St Obmm
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01-02-2008, 02:30 AM,
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St Obmm
What are your thoughts on distributing Silgrad Tower in TimeSlip's Oblivion Mod Manager format? I think it would be a good idea.
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01-02-2008, 09:40 AM,
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RE: St Obmm
A long time ago Razorwing and I discussed this subject.
The next release will be an OMOD version.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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04-02-2008, 08:01 PM,
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I've had second thoughts about this.:bananarock: Of course, it's your decision, not mine. Here's why:
When you make an OMOD, you must compress it into an OMOD file. This takes quite a deal of memory to get a small file (High compression ratio) and even with my 4GB system it took a while. That shouldn't be a problem, though, since it must only be done once, and by the mod maker. But if you want a small file, you'll need to use high compression, which will take a while to unpack on the client-side. With most archives, this wouldn't be a problem, since it must only be done once. But OBMM's "Activating and disabling" a mod is the same as unpacking/deleting all the files in the archive. I tried The Lost Spires on Very High compression and it took 5-10 minutes to unpack. You could, of course, use a lower level of compression, but that would lead to a large file size. It will be improtant to find a good balance between file size and usability. Thank you for listening. It might just be simpler to achieve OMOD-like ease of deletion/activation by using a BSA file for all data. |
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04-06-2008, 03:38 PM,
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Bump...read, guys?
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04-06-2008, 05:01 PM,
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So this thread is not about the latest Dunmer beatified by the former Tribunal Temple, St. Obmm, patron saint of conflict avoidance and archive overriding?
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