Bones (already in vanilla)

Ill post some screens once I've created a texture.
31.03.2008 01:20 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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Spider Eggs: Check

No ideas for much other clutter, maybe a skeleton/adventurers equiment covered in webs?
31.03.2008 02:11 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
DarkAsmodeous
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Dried dead spider husk?
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FLESH
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Placeable webs sound great to me. perhaps even with some sticky fx.
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windsurfer
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Ok then. Usual me rushing into things forgot that it all had to be in a Cubiod with sides 2^x so I've got a lot of tweaking to do of the pices to make them fit. Luckily I did make all the ends the same. I've done it for the straight and for the left corner. It shouldn't take to long and I've got a nice method of doing it now :)

Just means I have to re-up wrap each piece and re alighn the Uv again but its not a too big deal.
31.03.2008 23:02 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Durdain
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Cant wait to see this tileset, seriously excited mate! :D

Clutter ideas:
-The claustrophobia of a spider cave should be apparant so maybe a kind of 'door jamb' type thing that could be made entirely out of webby material and could be slotted into the pieces to give the impression of a shrinking entrance to a chamber. Might look a bit odd without cobwebs on and around it but could be a cool piece to mark out the queen spider at the end of a cave or something. (the piece wouldn't have to be gridlocked into place, just placed over a tunnel).
- Not strictly spider related but some stalegmites/cites (sp?) for variety within caves.
- Web 'clumps' like those hay things found in vanilla caves.
-There are cobwebs already in game which could be used extensively within the cave to clutter it up but if you can make more, probably thicker versions it could be interesting.
- those havoked roots could be made web looking as I said earlier, I'm thinking in particular the ones which hang down in a loop, so the player can bump into them - may give the impression of stickiness.
- Is it possible to retexture those semi transparent banners which are havoked? They would look (and react) great if cobwebbed.

Shivering isles has quite a few root caves which have doors and stuff that are reminiscent of spider dwellings, I realise were not using SI but could be worth a look in for inspiration.
31.03.2008 23:18 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
FLESH
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Looking forward to seeing some pics Windsurfer, I love tilesets :D
01.04.2008 22:45 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Another update, I have now edited all the pieces for that they fit in a tileable box. Should tile at 16. I have created the texture but i'm gonna make a altered one for the floor and make some unique textures with cobwebs on etc. Once I do this ill show you the screens.
04.04.2008 16:43 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
windsurfer
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Now done the floor texture and a couple of unique textures (covered in webs). Just going through changing the Uv to match.

Also realised I havn't made a entrance of Exit yet!! So have to do that aswell.

Then its extra webs and clutter.
05.04.2008 15:45 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
windsurfer
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Ok guys nice big update I've now completed my spider cave set (- clutter) Cool

Here are some initial ingame screens:



There are a few small issues:
1. Due to the way I made it (mistake of mine) it seems like you have to put a stright between each part. This is not so bad as the straight aren't very long it just is a little bit of a hassel and removes some of the flexibilty.
2. The set tiles at 160 I forgot that the blender export scripts times by ten so I should have had a 51.2 size etc. This is no big problem it just confused me a first why I wouldn't tile (almost through my laptop across the room)
3. The peices require strongs light to illuminate them not sure if this is due to some matrial setting or the vertex paint of what. Ill compare the nif to the vanilla ones.
4. Normal map needs tweaking (easy problem).

Obviously the cave is just a quick test by me so the lighting sucks there are no items etc.

I also took this when I was taking screens. A Queen Alexadra Butterfly:


What do you think guys?
14.04.2008 15:40 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Durdain
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I love it! It looks absolutley fantastic, not sure you even need to make clutter IMO it looks great the way you have it. Are those small cobwebs part of the texture because they look great :)

Love that little flat bit with the bones and ferns, can so imagine crawling through there with my character.

Good job! x a million

Well done sir, well done indeed.
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windsurfer
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Cheers mate. I think I will make some spider eggs as they will be easy anyway. Yer the small cobwebs are one Uv panel so you can change that texture independently to the rest. There are two variation which can go there but ill make a couple more (easy).

Its quite clostrophobic (however you spell it) in the tunnels so with a few spiders and noises could be quite scary :) . There are two flat bits like that one with the hole in the roof (which turned out very well and looks sick with HDR on) and one without.

I havn't shown it but I made an exit and a entrance no so raggid you can get in and out. \the exit it like the whole in the roof it goes small then you can see plants and daylight through the hole. There will be an invisible door that you click on when you get sort of close to go outside.

Ill do some more tommrow i'm over modding today Tongue

I will upload a updated .esm though with the set so ppl can have a play with it.

EDIT: I've already made glowing fungy so I could put some of that in there. That will be uploaded with the .esm as well.

I've also added some tropical fish models to swim around the coral when I get around to placing some ingame (so much to do).

Suppose we could have spiders with lights scripted to follow (its been done before)

The butterfly is just a retex and is doubled in size. Took about 5 mins to do Wink

This post has been edited 1 time(s), it was last edited by windsurfer: 14.04.2008 16:38.

14.04.2008 16:35 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Durdain
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Nice ideas, sounds really special.

I quite like the darkness, those flats with the shafted light make perfect sense. The player will definitley need a torch or light spell and thats just whats needed to create atmos, we could have the locals warning newcomers to the islands about how pitch the spider burrows are.

As for the spidies maybe they detest fire, (too LOTR? Or just a slight nod? :) ) would be easy to have the stats show this weakness right?

You deserve the rest from modding btw! Theres some serious content being created here Rocking Banana
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Mormacil
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Awesome work modder-god of the islands :D I'm all for very very dark caves, let the player carry some torches Tongue
14.04.2008 17:25 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Let me just say that that is awesome Good job! :D And the darkness is a pretty good touch, I thought OB caves were too bright. And there should be no natural light in a spider cave besides the holes right? Keep it up mate.
14.04.2008 17:33 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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OK I've worked a bit more on the tileset today (Quick to make when you get used to the way it works)

Here are some more screen I took:


Comments?

This post has been edited 2 time(s), it was last edited by windsurfer: 16.04.2008 17:44.

16.04.2008 17:42 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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Looks very nice Good job! Some of the torch pics are hard to make out. And theres something about the green pillars that looks out of place, the texture I think. But otherwise, awesome work as usual wind =)
16.04.2008 17:57 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Cheers. You said make it dark!! I think the tileset has a quite strong vertex paint as its very dark and they dont refelt much light. I think it looks good though ingame.

Yer they have a glow map and the emissive colour is too strong thats all. Its the first time I've seen them ingame Dancing Banana
16.04.2008 18:02 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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As long as it works in-game it's ok. I'm going off of a pictures point of view :D And yeah, the contrast between dark and green is too much.
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windsurfer
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They dont actuay have glow maps its a combernation of quite strong lighting and HDR looks cool though. Especially when all you can see in this distance is a glowing spider coming at you :D
16.04.2008 19:07 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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Ahh it's glowing, I thought it was just a strong texture, never mind then =)
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Durdain
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Awesome, very very atmospheric! =)

How many of these caves are you planning to have on the islands windy?

Also, should we start getting something down on the different species of spider - as Raggidman says theres some real potential surrounding silk and its uses - I really like that quest idea. I'm not mad on the 'jungle' spider name but thats only a really really slight irk, I'm sure we could come up with some better species names and varities.

Spidersilk clothes, spidersilk refineries (sounds industrial but shouldnt be) some nice clutter for concepting?
17.04.2008 00:13 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
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I like it :) indeed the glow is a bit to bright and maybe a bit to poison green?
17.04.2008 10:05 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Ja-Kha'jay
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A few too many spiders for my liking, but then when it comes to spiders I'm a pussy.



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windsurfer
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Hah where did all they come from? Its an easy change and I've got a feeling they have already been reduced.

I think its time soon to make another release as we now have a nice supply on interioirs Wink + new creatures.
19.04.2008 11:28 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
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ah its alright buddy, I just ran across one of the islands and noticed the battle music then all those come out the jungle. if those had been real spiders I would have soiled myself.

A new release sounds great, need a hand?

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FLESH
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I was having a look at the maps by ArthModeusD and such, and there appears to be an extra island in this chain. Although most people would probably think the extra one is the smallest one at the end, I say that if you ever feel the need for extra space we add another larger one at the end of your chain. This might solve some space issues, what are your thoughts windsurfer?
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windsurfer
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You are right flesh there is a even bigger island on some maps I just stuck to the elderscrolls offcial one. Its just I want ot get it complete first maybe we can add the big island later once all the interior/NPC's are complete for the ones we have.
22.04.2008 16:04 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
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quote:
Originally posted by windsurfer
You are right flesh there is a even bigger island on some maps I just stuck to the elderscrolls offcial one. Its just I want ot get it complete first maybe we can add the big island later once all the interior/NPC's are complete for the ones we have.


Yes of course, nothing requires us to put that island there, it's just that it might come in useful at a later stage.
22.04.2008 17:49 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » The Southern Islands! New Thread.