A new core?
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04-09-2005, 08:48 PM,
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lol
Rest assured Koth, no energy or effort is being wasted upon OTR. The forums are pretty much dead until OB stuff starts happening. TR is first for all the (so far) active members, I've made sure of it. I can't really argue about the source engine thing, as I've never even heard of that engine, but, I guess it's better if you say so
|m0use.net|
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04-09-2005, 10:17 PM,
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Quote:Originally posted by arcadea If the Tamriel Rebuilt group aren't interested in recreating Morrowind then that would help avoid possible compatibility problems with our mod... so that's good news, I think, if it turns out we'll be working together. You should know that a lot of folk from TR frequent these forums, so spilling secrets here that you want to keep from them will probably get exposed. Our group have enjoyed the freedom of having our own organization, so I doubt we'd accept just being swallowed by another group and adhering to their rules. Personally I'd rather wait it out with a couple of devoted ST members, and then start bringing in fresh modders after Oblivion's release, rather than abandoning everything we've become. Tell me more about the 'splinter cell', so to speak, from TR that you're representing. Did you split away because your group wants to work on the Morrowind province and the others don't? If so then I'm sure we can get along famously, sharing meshes and the like, to recapture that dunmer feeling. It depends on a lot of things, though, so more information is needed I think. I think it's an interesting prospect though, and well worth discussing.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-10-2005, 02:07 AM,
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No, it's no splinter cell, thankfully, just a kind of, side project, if you will, almost a hobby, for those of us anxious to do something, or who just like being part of secret organizations
The majority of TR would probably think it's cool if they found out at this time. The core is a different matter though. I'm sure there'll be no hard feelings either way. We don't want to leech on or take over or anything like that, just...cooperate. It's much easier.
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04-11-2005, 09:03 AM,
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Hi folks,
first of all I have to thank Razorwing for all the work he is spending into this new ideas for Oblivion and actually he replaces me very well (take this as my agreement to speak for me in this matter, friend) So here are my few comments... The way I started ST was more or less not to be planned as a big project as it has become during the last years. So that?s why I never thought about setting up a system with admins and mods and all this, and this surprisingly worked better than all those groups with strict organisations. But I agree, if we all want to start with Oblivion we should at least give that new project some basic structure. But we should keep this as open-minded as ST ever was, so that is actually my main concern when I read all the posts with this admin/mod suggestions. I hope we wouldn?t end in more mods than active members Quote:Overseer This suggestion of NoRemorse seems quite resonable to me, especially the Interior section is important to me as the experience during the last years have shown to us. But somehow it should be a bit less oversized if doable. PS: Feels good to finally write some lines, wich I hadn?t done for too long... :banana: |
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04-11-2005, 11:23 AM,
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Your confidence is me is flattering, Valderon, but I wouldn't presume to speak for you, or for the core. I'd be very happy if I someday become a core member - that's as far as my lust for power goes
I think NR's plan in itself is very good, but perhaps it would be better suited for a larger organization? As long as I've been around we've been a tightly knit group of people - often we've all been friends, and things have ran smoothly - and decisions from the core came quickly. Perhaps it would be wise to start with a smaller organisation, and then if we find the workload starts to become too much we can take the organization to a larger scale? If we play with the idea that there will be five core members, we could designate them as administrators of different departments. While the core would be a democracy whenever there was a vote, the administrator would have significant power to decide over his or her department independently. That way decisions can be made instantly without the slowdown of a vote (which might take days, since people are in different time zones, at work, sleeping etc), and a would-be modder would know where to turn to in case he needs a decision to be made on his work or similar. Here's my suggestion for the initial organization: 1. 'Super Admin' which looks to the whole project, as well as being the filekeeper and in charge of incorporating plugins created by modders. Despite the title he or she doesn't have any more power than any other core member. 2. 'Admin of Buildings' is in charge of city planning. He or she will decide over how Silgrad and other cities are laid out, keep track of who lives where, and hand out claims for empty houses and buildings. He or she will also review all interior cells and make sure there are no obvious bugs or problems; if it passes the review, it gets passed on to the Super Admin, if not it's sent back to the modder. 3. 'Wilderness Admin' oversees the regions outside the cities. He or she will be responsible for terrain generation and modification, and hands out claims for exterior cells as well as reviewing exterior work before it gets sent to the Super Admin. Also manages the exteriors for caves and dungeons and daedra shrines and the like in the wilderness. If Oblivion didn't have random terrain generation this position would be a helluva lot of work, but I don't think it will be extremely much work considering Oblivion has that feature. He or she might also be responsible for planning the map coordinates of things so they match up with the official maps and keeps to the same scale as Oblivion is using... but that's mostly a one-time chore, and perhaps it would be better to discuss that openly among all members? 4. 'Quest Admin' oversees all quests and makes sure they work and link together properly, checks so things are balanced and not too easy, and that rewards are appropriate. If they work they get sent as a plugin to the Super Admin, if not they go back to the modder. Playtesting would be a big part of this department, but of course this Admin will keep his modders on a short leash and make sure they playtest themselves before submitting their quest. 5. 'Admin of Bughunting and Playtesting' would be a good position for the core member who has the least amount of free time. Having said that, quality control is extremely important so we don't embarrass ourselves in front of players =) Taking plenty of print screens and having the patience to write bug reports would be needed. Most modders would probably deal with the Admin of Buildings, since we need a lot of houses to fill Silgrad, and modders often like to create homes. The other big chunk of modders would deal with the Wilderness Admin, who reviews and places their dungeons. Creating quests would probably be done in a separate process, since they are divided on two admins, but we could either encourage a modder to create two plugins, one with the interior and one with the quest. But a better way might be to have the Quest Admin review everything that has a quest attached to it, including the dungeon or similar? Later, if we find ourselves drowning in modders (I'm hoping) we could assign Moderators as needed to take a small chunk of an Admins responsibilities? For example a Moderator of Steadhelm who'd take that city off the Admin of Buildings' table?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-12-2005, 01:50 PM,
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Thanks Haplo for taking over and talking. I have an idea that once completed I belive will get ride of allot of the problems that both ST and TR have had over the years aswell as unifing both and getting resources and tallented members to key places were they are needed at the right time. is thier a good time to talk to you on messenger Razorwing
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04-12-2005, 09:09 PM,
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Quote:Originally posted by arcadea I'm interested in hearing more about it. I'll stay online on MSN the rest of the evening (CET), and I hope to see you there.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-14-2005, 02:08 PM,
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I will try and talk to you again tonight my internet would loin last night.
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