The Southern Islands! New Thread. |
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Looks nice
3D grass can be added in the CS right?
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02.01.2008 12:32 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Yer you just have to manually place it on. Shouldn't be to hard (just a
little time consuming). If you place the same grass types as the
surrounding I reckon the trap will be pretty hidden.
You can add death activators right? If you fell in a recken you wont be able to jump out so it would have to kill the player?
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02.01.2008 14:28 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Triggerzone -> on trigger -> kill
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02.01.2008 15:05 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Cool So it wont be a problem but will make the landscape even more
interesting. Any more ideas of things to make. I've pretty much made
the urnace/cooker and just need to finish the textures for the glowing
litchen. I would have done it last night but left my cherger at the
windsurf club!! |
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15.01.2008 09:52 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Well I might be able to draw something in a month or two but there's a
downside. In that same time I think I need to take a break from modding
to get my portfolio of the ground.
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15.01.2008 14:18 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Thanks Durdain and its nice to here from you again.
Hide staretchers are already being made (Skyrim I think) so I dout
there is much point in making them. There are already kolipi models
what will there ingredient be. Just some flesh whihc could be a retex
of an existing ingredient.
yer I've made plate,bowl and two cups already. I could make a knife and fork a suppose. Not very inspiring though?
Cheers for the ideas though, Tom
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15.01.2008 14:19 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Hmm on the models front how about some new rugs and tapestries? Or even
pictures? I realise thats motsly texture work but a few new shapes
would be very original for the mod and its interiors.
Better yet, what about some shrubberies (as the Knights of Ni would
say) that could be put itno some kind of basket for hanging in
interiors, or a base like those seen in Morrowind. Soil filled pots
that could be overflowing with tropical plants, would be a nice touch
for some of the larger interiors I think, especially communal ones.
I'll see if I can get some concepts of plants and what I mean down on
paper, I'm not great at drawing though and this isn't particularly
fantastic stuff we're talking about but its defo the stuff that gets
one immersed into a new world.
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16.01.2008 15:24 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Sounds good
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16.01.2008 20:31 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Ill give them ago. What materiral would the rugs be made out of. Retex
will probably look fine and save time ill see. Texturing is my favorite
thing.
Big plant pots do sound good. Like what OBmon did with his interior but with pots. Ill defo do this it will be easy.
Here is a render of some lichen which can be placed in caves. They will
have glow maps and emit light. They will be the only light in certain
caves.
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17.01.2008 14:14 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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This could be well used in the cave I did recently?
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17.01.2008 14:26 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Thats why I made them
For your cave
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17.01.2008 15:54 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Weeeeeeee!!!!!!! <3<3<3
How can I get them?
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17.01.2008 16:07 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Ill make a few more varieties and scale then with the cave peices
tonight. I then have to download the Blender Nif scripts unless you
have blender then I can send you the blend file. I also have to make
the glowmap textures.
Ill have them done by tommorow although the internet is probably to
slow today to download python and the scripts. So they wont be in Nif
format. |
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18.01.2008 14:34 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Darn!
I HAD blender. Back then when I thought I could be a decent modeller.
Hah. gosh that, lol. I'm really not too great when it comes down to it.
Well, take your time, buddy. Glad you're making it
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18.01.2008 14:43 |
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drmccoy
Seigneur
Registration Date: 31.12.2007
Posts: 211
Location: Germany
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Wow! That looks really good! I can't wait to have both ! =P
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19.01.2008 13:35 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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That looks great in combination with the kettleresource I posted
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19.01.2008 15:20 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Cheers guys. I went diving today (no wind) so I didn't have time
download the files. The internet is also really slow again so its
downloading at 3kb/s for 10mb so it wont be tommorow (sorry). Ill
complete them and make glow maps + ill start the planters for
interiors. |
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19.01.2008 16:05 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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No problem, hope you enjoyed it
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19.01.2008 17:31 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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It was meant to have it at the bottom just he bit in the middle of the cooker. It was also only on one side.
I have now made 2 interior pots. Love making stuff like this its so
easy usingthe spin function in blender. Both varieties have a soil and
empty version. Just wanted to ask, what shall I make them out of. What
material?
I also aim to improve the Ndib pots as the Uv maps are pretty bad. Morm you started the building improvments yet?
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21.01.2008 12:13 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I opened them up in Max... nothing more then that. I'm still busy
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21.01.2008 19:02 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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OK
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22.01.2008 14:08 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Taking a train at 8 am and getting home at 7 pm is regular atm and then I'm still not done usually
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22.01.2008 17:14 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Wow thats a pretty big explanation for the pots. I will try and make
some amber ones. It will be easy in blender but harder for oblivion. In
the mean time I have textured them like pots. There are two types one
with soil and one without. Off memory the full pots are 225 polys while
the ones with soil and 180 (or less). Again what do you think?
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23.01.2008 12:14 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Fantastic! Textures rock too.
Now we need plants to go in em...
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23.01.2008 15:48 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I got an idea for glowing orange bugs and the pots rule, great polycount too
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23.01.2008 22:41 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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Need More ideas for things to model. I'm making nothing at the moment!
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04.02.2008 15:44 |
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Ja-Kha'jay
Marquise
Registration Date: 15.08.2006
Posts: 1,078
Location: New Zealand
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more plants? pots? that sort of stuff? (I'll scurry of back to Elsweyr now)
__________________ For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/
What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
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05.02.2008 03:36 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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I know its not really to do with the mod but I wanted to improve my
Blender skills and to show you guys. Here is a render of my coral using
Yafray. Everything is normal mapped. To create the rays I used 2 spots
with Halo on shining through a plane with holes cut in. (I may post a
image of the layout if anyone wants to see). There is a mist effect
also added to give the water some depth. A normal lamp creates the
shadows and illuminates the coral properly.
What do you think:
http://img444.imageshack.us/img444/8851/...ndercopyoz2.jpg
I have also started exporting the coral ready for the Cs. I am also doing retex of the Mudcrab.
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10.02.2008 12:41 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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It looks very good
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10.02.2008 13:19 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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I was gonna make premade coral lumps and export like that although I
think I will export all the bits seprate so that there are infinite
options to make in the CS.
I'm now coming home in 4 days so ill sorta few things out then. Bad new
is i'm only home for a week and a half as i'm going to Veniswala. Again
to go windsurfing
. I may see how well the cs performs on my laptop so I can do some work on the island as well as modelling!
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16.02.2008 15:27 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,800
Location: Tampa, Florida, USA
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quote: |
as i'm going to Veniswala. Again to go windsurfing
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Venezuela? If so, you certainly travel for your passion.
We'll even be in the same TZ I think, though separated by the Caribbean and the Gulf of Mexico.
Steve
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16.02.2008 17:29 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Have fun
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16.02.2008 22:33 |
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Ja-Kha'jay
Marquise
Registration Date: 15.08.2006
Posts: 1,078
Location: New Zealand
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*drools* coral reefs....
__________________ For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/
What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
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17.02.2008 20:11 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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OK i'm at home now although I have one small problem. I left my laptop
charger in Egypt. I ordered another one today so I've got 1-2 days
without access to my laptop files. In the mean time ill add the files
to the .esm and try them ingame.
Ill also install the Cs on my laptop when it comes to see how it runs then I can mod away.
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22.02.2008 19:57 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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How much RAM does your laptop have?
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22.02.2008 20:47 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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23.02.2008 15:01 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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quote: |
Originally posted by windsurfer
1gb |
Should handle the CS fine with regular work.
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23.02.2008 17:21 |
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windsurfer
Seigneur
Registration Date: 03.10.2006
Posts: 643
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quote: |
Originally posted by raggidman
this computer has an MMX chip between 450 and 600mhz and 96ram. |
My PSP is just a little under that!!! 333mhz. My laptop also has a dual
core at 1.9 ghz. I think it will be fine. Just need to wait for the
charger to arrive. I did retex the crab (looks pretty sick). Even
altered the UV's. I did the butterfly aswell so just need to add then
all to the Cs then ingame. I have almost added the lichen etc whihc I
uploaded, so look out for a small update to the .esm for modders (not
sure where they have all gone though
)
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23.02.2008 19:20 |
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