About modeling for morrowind oblivion
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10-12-2005, 05:16 AM,
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About modeling for morrowind oblivion
About modeling for morrowind oblivion
we shouldent realy worry about polly budgets considering the grass wil proply have more than 450,000+ thats what the grass in the picture has and looks no where near as good so every one is gona have to update there computer majorly so i think a good polly budget for a plant is about 3000 polys Grass picture from grass tutorial on max realms Edit: and i know there still using the flat ground texture to emulate grass so it will still proply use 250,000+ pollys if not way more considering we dont know how big the area are per area excluding buildings and trees but all this is just going off my limited knowlege as a modeler Edit NR 7.23.2006: Deleted images. |
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10-12-2005, 06:05 AM,
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I find it hard to believe those numbers on polygon count for grass are anywhere near accurate. From what I recall, the middleware they use pulls off some really amazing tricks using parallax layers or something like that... it's not polygons that create the effect, I know that for sure. Things are different if you're modelling for, say, making a video or single render, which many who are into 3d modelling are doing. They would probably use polys all the way.
Snippet from ESF: "Athlon XP 2600+, P4 3.0 and Radeon 9800 Pros have been mentioned in interviews or developer's posts as PCs Oblivion was coded on." So, that or a better system could probably run the game.
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