Akavir Mod Plans?
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01-26-2010, 02:19 AM,
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from tesnexus. i wouldnt have a clue where to get the link for rapidshare.
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01-26-2010, 02:48 AM,
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Akavir Chief Modeller.
Modeling is easy. Everything else is hard. |
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01-26-2010, 03:07 AM,
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that was quick!
And i'm quite surprised to see tangmo architecture already I also got a hold of Kielanai's Akaviri Kojima v8.2 to see what we could use as she said in the past that the project could use what they needed. There's retextured trees that have been made into sakura blossoms that may be well suited. Ra's email doesnt work so i'll have to find another place to contact him. |
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01-26-2010, 03:34 AM,
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The trees actually were a free resource I found. They even had textures. All I did was reduce the polycount, create normal maps, and create havok collision.
Akavir Chief Modeller.
Modeling is easy. Everything else is hard. |
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01-26-2010, 05:52 AM,
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u like the helmet? do you think you'll have use for it in the mod?
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01-28-2010, 04:37 AM,
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the akavir file is missing the following-
meshes: ArchitectureCorthianWall1 ArchitectureCorthianWallEnd1 ArchitectureCorthianWallCorner1 textures: textures\clutter\corthian\lanterntexture.dds textures\architecture\corthian\537.dds i think that's all of them. EDIT: you dont generate grass the way you did with the bamboo sprouts. They are added to a land texture instread. I'm not absolutely sure what advantages this hold but its how its done. Also, is it possible to have the wall+overhang mesh without the floor? THis way, you can stack them directly ontop of the mesh below. |
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01-28-2010, 05:30 AM,
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I'll get you the meshes and textures you need right away. I 'll make a version without the floor too. I think I can get the grass sorted out, it's not hard.
Edit: Here are the missing files, LODs, some new meshes, and a new Master. Delete the PortCity.esp, and start work on a new esp named Exilehunterwork or something like that. I also fixed the grass. Here's the download. Missing Files
Akavir Chief Modeller.
Modeling is easy. Everything else is hard. |
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01-28-2010, 10:00 AM,
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so am i doing the city by myself? or do i have to skirt around some things you're doing corthian?
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01-28-2010, 07:58 PM,
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For now that sounds good. You can work on other things as well. The reason for the use of different esps is primarily for organization, and simplifying the merging of files at a later date. Also when creating a new location be sure to note the coordinates and post them here so I don't make something near or on what you have made.
Akavir Chief Modeller.
Modeling is easy. Everything else is hard. |
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01-29-2010, 12:33 AM,
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You guys are making great progress. I've been sick again, and haven't been online much. Boy I sure did miss a lot.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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