Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » The Southern Islands! New Thread.  
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Pages (6): « previous 1 2 [3] 4 5 next » ... last »
Go to the bottom of this page The Southern Islands! New Thread.
Author
Post « Previous Thread | Next Thread »
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Here is another image update of the Islands landscape. Hope you like Cool

13.06.2007 10:21 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
DarkAsmodeous
King of the Kittens


images/avatars/avatar-3129.jpg

Registration Date: 25.05.2006
Posts: 4,317

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Those are some of the most breathtaking bits of landscape I have ever seen outside of the island mod. Excelent work.

Edit: Island mod... Not landscape mod...

This post has been edited 1 time(s), it was last edited by DarkAsmodeous: 13.06.2007 10:36.

13.06.2007 10:28 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by DarkAsmodeous
Those are some of the most breathtaking bits of landscape I have ever seen outside of the landscape mod. Excelent work.


Why thankyou! :D Here are some more:
13.06.2007 10:37 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
DarkAsmodeous
King of the Kittens


images/avatars/avatar-3129.jpg

Registration Date: 25.05.2006
Posts: 4,317

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ditto.

Makes me wish I had more than... sand to work with.
13.06.2007 10:39 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well at least its easier Dancing Banana
13.06.2007 10:42 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

marry me Tongue
13.06.2007 11:41 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Siegfried
Archduke


images/avatars/avatar-3174.png

Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Man windsurfer, that is really incredible work-- I can't wait for a chance to play it. How far off is it from release?
13.06.2007 19:14 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

No thanks Mormacil Eek 1

Siegfried - Thanks, I think I will release a very private Beta for landscape testing/bugs with the few interiors which have been done. This shouldn't be too long, ill first add the remaining palms to the beaches and sort out any obvious floating plants. There will be no quests or creatures though when I do release.

Edit: I would say max a week, but that could change?

Also I got permission to use the mist from the Ul mods so ill add that before alpha release.

This post has been edited 2 time(s), it was last edited by windsurfer: 13.06.2007 20:35.

13.06.2007 20:25 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Wow Windsurfer, here I was thinking I couldn't get happier :D That is some amazing work, I've lost the link to our old PR thread, would someone mind telling me if we have a new and if these screens have been posted yet?

You sure do enjoy your sunsets don't you hehe, I particularly like your creative use of the buildings, AAA work :)
13.06.2007 22:14 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
OblivionMon
Seigneur


images/avatars/avatar-2836.png

Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Looks awesome wind! I especially love the trees, I feel tempted to post some of my palms and trees shots. :D Perhaps later on. Wink
13.06.2007 22:18 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'm glad you approve :D . I took all the images at a single time so started afternoon, went to a sunset then went dark while I was wondering around.

I've moddeled some interior walls and an exterior for the large "half" building. Sure you know what I mean anyway Wink

Here is the link. I havn't posted these latest images yet. Didn't have time to put them on image shack:
http://www.bethsoft.com/bgsforums/index....opic=641376&hl=

EDIT: Talking about the trees, I've had some problems with some lacking collisions. Some of my cutoms do but some dont. The camaron trees dont for example even retex of a vanilla. I really dont want to change the style of tree by remaking as some have unique playing. FLESH got any ideas as you have played with speedtree?

Obmon - anymore updates on the interiors. Sorry for being pushy but I cant wait to get them in.

This post has been edited 1 time(s), it was last edited by windsurfer: 13.06.2007 22:21.

13.06.2007 22:19 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


images/avatars/avatar-998.jpg

Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thanks for the link, and I already thanked Eric, way before these were converted Wink

EDIT: Thats odd, retexts shouldn't have any problems, I don't know about your customs. Did you enlarge them via CS? if so then theres your problem, collision is preset by Speed Tree, so if you enlarge the trees in the CS, the collision for them does not change, however it may still work in some areas as collision for trees is just a bubble around the base.

This post has been edited 1 time(s), it was last edited by FLESH: 13.06.2007 22:26.

13.06.2007 22:23 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
OblivionMon
Seigneur


images/avatars/avatar-2836.png

Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well I havent had much, the traders place is almost done but I will start right now actually, the reason of being late is because I have been retexing trees and such so they look really tropical, they still are not perfect but I will do the interiors now, also I am going on vacation tommorrow till next tuesday. Perhaps I will take some palm pics and I could let you guys use em. I gotta bring me camera. There are supposebly palm trees in Georgia, I never knew :D

So I will try to finish 1 interior now but I cannot guarantee sadly.
13.06.2007 23:42 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Even though you have decided to give up you interiors OBmon could you please send the half finished version of the traders place. As this will save time me time.

Anyway i'm back in a week!!! I'm probably going to Egypt but I will take a laptop with me this time :)
05.10.2007 06:48 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

You better do Tongue
05.10.2007 09:49 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Found any interior modders yet? Some interiors complete before I come back would be amazing!!!! Good job!
05.10.2007 17:45 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I advertise whenever a modder asks for work but nobody yet Frown
05.10.2007 19:11 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Just a little update, I decided I would see if I could improve my moddeling skills. So made a jungle plant/flower thing. Hope you like. Still need the interiors to be done Frown

I'm also going to make so new plates, bowls and cups etc as a found a really easy way of making them :) I will make them look like bone.

01.11.2007 12:17 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It looks pretty damn good :) I'm not modding nor gaming atm becasue of school. Might be able to post a screenshot of what I did tonight.
01.11.2007 14:34 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yer some screens would be good. Another update on my moddeling:

Created 4 house items (bowl, 2cups, plate) Which are supposed to be made out of bone. These are not yet havoked but a easy copy of the existing plate etc havok will be fine.

Another plant - Whihc i'm getting much better at making.

My next mission will be to make some coral atols (about 4) already with the plants on to easily place ingame.

Here are the screens of the plant and a couple on the house items:
06.11.2007 13:09 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Very nice :) We need some skullcups Wink
06.11.2007 16:22 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I have now made 10 coral items whihch 4 have been uv mapped. This include brain coral, urchin, atols, Fern coral Etc

Here is a render of an urchin I made. It the first one I textured. I will post screens every time I've textured a model. Does any know how to add normal maps in blender?

30.11.2007 14:16 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Durdain
Baron


Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Really liking this new stuff, those cups and plates look great especially.

Having never really seen many exotic corals I cant comment on your latest, certainly looks tropical though Good job!

You might be better asking texturing questions on the general board or looking at the help forum on the ESF, I have absolutley no clue myself :)
30.11.2007 14:27 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

How's the polycount on that one?
30.11.2007 20:17 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thanks durdain, all the coral items are real species. I'm at the red sea now and I've seen hundreds of the urchins snorkling. Someone here got them stuck in her foot when windsurfing!!!

The ve (top right in blender) count is 470. Each spine is only 4 vertices. I make everything as low poly as I can!!It prob looks more as its rendered with full OSA and has subsurface scattering. Took 40 mins (dual core, onboard graphics) on a laptop to render.

Hopefully ill texture some more tonight.
01.12.2007 13:34 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

470 is a bit high butit looks awesome Wink Low polycount is for underwatervegitation even more important becasue water is intensive to render. Great work though :D
01.12.2007 13:42 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I could reduce the schere in the middle abit, Its highest poly model out of the lot I think. textured the brain coral last night but the uv maps dont mke it look as god as it should. Its hard to Uva schere with suck a non repetive texture. Ill do a tube coral tonight as they look pretty good non textured.

Any chence you could improve the islands buildings?
02.12.2007 13:14 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Here is another coral render. There are two varities of this (only one is shown). I will also do different colours. Just need to alter the uv map so that is links with the texture. I have also createrd textures for the brain coral "wo types) and the scroll coral texture. Ill render those tonight. Defo getting better at this moddelng/uv/texturing think :)

03.12.2007 10:20 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

No update on the models yet, been really busy Frown Coral looks great :D

This post has been edited 1 time(s), it was last edited by Mormacil: 04.12.2007 23:00.

04.12.2007 23:00 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Ja-Kha'jay
Marquise


images/avatars/avatar-1519.jpg

Registration Date: 15.08.2006
Posts: 1,078
Location: New Zealand

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

holy moley! this is some amazing stuff!!! Dancing Banana Dancing Banana Dancing Banana can we use some of this for the Elsweyr jungles? I think you said to DA we could use the palms but everything else looks sooo amazing. Pretty please with a cherry on top?

__________________
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/

What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
05.12.2007 19:55 Ja-Kha'jay is offline Send an Email to Ja-Kha'jay Homepage of Ja-Kha'jay Search for Posts by Ja-Kha'jay Add Ja-Kha'jay to your Buddy List View the MSN Profile for Ja-Kha'jay
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'm sure you can use some of it JKJ.

Here is a bigger update, I have now textured and uved all the models I have made. Whihc I think look pretty good. Sorry about the shadows of the corals with alpha but I couldn't get the Yayray (better at normal maps) to render apha shadows. This has been a great learning project for me personally. Uv and texturing complicated models, using sculpt, normal maps in blender, material settings etc

What does everyone think and what extras more should I make. Also any other ideas for island models (shrines? Try caves using sculpt (soft sided). Any concepts whihc would look good on the island?

15.12.2007 11:16 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
DarkAsmodeous
King of the Kittens


images/avatars/avatar-3129.jpg

Registration Date: 25.05.2006
Posts: 4,317

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It's Valenwood man, sure that's all amazingly pretty, but where's the danger? I think a wall of thorns is called for.
19.12.2007 22:49 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
OblivionMon
Seigneur


images/avatars/avatar-2836.png

Registration Date: 20.08.2006
Posts: 249
Location: The Abecean Sea

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

AMAZING!!! I am so happy you now like to model, well you are great at it! :D Good job boyo.

~CYA guys, till next random pop in of me. Tongue
20.12.2007 13:08 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Oh this looks good :)
20.12.2007 19:56 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Cheers Guys I glad you like. I didn't aim to make them danagereous its just for visual apeal. Just so when the player swims around the island they think wow Especialy with some tropical fish swimming around.

Still any ideas for stuff I can model?
23.12.2007 10:55 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
DarkAsmodeous
King of the Kittens


images/avatars/avatar-3129.jpg

Registration Date: 25.05.2006
Posts: 4,317

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I was referencing the island, not the sea-life. It all looks beautiful ^^

My suggestions:

Thorns

Massive, hole ridden, rock structures for the ocean.
23.12.2007 11:05 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Ja-Kha'jay
Marquise


images/avatars/avatar-1519.jpg

Registration Date: 15.08.2006
Posts: 1,078
Location: New Zealand

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

fishies!!!

__________________
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/

What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle?
23.12.2007 20:14 Ja-Kha'jay is offline Send an Email to Ja-Kha'jay Homepage of Ja-Kha'jay Search for Posts by Ja-Kha'jay Add Ja-Kha'jay to your Buddy List View the MSN Profile for Ja-Kha'jay
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Unfortunatly I never foundout how to animate custom meshes so no they dont animate.If anyone else knows how to that would be great.

About dangerous things I though about making a pit trap with wooden spikes at the bottom, the pplayer could also lure the enemy into the pit but could also stepin it by mistake. It will be easy to make but i'm not sure how to do the top. Should I just make a hole or would it bepossible to make havok slats whihc would fall through when stood on? Maybe if they only just balance on the edges?

Yer Merry christmas and a Happy New year
26.12.2007 11:10 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Cool thanks, hopefully we will get someoneto animate them. I've only just learnt how to model so animating is another big step.

Any more moddeling ideas. I'm making a pit trap for certain but need some more ideas.
30.12.2007 14:25 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 643

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Another Update. Last night I made my pit trap. Defferently getting better at modeling made this and uv/textured in 1 and a half hours.

The Uv of the top grass may need to be altered depending on the scale of the texture ingame. Also the line you can see between the top and pit section wont usualy be visible. It was one piece but I split is to texture each bit, so they link perfectly. Its just the render which changes the shade.

What do people think? Still Need more ideas though.

Also about the animated coral, most coral doesn't move as its solid (like rock) The two plant like corals will . The fern coral could probably be put on a vanilla fern model (animated).

This post has been edited 1 time(s), it was last edited by windsurfer: 02.01.2008 09:33.

02.01.2008 09:30 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Pages (6): « previous 1 2 [3] 4 5 next » ... last » Tree Structure | Board Structure
Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » The Southern Islands! New Thread.